Stormworks: Build and Rescue

Stormworks: Build and Rescue

Ai vehicle database
28 条留言
Pufferfish  [作者] 2024 年 9 月 27 日 上午 8:36 
Probably no update as this only works with the deprecated radars / sonars.
Spongbob 2024 年 9 月 26 日 下午 6:32 
update if possible?
Pufferfish  [作者] 2024 年 7 月 21 日 上午 7:20 
This is super old and only works with the old radars. It also does not contain many of the new AI vehicles.
blue and white star line 2024 年 6 月 23 日 上午 7:40 
it wont work for me
jiri.kribek 2023 年 10 月 22 日 上午 6:40 
how does it know the wehice
Pufferfish  [作者] 2022 年 9 月 16 日 下午 12:40 
Yeah, the project is pretty much dead. I did start making a more optimised version that includes the weapon DLC vehicles, however a few images were not loading correctly and I couldn't find a fix and by the time I did, new radars and sonars made the identification only possible with deprecated sensors.
Qwerty100 2021 年 12 月 31 日 下午 12:40 
I'm assuming the answer is yes, but is this project dead? also, what are the dimensions of the images you used?
Qwerty100 2021 年 10 月 17 日 上午 9:06 
alright sweet! cant wait
Pufferfish  [作者] 2021 年 10 月 11 日 上午 8:09 
@qwerty100, probably will see an updated version soon
Pufferfish  [作者] 2021 年 10 月 11 日 上午 8:09 
radar or sonar
Javelius 2021 年 10 月 9 日 上午 11:30 
Wait... But how i can know mass ship?
Qwerty100 2021 年 10 月 7 日 上午 6:18 
are you going to add the new ships hostile from the dlc? and it would also be great if this could be made into an MNCS/HATS addon somehow.
76561198192726397 2021 年 10 月 6 日 上午 5:08 
really cool.
Pufferfish  [作者] 2021 年 8 月 27 日 上午 3:44 
Yes, it's only made for a 2x2 screen. I didn't notice the tanker only being 5m, will probably fix that soon.
Kuppie 2021 年 8 月 24 日 下午 1:29 
Seems to not have correct values for some of the ships. f.ex the big tanker only being 5m in length according to the database. is this a problem of having it on a screen size larger than 2x2?
Visitor-3 2021 年 8 月 21 日 上午 10:50 
this is good for a sub
Pufferfish  [作者] 2021 年 7 月 28 日 下午 1:28 
Thanks a lot! And yes, that's why I added the mass input
rottielover 2021 年 7 月 28 日 下午 1:15 
This is amazing!! Thank you for all the time and work you put into this. I'm thinking this could be used with a radar system since you can get mass out of the radar returns :)
DCBenton 2021 年 7 月 25 日 上午 2:16 
Noice! :D
Pufferfish  [作者] 2021 年 6 月 28 日 下午 1:47 
Thanks for letting me know! Appreciate it
ESSESS 2021 年 6 月 28 日 上午 5:56 
Pufferfish  [作者] 2021 年 6 月 13 日 下午 1:45 
Yeah for example
sovietmusiclover 2021 年 6 月 11 日 下午 7:18 
this could be used in like a UBoat so that you can go ship hunting identify ships and then attack for some extra realism because back then they would identify before sinking them
Pufferfish  [作者] 2021 年 5 月 27 日 上午 10:08 
Good idea, that would remove lag. I might do that some time
Lupus the Canine 2021 年 5 月 27 日 上午 9:02 
You can store vehicle data in text property blocks, each can store 4kB of data, this way you would need one lua block for rendering.
Storing 4kB requires XML-editing property blocks which is easily done using Notepad++ or other powerful text data editor.
Pufferfish  [作者] 2021 年 5 月 27 日 上午 8:54 
Yes
Redr 2021 年 5 月 27 日 上午 8:17 
Can i use this for my under water base?
dientjegamer 2021 年 5 月 26 日 下午 10:54 
Im gonna need this on my Echo holly fridge