Garry's Mod

Garry's Mod

[VJ] Resident Evil: Cold Blood SNPCs
123 kommentarer
mastorakos aggelos 1. aug. kl. 6:50 
Really good add-on, good work :steamthis::steamthumbsup:
Freya 26. juni kl. 0:22 
Could we get an option to lower their HP?
delcastillodaniel56 23. juni kl. 12:37 
So i make a bug report, and im still not sure why that can happen sometimes
🍔Burger Wrangler🍔 11. apr. kl. 5:07 
Would be cool if someone ported the Map's of RECB with like all the stuff you gotta do and places where item's and enemies spawn it is just Cold Blood but in a better engine with an actual proper flashlight and better movement
Large_Gremlin 12. jan. kl. 14:40 
Are there plans to add any additional NPCs to this mod? (Like Yawn or Plant 42/Plant 43?)
Darkborn  [ophavsmand] 10. dec. 2024 kl. 14:38 
They don't have that feature as of now.
xconmanbax10x 10. dec. 2024 kl. 14:36 
@darkborn how do i make them eat players , whenever i try they dont , infact they dont even eat npcs
[Hob-Koblin-King] 24. nov. 2024 kl. 14:46 
@Spooky Vanilla Try ARC9 Signalis guns, they work in First and Third Person.
Freya 24. nov. 2024 kl. 14:07 
Yeah, I tried to do that too. But when a zombie takes several magnum bullets, it kinda loses its magic. Specially since in every Resident Evil, the magnum could instakill almost every enemy in a single magnum shot. And in the original trilogy, the shotgun could decapitate 3 regular zombies at once in a single blast.
[Hob-Koblin-King] 23. nov. 2024 kl. 9:26 
This mod is Ace, tho some problems at in the way.

Problem 1, Same as the comment Below. 3 Shotgun blasts to the head is a bit much, I'm trying to tern GMod in to a Survival Horror though a couple other mods and having the Zombie take so long to kill.. Kinda take's the cake if there's more then one in a CQB.

Problem 2, with the Spawned... Please can we have a setting for that it floods the map which is good at first but then Keeps flooding. First flood is fine as everything is spread out and easy to avoid getting over whelmed but then I hear the 2 (Boom) and now there's even more of them. Goes from Resident Evil too That one part of Dawn of the Dead.

If I've missed anything please tell me. Loving this mod.

Note: This is just feed back, I really hope there's more mods and same of the sort too come. :steamthumbsup:
Freya 11. nov. 2024 kl. 12:25 
Is there a way to lower their HP so that they don't have to take 3 shotgun blasts to the head?
Darkborn  [ophavsmand] 11. nov. 2024 kl. 10:18 
hl_cityscape
stgmoody8 11. nov. 2024 kl. 9:47 
what gun pack and map did you use in your preview video?
Darkborn  [ophavsmand] 19. okt. 2024 kl. 13:10 
It's doable in VJ but it's unfinished.
xconmanbax10x 19. okt. 2024 kl. 12:44 
wish they added the corpse eating
Freya 1. okt. 2024 kl. 16:30 
I kinda wished you could tweak their HP. Right now they take around 3 to 4 headshots with the shotgun to be killed. And around 2 to 3 shots with the magnum to the head. Which is just ridiculous.
SkullCiopath 5. juli 2024 kl. 2:27 
Cool.
infinite_bros. 16. mar. 2024 kl. 7:30 
Why dont they move they just stand and attack when i get too close
memeguy101 19. feb. 2024 kl. 9:36 
you should make a house of the dead 3 npc pack
cyanider 14. jan. 2024 kl. 15:27 
re:cb was made by the funny men who made cry of fear
Fimpen 28. nov. 2023 kl. 14:56 
Ah OK. Thanks for answering. The recommended maps aren't working FYI.
Darkborn  [ophavsmand] 28. nov. 2023 kl. 14:18 
Probably because the map doesn't have a proper built-in nodegraph. It needs those otherwise the map spawner doesn't work on maps with custom noded via Nodegraph Editor.
Fimpen 28. nov. 2023 kl. 12:33 
When I try to spawn the "Monster Map Spawner" I get this error:

[VJ] Resident Evil: Cold Blood SNPCs Remastered] lua/entities/sent_vj_recb_mapspawner/init.lua:443: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. unknown - lua/entities/sent_vj_recb_mapspawner/init.lua:443

Everything else works just fine. I tried this on one of the recommended maps (de_residentevil) and with nodegraphs loaded. Any ideas ?
Darkborn  [ophavsmand] 14. nov. 2023 kl. 16:07 
They get added when I add them, period.
XX360HATMASTERXX 14. nov. 2023 kl. 5:08 
@Darkborn where is the Survivors???
Freedom 19. okt. 2023 kl. 18:34 
i dont think we will get the survivors :steamsad:
HELL 24. aug. 2023 kl. 8:37 
nice pls resindent evil 3 zombi e
BrockKids1 20. juli 2023 kl. 13:53 
Oh Heck No
Yulo 23. mar. 2023 kl. 14:51 
I just did some test and i thinks is a problem with vj in general, i'm not sure since is the first time i work with the in hammer.
Darkborn  [ophavsmand] 23. mar. 2023 kl. 14:22 
I'll consider it when I work on this again, but it's not my priority right now.
Pif Paf 12. juli 2022 kl. 15:04 
oh ok. seems to be true. When I tried default GMod map then they were walking around fine
Darkborn  [ophavsmand] 12. juli 2022 kl. 14:58 
Probably playing on a map that doesn't have a proper nodegraph.
Pif Paf 12. juli 2022 kl. 14:54 
Whener I spawn an entity all they do is walk a bit towards me and then they stop? Why is that?
Darkborn  [ophavsmand] 4. juli 2022 kl. 7:17 
Half-Life CItyscape, Slaywatch etc.
rogerslilmonster 4. juli 2022 kl. 7:15 
whats the map in screenshots 3 & 4? isnt it slaywatch?
Desk Human 16. juni 2022 kl. 17:36 
tbh this addon would be good if there was an h in the title
Darkborn  [ophavsmand] 15. maj 2022 kl. 11:52 
Idk, I just found it in the game files and decided to add it in.
susie deltarune 15. maj 2022 kl. 11:48 
When is Neptune encountered in the original mod?
Darkborn  [ophavsmand] 26. mar. 2022 kl. 8:34 
Unless if you're talking about SNPCs with ragdoll corpses then yes you can, just enable the corpse fade option via in VJ options.
Darkborn  [ophavsmand] 26. mar. 2022 kl. 8:33 
I said you can't. Did I make myself clear?
erm what the sigma 26. mar. 2022 kl. 3:51 
but how can you stop corpse fading cuz i dont want fading corpse
Darkborn  [ophavsmand] 25. mar. 2022 kl. 5:28 
You can't. It's a VJ Base thing if models don't have ragdolls.
erm what the sigma 25. mar. 2022 kl. 2:49 
Hey, how do you disable corpse disappearing, please!
rogerslilmonster 15. mar. 2022 kl. 10:51 
oh ok
Darkborn  [ophavsmand] 12. mar. 2022 kl. 8:13 
models*
Darkborn  [ophavsmand] 12. mar. 2022 kl. 8:13 
That was intentional, the bodygroups on the beta mods are weird so only the head can be gibbed.
rogerslilmonster 12. mar. 2022 kl. 3:56 
the beta zombies (male and female) only dismember in the for me, not the legs, arms, or chest.
rogerslilmonster 5. feb. 2022 kl. 4:42 
it still does happen, I think the AR2 does it the best.
rogerslilmonster 5. feb. 2022 kl. 4:41 
ok