安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Found it after friending you. Really love this mod.
go ahead and do it, give full credit to the original author, and that you will remove it if the original author request it to be removed.
<HypoxiaResistance MayRequire="kentington.saveourship2">1</HypoxiaResistance>
<DecompressionResistance MayRequire="kentington.saveourship2">1</DecompressionResistance>
<VacuumSpeedMultiplier MayRequire="kentington.saveourship2">4</VacuumSpeedMultiplier>
but if you have SOS2 you can just look at the thingdef_misc apparel space.
If that happens, it will be more dynamic...
Log:
https://gist.github.com/HugsLibRecordKeeper/5767bdfe7e34de6e74918270f7a604bd
Edit following lines:
<li Class="AudioGrain_Folder">
<clipfolderPath>Weapons/Shot_CGAUSS</clipfolderPath>
to
<li Class="AudioGrain_Clip">
<clipPath>Weapons/Shot_CGAUSS</clipPath>
If it weren't for this error, I'd really enjoy it.