Garry's Mod

Garry's Mod

[DrgBase] Dead by daylight Twins Nextbots.
43 kommentarer
KeanuReevesNotReallyThough 12. maj 2023 kl. 16:51 
share perhaps my good sir???? ajsdhaa
Jmar  [ophavsmand] 12. maj 2023 kl. 2:16 
hi, just a posing for the screenshot, i also like having a good npc for them to chase
KeanuReevesNotReallyThough 11. maj 2023 kl. 18:52 
Not really related. Was the NCP running away an actual NPC or just you sculpting? im looking for an NPC that effectivley runs away from threats (dbd bots) without stopping (normal NPCs) or tripping/having a stop animation.
Andrew Boss 16. okt. 2022 kl. 13:25 
ok
Jmar  [ophavsmand] 16. okt. 2022 kl. 13:04 
That is planned for when i do a major update to all of them again.
Andrew Boss 15. okt. 2022 kl. 16:58 
Can you fixed victor locker grab animation dbd, please?

This is twin by victor locker vehicle.
Resquick 16. aug. 2022 kl. 14:55 
DrgBase
< 1 2 3 4 >
36 Comments
Jmar  [ophavsmand] 2. mar. 2022 kl. 18:40 
Decided to make a patreon page to post progress on for anyone interested : https://www.patreon.com/jmartg_steam
Zer0 X 20. feb. 2022 kl. 23:11 
aye, its alright
Jmar  [ophavsmand] 20. feb. 2022 kl. 15:29 
sorry for the very late reply, it is slash_lodge
Zer0 X 6. jan. 2022 kl. 23:31 
yo great addons, just one question... what are the maps you use for these images?
Nielsost 19. dec. 2021 kl. 4:34 
destroy the child.
Jmar  [ophavsmand] 23. juli 2021 kl. 4:21 
Added health bar while possessing.

Added Use door button display as well as a message to tell you to bind it if unbinded.

Added slight night vision to help see in darker areas (not helpful for pitch black areas).
Jmar  [ophavsmand] 13. juli 2021 kl. 8:39 
Jmar  [ophavsmand] 11. juli 2021 kl. 19:44 
should be fixed
Jmar  [ophavsmand] 11. juli 2021 kl. 19:40 
ill look at it when i get a chance.
spaghetti 11. juli 2021 kl. 14:55 
victor makes demogorgon sounds when he pounces
shidded 1. juli 2021 kl. 19:32 
why is victor t posing
Jmar  [ophavsmand] 28. juni 2021 kl. 12:18 
Added climb support.

Heavily improved stuck detection/unstick code.
Jmar  [ophavsmand] 28. juni 2021 kl. 12:18 
tanks :) :steamthumbsup:
MaskedCrows 25. juni 2021 kl. 16:47 
no really my god your good at this
Jmar  [ophavsmand] 25. juni 2021 kl. 16:11 
he is actually about to go public any minute now , just editing his description.
MaskedCrows 25. juni 2021 kl. 16:09 
next is nemesis right?
Jmar  [ophavsmand] 24. juni 2021 kl. 14:18 
your welcome :steamthumbsup:
THAT'S A SPICY DRINK 24. juni 2021 kl. 13:26 
That was it! Thanks.
Jmar  [ophavsmand] 20. juni 2021 kl. 18:55 
Do you have ignore players enabled? Players cant be damaged by them if its enabled.
THAT'S A SPICY DRINK 20. juni 2021 kl. 14:49 
Hey I have one more question, when possessing any of the NPC's for some reason I can't damage anyone in my game, only npc's, god mode it turned off and pvp is on. Any suggestions?
StickerdoodIe 16. juni 2021 kl. 15:24 
exactly
Jmar  [ophavsmand] 16. juni 2021 kl. 14:21 
what
StickerdoodIe 16. juni 2021 kl. 11:23 
victor has no men stuff
Jmar  [ophavsmand] 12. juni 2021 kl. 20:18 
yeah i remember trying to make a graph a good while ago on slash_selvage, its weird
THAT'S A SPICY DRINK 12. juni 2021 kl. 18:54 
ah so you only used a navmesh, I already know about that I was talking about a nav graph, it helps NPC's know where to go and smoothens the navigation, it seems for some reason on every slasher map it can't be done. Anyway I look forward to what you come up with next!
Jmar  [ophavsmand] 12. juni 2021 kl. 18:37 
Try looking at any ground in the map then type nav_mark_walkable, then try typing nav_generate
THAT'S A SPICY DRINK 12. juni 2021 kl. 16:57 
2nd question, when me and my friend mess around with these NPC's it's indeed fun as hell, but we felt like we needed some kind of objective, have you thought about making generator entities? It would be as simple as holding E on the generator until it lights up.
THAT'S A SPICY DRINK 12. juni 2021 kl. 16:55 
Sweet, I love your work. Also I have 2 questions, a few days ago I tried creating a nav graph for the slash_lodge map you're playing on in the screenshots, but no matter what I did the nav graph wouldn't show up after restarting, every other map I've created a nav graph on worked perfectly. Any tips on how you got it to work? Or did you only use a nav mesh?
東 雪蓮@Solid_snake 12. juni 2021 kl. 4:24 
good
Jmar  [ophavsmand] 12. juni 2021 kl. 2:13 
Fixed a few errors/glitches.
Jmar  [ophavsmand] 12. juni 2021 kl. 2:12 
hopefully lol
gposs 12. juni 2021 kl. 1:38 
i think,you've done a pretty good job so far
DAharbinger666 11. juni 2021 kl. 20:35 
He comes out in 4 days
Jmar  [ophavsmand] 11. juni 2021 kl. 20:26 
yeah when hes out
StickerdoodIe 11. juni 2021 kl. 20:25 
i guess
StickerdoodIe 11. juni 2021 kl. 20:25 
big dude coming up