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报告翻译问题






If you want a laugh you can find my play through below:
https://youtu.be/NTrdy69-dHU
Never before given, double-thumbs up!!
This mod is excellent in all the right ways.
Story, guns & ammo, new ideas and items, ending. All of it!!
About the text, it wasn't there at first, but I have seen some gameplay where people got really stuck, so I thought it was better to add some hints.
By the way, have someone here played the gothic saga? I remember when on gothic 1 they told you: exit the camp, go to the hill to the right and look for this little object we need, and you actually had to look for it, because that game didn't have a minimap with a gps pointing to the mission objective, and the object itself didn't have a big exclamation mark on top of it. I really enjoyed that saga.
Thanks for the comment!
I made a video for this here:
https://www.youtube.com/watch?v=gQpZxtLarHY
I am glad you liked the dead combines, it took me some time to put them on the right positions!
The antlions can not impale you yet but if you haven't, try playing the map with my addon merciless antlions, it makes antlions more aggressive.
The bug were the train moves and you don't happens at random, I still have to discover why, but you absolutelly can move around on the train. I will try to release a fix tomorrow. What it works for me is teleporting again somewhere on the train.
What you feel is not reprojection, it is the train turning, it seems the train can not turn smoother than that. The other option was to make the tunnel an straight line, but I think the feeling is not that bad, so I made it curved. (In fact, Xuoth made the tunnel. If something looks good, Xuoth did it. I am better at making fights and scripted_sequences and such.)
Actually the ammo is unlimited, the ammo you found is for atrezzo purpouses.
I wanted the final battle to be a wave shooter, just like some short of antlion arena 3.
About teleporting on the final battle...well, it is something you can do by default on the campaign, but it really feels like cheating, I agree on that.
Instead of the bugs respawning, something along the lines of the bugs trying to break through a barrier to get into the cave while you are trying to plant the bombs; if you can't plant the bombs fast enough, or re-enforce the door (?), then you get pounced upon by the bugs.
Overall the level felt like one part of a bigger level. Thanks for the opportunity to play. I had a good time.
- The cave with the three pillars was a mixed bag for myself, and it mostly involved the continuous re-spawning of the bugs. This turned the level into a wave-shooter at this point (not a bad thing, just not my preference for the most part). Once I finally discovered it was best to take down the pillars with the bugs around you, it got to be a bit more fun.
- Traveling on the trolley was not an issue for myself, motion sickness-wise. Guess I got those 'VR legs'. Now if you would've had something else moving in an opposite direction from myself, then there might have been an issue. As is, I think the trolley moves slow enough to not cause a worry.
I thought it was funny how when being on the trolley, the trolley ran everything over from me; never had to fire a shot.
- Frame rate was smooth throughout except when riding the trolley (it is train-based, though). When riding the trolley, there seemed to be very slight jitter/reprojection; it was only noticeable because most of the trolley ride was just watching the scenery.
- Smooth locomotion and smooth turning worked just fine.
- For the trolley, the 1st two times I got on it to ride, I seemed to stay in place while the trolley/train moved forward, and I essentially got pushed of it. The 3rd time I stayed on though, although I am not sure why; perhaps the 1st two times I tried moving around on the trolley, whereas the 3dr time I recall staying up front and staying still.