安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://youtu.be/1T2EVmbi6eQ
I shot myself in the foot, almost inversely literally, as I missed the SMG in your starting apartment. Oopsy, which meant I was buggered at the end fight. That's most certainly my fault and not yours.. lol
I had no major issues while playing, well a few of my own making. Mainly getting stuck on things in the last area as I just could not see.
Great Mod and I will be playing the rest of the series.
Paul
No issues here. Just reporting on what I experienced, and I understand that sometimes stuff happens. I list my basic PC and VR specs to give you a starting point for fault isolation (true,it is only a single data point).
Thank you for the fun time.
- After finishing the final scene, and all enemies were dead, the combat music kept going, pushing the one button in the room didn't do anything further (other than summoning the enemies the 1st time), so I couldn't proceed any further, or at least I didn't know how to.
So I wound up using a cheat called 'Dev Teleport' to get through the barrier, and after making the left turn and opening the door, found out I was at the end of the level.
- My compliments to the vending machine concept, it was a unique touch (or at least not one I've seen used very often) that provided handy for myself.
- The final scene was a mixed bag for myself. At first I was getting my butt kicked (opposing enemies on opposite sides), which started having me use the furniture around me as cover, which than became really fun, especially when one side of enemies would seem to flank me while I was concentrating on the other side. This was really cool,fun and unique, until.....
-Smooth locomotion and smooth turning were just fine, and framerate was consistent throughout the level.
- It was overall a very competent level, with a good, if flawed (for myself), ending.
- With the exception of the final stage, everything had an overly linear feel to it, almost like I was on rails, but with a few areas where I could get off the rails (e.g., combat). For example, a lot of hallways had all doors locked except one for you to go through; this reduced/eliminated any sense of fun in exploring the environment. This made it feel like Doom from the old MS-DOS days.
-Enemey encounters, for myself, were pretty standard fare (with the exception of the final stage).
- For ammo inside of washing machines, you can Gravity Glove them right through the washing machine lid. Neat trick, but breaks realism.
Regarding the computer room bug, was the music still playing or did it fade out? If the music was still going, then one guy may have been stuck in their spawn point.