Star Traders: Frontiers

Star Traders: Frontiers

Insta-max
23 kommentarer
davea  [ophavsmand] 8. juni kl. 17:57 
Crew only get new levels when they are paid, not instantly. If you land and pay everybody, does that help?
N 5. juni kl. 3:04 
Is this mod out-dated? The leveling crew to 45 doesn't seem to work. Other features, such as 10 mil credits, 1 credit component work fine though.
SmartT 23. nov. 2023 kl. 11:17 
Hi Davea,
thank you for the mod.
Is it possible to grant starting reputation and/or ranks with every faction, so I can easily buy and outfit ships with high-tier components?
davea  [ophavsmand] 3. sep. 2022 kl. 15:50 
Well, I can make it a little simpler for you. You already have the file on your disk:
.../steamapps/workshop/content/335620/2500463612/data.sql
Open that file in notepad. Replace the entire contents with these two lines:
insert into Block2 (_id, eventType, postBlock1Type, postBlock1StoryId, postDeleteGameBlock, postLogEntry, blockName) values (72000, "StartingEvent", 3, -1, 72000, "", "instamax start event");
update Block2 set postGold=2000000 where _id=72000;
Save the file. Now, as long as you don't unsubscribe from the mod, and I don't update it, that will start you with 2 million credits and no other changes.
davea  [ophavsmand] 8. nov. 2021 kl. 7:38 
Thanks for the feedback, but I need some more specifics. Are you able to get the game screen where you select mods? Are you able to run other mods? If other mods work and this one "doesn't" can you say a little more about what does not seem to work?
Vrakastalion 8. nov. 2021 kl. 2:29 
It doesn't work for me T_T
davea  [ophavsmand] 26. okt. 2021 kl. 17:10 
Thanks! If you can edit a text file, you can probably configure your local copy of the mod to be less powerful. See the instructions in the description. For example, to start with only 10,000 extra credits, find the 1000000 in the corresponding line and change to 10000.
davea  [ophavsmand] 30. aug. 2021 kl. 17:04 
The problem only affected granting salvage rewards. Quests reward specific items so changing their group ID doesn't hurt anything.
Tal'Raziid 30. aug. 2021 kl. 16:19 
when your SQL says "if gained by salvage" does this include quest rewards, or just orbital salvage?
davea  [ophavsmand] 30. aug. 2021 kl. 13:41 
> I do not mod, but I like making adjustments to existing mods..
Congratulations, you are a modder!
Tal'Raziid 30. aug. 2021 kl. 13:34 
I noticed last i played, it seemed like the lvl 5 locker in this mod had multiple of the same weapons in it (the basic ones, i think). WIll doublecheck
jamesthesecond 30. aug. 2021 kl. 13:04 
I did one test, no crash, it seem to reset. Also, the items that were equip to a particular character were not gone. Not sure if a story item that is equip to a character, will crash when that item is presented again in the story.
jamesthesecond 30. aug. 2021 kl. 12:47 
Thanks davea....keep up the good work, I do not mod, but I like making adjustments to existing mods.......let see what happen. Again keep up the good work.....!!!!!
davea  [ophavsmand] 30. aug. 2021 kl. 12:36 
In general it's hard for a modder to predict what will happen if the definition of the mod has changed between saving and loading one game. Some of the information is stored in the save-game, some is stored in the game engine itself.

For this particular change, I am pretty sure that you don't need to start your game over. You can check this by loading your game and looking into the weapon locker. If all the salvage gear is there, you should either start a new game, or not plan on doing much salvage. (The original intention of the mod is to aid testing other mods, not to play a "real" game.)
jamesthesecond 30. aug. 2021 kl. 12:11 
To put it simple, does the game reset, when you uncommand that line?
jamesthesecond 30. aug. 2021 kl. 12:04 
davea, what happens if you turn the armor/weapon locker command on and then off? Would that still be a problem? If so, then everyone who used the old version need to start new. If, not the the mod can be used temporary to get what you want, then turn it off before salvage.
Tal'Raziid 27. aug. 2021 kl. 13:14 
Oh, noted haha.
had been browsing mods whilst at work and didnt realize it was that easy to edit (hadnt read all the way). Thanks
davea  [ophavsmand] 27. aug. 2021 kl. 11:16 
Thanks for the suggestion! Please try out the new version and edit as indicated in case you don't want the other features.
Tal'Raziid 26. aug. 2021 kl. 18:11 
Is it possible to get a version that just boosts experience gain drastically?
davea  [ophavsmand] 25. aug. 2021 kl. 15:27 
Thanks for the update. Please continue the discussion in the main workshop thread you started, since it isn't clear yet which exact mods cause the conflict.
di eshor ribly 25. aug. 2021 kl. 15:12 
Hey there Davea, thought I'd let you know about a crash report using this mod and PharaOh's "Dave's Breaker of Games" ship mod. When you buy one of his Delphi Vandals and sell it you get a CTD. It only happens when both mods are running together, otherwise they work as intended solo. Probably just a ship pricing conflict. I'll let him know the same when he turns comments on.
davea  [ophavsmand] 23. aug. 2021 kl. 16:15 
Please note that there is a starport minimum charge of $2500. Unfortunately a mod cannot change that.
Ubersaint 23. aug. 2021 kl. 16:00 
Not seeing the $1 component cost. I'll keep playing and see what happens.