Left 4 Dead 2

Left 4 Dead 2

Corrected "Human Skin" Common Infected
127 kommentarer
Wendigo  [ophavsmand] 4. okt. kl. 9:31 
@Darth Shizo
Buddy, you gotta have to write everything into one, because you're flooding it in the comment section.

And no, it's not possible to combine both mods with each other due to the way its was done
Darth Shizo 4. okt. kl. 9:16 
head,upper,lower and skin
Darth Shizo 4. okt. kl. 9:16 
Is it true that common infected people have four divisions?
Darth Shizo 4. okt. kl. 9:13 
also i have question
Darth Shizo 4. okt. kl. 9:12 
because i dont want to see non human skin uppers
Darth Shizo 4. okt. kl. 9:10 
how to properly combine skessler overhaul mod with you human skin mods
Darth Shizo 4. okt. kl. 9:10 
wendigo i want to ask something
Darth Shizo 20. sep. kl. 13:37 
Population mods does not replace the infected models.
Darth Shizo 20. sep. kl. 13:34 
Like common_male_police_l4d2
Darth Shizo 20. sep. kl. 13:33 
Because extended common infected use non official infected models
Darth Shizo 20. sep. kl. 13:33 
Yes
Kaptian563 20. sep. kl. 9:21 
is this compatible with extended common infected and realsitic population?
Wendigo  [ophavsmand] 10. juli kl. 1:58 
@Darth Shizo
No
Darth Shizo 10. juli kl. 1:56 
Can you add all improved classic piles for this mod
ndhart321 11. juni kl. 13:45 
@Darth Shizo
That mod is Enhanced Law Enforcement
Wendigo  [ophavsmand] 11. juni kl. 3:06 
@Darth Shizo
It's not that type of direction that the mod is going for
Darth Shizo 11. juni kl. 1:54 
why military models don't have hats and bulletproof vests?
In case anyone wants to know, which mods from the same creator are compatible with "Corrected "Human Skin" Common Infected" and its add-on "High Res. Human Skin for Common Infected (The Last Stand Update)"?
Here I tell you:
1- Improved Whispering Oaks Staff
2- Improved Rayford Residents
3- Improved Casual Civilian
4- Improved Deep Southerners
5- Revised L4D2 Mudmen
6- Revised L4D1 Mudmen
7- Improved L4D2 Ceda
8- Improved L4D1 Ceda

Note: The last two will appear to conflict with each other, but this is normal, since the creator himself said it's because they have the same animation files but they work together.
ndhart321 9. maj kl. 19:13 
do i install this before using any common addon mods?
Wendigo  [ophavsmand] 27. apr. kl. 20:06 
@Shizo_REN_TV
Probably not, since the textures itself doesn't support with glowing parts
Darth Shizo 27. apr. kl. 10:14 
Add glowing eyes for ci
Flaky 27. apr. kl. 10:11 
can i use your textures to replace the ci eyes with the red eyes from 28 days later?
Wendigo  [ophavsmand] 25. mar. kl. 0:08 
@RedBigEvilDevil
Pretty much, yes
RedBigEvilDevil 25. mar. kl. 0:04 
@Wendigo
So basically as i understand, i can use workshop priority subsequence for (Enforcement, M.I Airport Staff, Expanded Workers) - moving them above the mod "Corrected "Human Skin", and will get some variability, such as: (blue shirts at the airport pilots, welding masks for workers, and caps for the military). Did i get it right?
Or will be better put them down then "Corrected "Human Skin"?
Wendigo  [ophavsmand] 24. mar. kl. 23:46 
@RedBigEvilDevil
Well technically, both M.I airport staff and enforcement mod aren't included but yeah, they'll will conflicts with this mod
RedBigEvilDevil 24. mar. kl. 23:02 
@Wendigo Oh, thx, this mods for CI is so complicated... Improved M.I Airport Staff & Enforcement is to inside "Corrected "Human Skin" Common Infected"? Coz they both to marked red.
Wendigo  [ophavsmand] 24. mar. kl. 21:30 
@RedBigEvilDevil
This mod has same model files as others, you gotta pick one or another
RedBigEvilDevil 24. mar. kl. 21:15 
Why "Common Infected Variety Rural Inhabitants, Expanded Workers, Hospital Staff" mods is lighting red with "Corrected "Human Skin" Common Infected"? In addon folder. They work together fine?
ChickenChucker96 14. mar. kl. 16:52 
thank you
Wendigo  [ophavsmand] 14. mar. kl. 15:30 
@Wrigley
It compatible, although they will show up as conflict with reskin mod but that can be ignored
ChickenChucker96 14. mar. kl. 12:32 
does this work with the corrected uncommon infected mod?
hinge 19. jan. kl. 9:26 
looks like the rage infected from 28 days later
Wendigo  [ophavsmand] 23. nov. 2024 kl. 21:12 
@Shybii
The only reason it's conflicting with improved classic corpses is mainly because of the dead worker model that was recently added, so it's best to ignored it for now
Shybii 23. nov. 2024 kl. 14:25 
That being said, I am still unsure what the conflict is with Vinnie's "Improved Classic Corpses". The notable corpse in that mod is the dead girl on the bed at the beginning of No Mercy. Despite the console saying there is a conflict, this corpse is still working as intended with the human skin and corpse mod together. Weird but I guess that's the console for you ¯\_(ツ)_/¯.

Sorry for the multiple walls of text. Just wanted to give heads up in case it was worth looking into.
Shybii 23. nov. 2024 kl. 14:24 
Okay I just did multiple play throughs and on multiple l4d1 campaigns just to see what is going on empirically with the corpses.

For the conflict with this and your "Improved Classic Dead Bodies", it looks like only specific corpses are different, but I was incorrect about the skin texture not applying. Texture is working correctly it seems. I think the conflict is caused from very specific corpses (like the police one sitting in the subway train on No Mercy) that want to use unique CI heads found in Classic Dead Bodies and are thus causing the conflict from trying to modify the same unique corpse. Most corpses are taking the new bodies recently added in the update so no issues really.
Shybii 23. nov. 2024 kl. 12:46 
@Wendigo
Right now I am using:
Improved Classic Dead Bodies (conflict, which I think the officer corpses in l4d1 are in this mod)
Improved Classic Body Piles
Improved Classic Corpses (conflict, but I believe its working fine here)
Corrected "Human Skin" Common Infected
High Res. Human Skin For Common Infected (The Last Stand Update)
Wendigo  [ophavsmand] 23. nov. 2024 kl. 5:02 
@Shybii
Vinnie recently updated his base mod, in which included some of the dead bodies/corpses. So for this case, I would recommended disabled improved Classic Dead Bodies since it's "kinda" already included in this mod.

For human skin absence for officer, by any chance are you using "corrected common infected" mod at the moment?
Shybii 23. nov. 2024 kl. 3:05 
Hi Wendigo! The recent update you made to this mod is now causing conflicts with Vinnie's Improved Classic Corpses and your Improved Classic Dead Bodies. I played through a bit on No Mercy and noticed that Vinnie's corpses are fine and still have the skin textures applied, but the officer on the train that is in your corpses mod no longer have the human skin texture.
Wendigo  [ophavsmand] 17. nov. 2024 kl. 0:57 
@Sheen Boah
Both mods contain same models, you gotta pick one or another
Sheen Boah 17. nov. 2024 kl. 0:55 
At the moment, I'm trying to understand why this mod is conflicting with Improved M.I. Airport Staff and Improved Enforcement. Do you happen to know why that is the case? Thanks.
blueghost 3. okt. 2024 kl. 11:54 
zombies do not gib with this mod. just fyi
Wendigo  [ophavsmand] 11. sep. 2024 kl. 18:26 
@ÜberMorpth
Yes, it's compatible with uncommon infected mod
ÜberMorpth 11. sep. 2024 kl. 16:21 
I assume for consistency sake this still works with another of Vinnie's Corrected Common's mod? That being the Corrected Uncommon Infected mod
soh0_. 20. aug. 2024 kl. 18:00 
please make a left 4 dead zero common infected mod
person 22. juli 2024 kl. 3:40 
28 days later
Skirmister 29. juni 2024 kl. 5:17 
Rural females infected gibbing is broken like in Corrected Common Infected.
Nicaphus 10. maj 2024 kl. 17:13 
Awesome!
chicolachowski jr. 26. apr. 2024 kl. 21:23 
Why doesn't the addon work? The mod is already on but i don't see it in the game
DAN1EL_LIU 25. sep. 2023 kl. 1:54 
They are alive human going mad,not zombie bruh