Space Engineers

Space Engineers

Assault Weapons Pack WeaponCore REBORN
192 kommentarer
Magnum Opium 2. okt. kl. 8:35 
Mod is ok. But the recoil on some small grid weapons and the outdated sounds kill me
Devilers 12. sep. kl. 7:31 
would be great weapons mod only if not that recoil during firing :/|
almost unusable if take weapons range and how strong they are moving ship during shooting :/
nickforgie 16. aug. kl. 12:30 
for some reason, the flak cannons have this massive bubble that prevent them from being close.
phaserbrain 30. juli kl. 8:29 
Anyone have any direct comparisons to the vanilla weapons? So far, it looks like only the biggest guns in this pack really match up to the vanilla guns. I'm hoping I'm wrong, but I was wondering if anyone did any side by side comparisons or analysis.
Marco_Ramius 15. juli kl. 8:58 
Thanks @Xeno - this solved the problem for me while using Nexus 3
Finny 15. juli kl. 6:54 
its a good aproach @xeno but sadly not working for me. Maybe because i use a slightly shitty server provider& the dedicated client isn't even up to date& i cant update on my own.. so changing the files didn't get me fa& the server is unusable since. Still trying to fix it since Saturday. Thought maybe you can just disable mod updates but so far dont know how
Xeno 13. juli kl. 18:52 
If you're server has broke from the mod update go to the steamcmd folder and copy
steamclient.dll
steamclient64.dll
tier0_s.dll
tier0_s64.dll
vstdlib_s.dll
vstdlib_s64.dll
Then paste and override those files in the root folder. Then your server will download the update and work just fine
Obi™ 13. juli kl. 18:28 
Bro you know just as well as everyone else that a mod author has zero control over whatever the steamapi does on a dedicated server lmfao
Iceystreeeeet 13. juli kl. 16:17 
Stop trying to get ahead of the update you know KEEN always screws up
Iceystreeeeet 13. juli kl. 16:17 
You need to wait until the freaking update comes out before updating your mods.

You have now broken many servers

19:16:33.9027 [INFO] Keen: Downloading: Id = 2504007075, title = 'Assault Weapons Pack WeaponCore REBORN'
19:16:39.2601 [INFO] Keen: Workshop item with id 2504007075 download finished. Result: k_EResultFail
19:16:39.2601 [INFO] Keen: Workshop item with id 2504007075 download finished. Result: k_EResultFail
19:16:39.2601 [INFO] Keen: Error during downloading: Fail
19:16:39.2601 [INFO] Keen: Mod failed: Id = 2504007075, title = 'Assault Weapons Pack WeaponCore REBORN'
19:16:39.2621 [INFO] Keen: Failed to download mod: Id = 2504007075, title = 'Assault Weapons Pack WeaponCore REBORN'
19:16:39.2621 [INFO] Keen: Downloading world mods - END
19:16:39.2621 [WARN] ModsDownloadingPatch: Missing Mods:
19:16:39.2621 [INFO] Keen: Exception while loading world: Value cannot be null.
Parameter name: source
xk_winter 5. juni kl. 15:58 
I am using Automatic LCDs 2 and am trying to show ammo capacity. For example I tried the "43x307mmammobox" but it wont show. Is there another name for these in the code?

EDIT: Realized I could go into the AmmoMagazines_AWP.sbc file and look at the item's subtypeID. Turns out the ammo im using has the ID "Ace_43x307mmAmmoBox".
Minecrafter 25. maj kl. 5:43 
@Mr_mosey they're in the assembler iirc
Mr_Mosey 24. maj kl. 20:36 
Anyone know how to get the 'Tech' parts to build the unlock blocks?
Airplane ;) 23. maj kl. 22:09 
wait, do the shells have an arming distance? cause the 300mm gun did 1 LA block deep, 1 diameter damage at 320m, but 2 blocks deep, 3x2 area damage at 1000m
Airplane ;) 23. maj kl. 21:45 
For some reason the fixed weapons dont show the normal weaponcore controls in the panel, and the fixed rifles do piss poor damage
Minecrafter 8. maj kl. 4:22 
do guided weapons work with WC or is that a V+WF feature?
Harbinger Ace  [ophavsmand] 2. maj kl. 9:37 
@Pina
Go ahead. Hope y'all enjoy!
Pina 26. apr. kl. 1:51 
Hi, I wanted to ask if I can upload the mod with the rules you provided to translate the descriptions into Spanish and configure some bullet distances and trajectories. For a server, obviously, following the conditions you posted.
nickforgie 7. apr. kl. 21:59 
Were you able to get the pounder cannon working?
Brolaf Keggstanndir 17. mar. kl. 21:06 
This mod is Nucking Futs brother, I love it! Sniping passing ships with the Ironfist has become the highlight of the hour for me! I do get some weird name bugs with the mod, (20mm PDC and Spotlight Turret) but it's probably a conflict with one of the other ones I run, but so minor!
sirpredator 9. mar. kl. 23:41 
Hello everyone
Installed kernel 2.5 and Assault Weapons Pack WeaponCore REBORN for my dedicated server

The guns shoot, but do not use ammo. Please tell me how to teach them to use ammo. If I can manually correct the files, if so, tell me how...

I really want ammo)
DragoF1sh 25. feb. kl. 12:34 
I am having a small problem with the most recent update:

I noticed that some of the smaller weapons like the 30mm are firing explosive rounds when they are only supposed to be shooting rapid fire bullets.

At first it was funny, but because I am using this mod for a scenario - it can get very laggy to have so many explosions so quickly in your face.

I don't think the HE rounds on small grid rotary autocannons was intentional, but if it is, then please let me know so I can switch out the gun for a different one without so many explosions.

Thank you for your work on this amazing mod. :D
DocSteal 10. feb. kl. 7:38 
i am having a problem with the YarHarr turret i have redownlaoded the mod
here is a pic https://imgur.com/a/Tw28gUr
Zehiro 27. jan. kl. 14:06 
Will this version have guided missiles like the vanilla+ version?
Veratisu 27. jan. kl. 3:45 
This Mod Author is nice. He seems like the kinda guy that would fight me in a waffle haus for the right reasons. 10/10
Th3bigM00se 23. jan. kl. 20:20 
Cant wait for the decoy launcher to make it to this version.
bub1881 14. jan. kl. 14:13 
jan 14 2025 seems to be working fine for me, the range maxed out at 800m for the 155mm cannon is depressing, the hull mounted AP laser can fire 1000m at 100%, and goes to 2500at 50%
seems this cannon should, at a minimum, hit at least to 3000m
that cannon looks great and everything else seems to be okay, sure wish it could reach out and touch someone, i saw the addon to adjust weapon ranges its still not an improvement
the largest weapon on a tank is dwarfed in its capability by the point defense weapons oooooooooooooooooooooooooooooooooooookay
Icarus 13. jan. kl. 23:50 
Is this mod currently not working with weaponcore? None of the missiles are guided.
Hikari 14. nov. 2024 kl. 11:22 
So... It's not working with the current version of WeaponCore.
GetRaccD2004 10. nov. 2024 kl. 8:05 
is it right that point defence cant target suits?
Z0mbie 18. okt. 2024 kl. 7:55 
hey ace small question for you
do you have any plans to update this version of the mod any further?
i only ask because im currently wanting to remove weapons core from my game to instead get vanilla+ but theres a few weapons i havent been able to find replacements for thats holding me back (mainly a capital class missile/torpedo launcher)
an alternative would be to stick with weapons core but this version of your mod isnt updated enough to include some of the weapons i enjoy most and frankly i dont want to play space engineers at all without your weapons so im kind of stuck weighing my options
Chad The Menace 14. okt. 2024 kl. 17:45 
is this mod balanced like damage wise
Phistandantilus 18. juli 2024 kl. 13:59 
I don't have much experience with weaponcore content, so I have some questions...

is the 30mm chain gun meant to be an independent turret, or does it require something else? I've built a few and gave it conveyor access to plenty of ammo, but they don't activate and there's no control button in their console... am I missing something or is this a bug?

I really want to see more <5x5 small grid turrets. I feel like the vanilla assault cannon should be 3x3 based on its model, but its still 5x5.
Barteg 4. juli 2024 kl. 16:54 
Hey how soon could we be expecting an update to bring in the new weapons already present on the Non-weapocore version ?
Demonik 15. juni 2024 kl. 22:39 
Is anyone else having issues using these weapons when on the water? as in they just shoot at the water while targeting enemies. they don't shoot over the water? i'm using the Water Mod in the Ares At War scenario. the older version had no such issues.
nickforgie 10. juni 2024 kl. 21:26 
Nope
Pale Ale 7. juni 2024 kl. 1:50 
Hi. I have troubles with this mod (or not?). Everytime im trying to place smtn a message pops up "incompatible with WC) it does it even if i turn WC off. Does anyone have any suggestions what to do with that? :/
CreedHQ 5. juni 2024 kl. 16:18 
So, I have been around SE for a long time and Assault Weapons have been among my fav weapons mods around so thanks for making such a great mod set.

Question for you - I am to understand WC mods are made either as or not as Sorters - Doing so takes away the control function. Would it be possible to create a weapons core version of this that is not set as sorters. I run a community server on the weekends and we want to use manual or player-fired turrets only as part of the Role Play. As such we are having to find another weapons pack to use wich is proving to be frigin hard.

Again I understand this might be a big ask, but if its possible and ur willing to it would be much appreciated.
KarlThorsten89 30. maj 2024 kl. 16:00 
There is one problem with the original mod and this reborn one...
The ENDBRINGER guns are so insanely powerful that when they impact something, the game freezes a little bit.
PickleGamer7381 10. maj 2024 kl. 10:48 
Hey, whenever y'all get the chance could y'all add the 60mm from the non-weaponcore version, i'm working on a ship and want to add the 60mm onto it. Just asking, whenever y'all can. Thank! :)
VS-lockon 4. maj 2024 kl. 18:45 
woot
CosmoCody 4. maj 2024 kl. 8:05 
Harbinger Ace, and other modders who help make this mod alive again. I thank you all for the hard work and dedication to create these mods and bring our gameplay experiences to another level. You guys keep this game fresh and alive and honestly one reason I cannot stop playing it! Thank you again!
Utra, starfreight of the Spindle 4. maj 2024 kl. 4:24 
This is still updated, right?
If yes, when is the pirate cannon coming?
Charlie 30. apr. 2024 kl. 6:15 
Sick! glad to see this is back and you're working with weaponcore again!
Thundercraft 15. mar. 2023 kl. 19:59 
@Omega
I see that someone just released an updated fork of this mod. Have you checked whether the range of the artillery is just as short in the new version? If you have, then perhaps you should post your complaint there, since this original version has been labeled as "Discontinued"?
Imperialer Offizer 11-B 15. mar. 2023 kl. 10:24 
wow ...a 1.5km artillery.... lame most low to mid damage weapons have atleast 2 - 3.5 km range
-Data- 31. dec. 2022 kl. 11:57 
does this still function?
VS-lockon 15. dec. 2022 kl. 3:57 
TRX_Lucas DEVELOPMENT HAS ENDED. meaning he will not update this or fix bugs and that why im tell ever one just to unSub
76561199092865690 22. nov. 2022 kl. 18:05 
Hi friend, all right, a question, will you still finish making this mod? because there is something in this mod that I really want (the part that I know returns to the original position)
xYenza 8. nov. 2022 kl. 16:54 
Cope