Sid Meier's Civilization VI

Sid Meier's Civilization VI

Customization VI
190 kommentarer
stabderable 30. aug. kl. 4:26 
Hi are you still maintaining this mod?
Zegangani  [ophavsmand] 5. juli kl. 13:34 
@blm1123581321, It applies for both AI and Player.

@hardyje1915, that was never an Option from this mod, maybe another one.
blm1123581321 4. juli kl. 17:45 
Does the unit movement setting apply for ai and player or just player?
LibraLix 2. juli kl. 11:05 
"Remove Rock Bands" is an option, thank you so much!
FicusMaStar 1. juni kl. 7:50 
i hate giant death robots, bless be this mod
XIII 10. mar. kl. 11:18 
nice I was looking for a mod to remove the golden/dark ages! Thanks!
hardyje1915 4. mar. kl. 2:51 
i think this mod removed the "no ice near land" option (to help with circumnaviation). am i mistaken?
OFFLINECHARACTER258 22. feb. kl. 23:13 
Does this allow you to give yourself gold/ production boosts?
bozicpredrag7 17. feb. kl. 23:43 
make wonders (construct-able) be turned on or off for ai
aieeegrunt 29. jan. kl. 13:01 
This is indeed a Must Have.
Dodeca_JACS 23. jan. kl. 1:22 
Can you use this to rename your leader or civ
phil77zone 1. jan. kl. 16:55 
does this allow you to give yourself and other civs more unique units? would be nice to have more for each civ its not historical but more than steel and thunder for variety like say 5 to 10 unique units
Spavit 27. dec. 2024 kl. 6:04 
It's a musthave for everyone, even if you are playing vanilla.
InDGoes 19. nov. 2024 kl. 13:18 
Thank you.
Zegangani  [ophavsmand] 17. nov. 2024 kl. 10:31 
You're Welcome! Nice to see that the mod helped with your Issue.
As for your other request, I will add it to the to-do list.
InDGoes 17. nov. 2024 kl. 6:16 
Edit to below: Actually the compatibility request may not be necessary as my goofy ah didn't actually click subscribe to your cultivation mod. XD
InDGoes 17. nov. 2024 kl. 6:14 
That mod is a Godsend! Thanks!
As for production values, I want it to be global alterations. Not just for Players or AI. Actually this mod you suggested has done well for dealing with the Unit Spam problem early on, as the Bards seem to thin the herd as it were.

Would you be willing to make a 6T compatibility patch for your Resource Cultivation mod by chance? I may join discord and hash it out further with you if you're still interested.
Thanks a bunch for that mod recommendation.
Zegangani  [ophavsmand] 16. nov. 2024 kl. 17:21 
@aieeegrunt, You're Welcome!

@InDGoes, I'm not sure what you want the options for production values on buildings/units/settlers to apply for based on your statement, like only for Human Player or also for AI? or only for AI? And you also seem to have issues with it in a specific Era only, which wouldn't make a general Production cost modifier work well here. You can contact me on Discord (Zegangani), if you have an account there, and tell me about those issues in detail.

Have you seen this recent mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3353581836
I think it covers most of what you're looking for. If not, then you can leave a comment here (or on Discord) on what it doesn't that you're looking for.
InDGoes 16. nov. 2024 kl. 4:58 
I found a mod that allows you to customize the number of settlers. Could you add customization options for production values on buildings/units/settlers as well? I've found on quick games the AI floods the map with seas of units in the Ancient Era.

Also, is it possible to add more customization options to Barbarians? Number of camps, how far apart they can be, unit spawn rate/limit, wandering ranger, etc? I got some disposable income if you have Paypal, I don't do KoFi.
aieeegrunt 16. okt. 2024 kl. 14:34 
Thank you!
Daemonic Gerbil 15. okt. 2024 kl. 18:25 
OMG, thank you sir, you are truly a gentleman and a scholar!
Zegangani  [ophavsmand] 15. okt. 2024 kl. 14:45 
That makes sense now. Firaxis hardcoded the Min and Max number Players in multiplayer in a UI File. So this Mod's Map Size Changes can't affect that (bc it doesn't touch that file).

There are some Mods that increase those Caps by rewriting that UI file. try https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2818432275 (might be incompatible with some Mods altering the same files though, like YnAMP and Suk's Civ Selection Menu Mods). Seems to be the one most up-to-date.
Daemonic Gerbil 15. okt. 2024 kl. 11:34 
btw, this is the only mod I have installed
Daemonic Gerbil 15. okt. 2024 kl. 11:33 
Wow, thanks for the quick response! However, I may not have described the issue properly. In the game setup I am not seeing the options for Major or Minor Civs. I got the mod primarily to play a round with 2 of my friends and up to the max of 12 ai, but I still can't add 9 ai's to get to the max of 12. So, I was hoping to add major and minor civs but that doesn't see to be working. Do I need to host by cloud or just the usual play internet or something?
Zegangani  [ophavsmand] 15. okt. 2024 kl. 11:15 
@austindlange, will look into that.
Zegangani  [ophavsmand] 15. okt. 2024 kl. 11:14 
You probably reached the Max AI Slots for a given Map Size. This Mod actually doubles that amount (ex: standard Map has 28 Max Players instead of 12).

If it's not that then it's most likely another mod, maybe a UI Mod.
Daemonic Gerbil 15. okt. 2024 kl. 10:15 
I'm not seeeing the options for adding more ai civs to a game. I see some of the other options, but I still can't add more ai players. Do I have to use a certain map or something?
aieeegrunt 21. sep. 2024 kl. 12:19 
Any chance to update the option to remove Religion? It seems to hang the game when someone gets a Great Prophet
Zegangani  [ophavsmand] 9. aug. 2024 kl. 12:53 
Thanks man! I appreciate the kind words :heart_eyes_yeti:!
D4rktowerz 9. aug. 2024 kl. 12:14 
Thank you for the fast response. Love the mod, VERY well done o7 :steamthis:
Zegangani  [ophavsmand] 9. aug. 2024 kl. 11:21 
No, it doesn't have an option for that. but you can enable both mods with no issues if you want.
D4rktowerz 9. aug. 2024 kl. 10:54 
I apologize if this has been asked, but does this mod give the ability to enable working on the 4th or 5th ring around our cities for more neighborhoods/wonders? Everywhere I have seen says it is a very difficult process. I have managed to find a mod for the 4th but badly want this mod instead lol
Obb 17. juli 2024 kl. 9:48 
Well that’s pretty interesting to hear !
andrews94 17. juli 2024 kl. 4:01 
OH thanks I found it , and yes they do seem to work together with no real issues.
Zegangani  [ophavsmand] 16. juli 2024 kl. 15:38 
@andrew94, about your other question, it's among the other Pulldowns, I think below all the map settings. hover over it and the tooltip will show some more details.
Zegangani  [ophavsmand] 16. juli 2024 kl. 15:33 
Thanks, @andrew94, I appreciate that! I think they are compatible and shouldn't cause any issues when used together. They might overwrite some same values (but game would work fine), although I doubt that.

@Obb, about custom settings saving, I'm already like 90% done with a mod that does that with all Game settings, and even other mods' settings, but I need to finish some stuff first before I can finish the 10% left of the Mod. And non-coincidently, it will be an upgrade of this Mod, but released as standalone, because it will change many UI stuff, and I don't want to force that update on People who don't want that and are subbed to this mod.
andrews94 14. juli 2024 kl. 21:42 
Firstly great mod makes the game loads better, thank you.
I use a mod called deity++ which increases the AI starting units and gives huge bonuses to everything for the AI only, will this mod interfere with that?
I cannot find the ;ASSIGN STARTING PLOTS LUA FILE OPTION TO DISABLE IT; where is that option please? thanks
Obb 12. juni 2024 kl. 14:25 
Yep
raizel 12. juni 2024 kl. 14:22 
What minor civilizations mean here? City States?
Obb 20. maj 2024 kl. 2:47 
I customized the config file to have different default settings ;
I’d like to do the same for the game’s own default settings, but I never succeeded !
I googled, found a file supposed to do that, but no matter what I put in it, it changes nothing…

Could I manage them through the mod maybe ? If I could add those settings somehow, and be able to change them as easily as the one from the mod itself ! It’s out of the mod’s scope though ^^ But maybe someone could help me to figure at all !

Anyway, thanks much for the mod ! Excellent.
i love cute chinese boys :3 18. maj 2024 kl. 10:14 
is this compatible with better balanced start?
DelegateDV 21. mar. 2024 kl. 23:03 
if I had to leave just one mod enabled, this would be The One. Getting rid of disasters, loyalty and ages really makes the game fun again.
Kevkos 24. nov. 2023 kl. 10:44 
Hello. I really like this mod, it ads needed customization for game setup. I have one issue with Passive Religion however. Lack of Apostles means it's not possible to evangelize religion. Do you think it would be possible to get Apostles without option to convert or maybe to get evangelization for the faith?
Zegangani  [ophavsmand] 5. nov. 2023 kl. 12:01 
@Zeimaster, that's right, it's just 15, currently. I'll increase it in a future update of the Mod.

@RebelKillSwitch, you mean you receive era score and can go into golden/dark ages and get their Dedications? or that you just get the Normal Age Dedications? that's odd, will try to fix if possible.
RebelKillSwitch 21. okt. 2023 kl. 17:20 
first off wanted to start off by saying love this mod, must have imo. Secondly I have a problem, "disabling golden and dark ages" doesn't seem to remove it at all. Dedications still pop up as normal
Zeimaster 27. sep. 2023 kl. 19:13 
I got a question concerning custom starting distances.
Is the max setting for Min. distance between major players only 15 or can it be even higher then that? I personally enjoy not having to deal with other major civs on turn 4
Zegangani  [ophavsmand] 5. juli 2023 kl. 14:15 
This Mod removes the espionage capability, so Spies shouldn't be able to start an operation even if there are Spies in the Game, but maybe it's hardcoded to work only on human players. And it also makes the Spy Unit not buildable by any Player + the Modifier that grants spies give trade capacities instead. The Only ways players could get a Spy Unit is via a lua script or if they have a custom modifier that grants spies, which I have no idea why anyone would add that. I have used this Mod alongside most popular Mods in the workshop (I always have Espionage disabled) and I never experienced that. I have no Idea what mod could be conflicting with it.
jims 5. juli 2023 kl. 0:24 
I've got Espionage set to off but still getting espionage attacks - can't find any mods that affect spies (other than a goody hut mod that I have set to no spies as a reward) - anyone have an idea what might be happening (no Catherine de Medici or Wu Zetian in this game btw)
Zegangani  [ophavsmand] 30. maj 2023 kl. 17:28 
EX: IIRC they have an Option that changes Barbarian behavior, which this Mod adds a pulldown for to select their aggressiveness, so using both options might cause some conflict.

I would advise for settings from both mods that are similar, to only use one at a time. For example, in the case of the Barbarian Options, if you want to use Brave New Worlds's settings then just leave the option from this Mod at "Default Settings", so it will leave it at vanilla values and also BNW to make its own changes instead.
Zegangani  [ophavsmand] 30. maj 2023 kl. 17:21 
I have never tested it, but I think they work fine together. I'm just not aware of what all Brave New World is changing in the Game, so they could be touching things that this Mod is also changing, in which case the mod with the higher load order will get prioritized to make those changes.