武装突袭3

武装突袭3

helipads_texture
11 条留言
C. Eagle 3 月 30 日 下午 7:10 
@klausman:

Place a trigger in the middle of building / landing area, smallest size (0) and name it "trg_landing"

place invisible helipad and name it "landingpad"

in Init of "landingpad" write - this setPosASL (position trg_landing);
klausman 2022 年 10 月 2 日 上午 8:27 
Unfortunately, the text link from Maj Eagle below is now 404. Does anyone have a copy of what was there? Archive.org was unfortunately not useful.
HORSIE™ 2021 年 8 月 20 日 上午 5:31 
Good stuff! Have some points! <3
NOFACE SPECTRO 1911  [作者] 2021 年 6 月 30 日 上午 6:30 
I share the thanks with the two players above, without them we wouldn't have it!

Thank you all.
Per_von_Harke 2021 年 6 月 30 日 上午 4:01 
Thank you very much for this composition!
Predator14 2021 年 6 月 29 日 下午 3:04 
wow very nice my friends ! ;) continue ! ;)
OrangeJuice_ 2021 年 6 月 29 日 上午 10:23 
niceee, thank you!
Jakes 2021 年 6 月 28 日 下午 10:59 
very nice
AbueloCeboleta 2021 年 6 月 26 日 下午 5:00 
God, so useful, thanks!
NOFACE SPECTRO 1911  [作者] 2021 年 6 月 24 日 下午 7:39 
fantastic...thanks so much for the tip...
C. Eagle 2021 年 6 月 24 日 下午 6:49 
There is a way you can move functioning helipads to a specific location (useful if you want AI to land on an custom building helipad).

Here is the link to a small text doc with info :)
https://github.com/Eagle-Studios/EAG_AIO/blob/main/Useful%20(Text)%20Scripts/Helicopter%20Land%20on%20building%20etc.txt