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Nahlásit problém s překladem






The hills thing is due to a conflict with a mod that increases the range of ranged units on hill hexes, though just making hills do the same thing in this mod would also work
UPDATE Districts SET PrereqTech='TECH_ENGINEERING', Cost=60, Housing=1, Maintenance=3 WHERE DistrictType='DISTRICT_CANAL';
Changing it to:
UPDATE Districts SET PrereqTech='TECH_ENGINEERING', PrereqCivic=NULL, Cost=60, Housing=1, Maintenance=3 WHERE DistrictType='DISTRICT_CANAL';
As it's normally a civic not a tech so that needs nulling.
UPDATE Terrains SET Hills=1 WHERE TerrainType IN ('TERRAIN_GRASS_HILLS', 'TERRAIN_PLAINS_HILLS', 'TERRAIN_TUNDRA_HILLS', 'TERRAIN_SNOW_HILLS', 'TERRAIN_DESERT_HILLS');
to
UPDATE Terrains SET Hills=0 WHERE TerrainType IN ('TERRAIN_GRASS_HILLS', 'TERRAIN_PLAINS_HILLS', 'TERRAIN_TUNDRA_HILLS', 'TERRAIN_SNOW_HILLS', 'TERRAIN_DESERT_HILLS');
Then you can create em on hills np
For the 2 people ever reading this, I made this mistake so you don't have to.
As for the comment from last year, I only just got around to splitting the continent. And failed.
This doesn't even work in a city that's not already connected to the first Panama Canal, What are the requirements for this feature to work?
Just thought to mention it here, and was wondering if anybody else was also finding the same issue.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2257305249
Being able to build the Panama Canal repeatedly is such a godsend and a duh. Helloooo, Suez Canal?!? Bigass Canal in Nicaragua. Erie Canal two hundred years ago. And so on. Always annoyed me I couldn't build this again or link Canal Districts on a sliding scale. Oh Firaxis, you're so vanilla ice cream wimpy at times.
Then this mod definitely doesn't interfere with wonders.
Since we installed the mod we have a issue, that when a player builds a wonder, the animation for wonder which usualy only appears in singleplayer pops up and afterwards the player stuck in this screen. I also added 5 additional new mods:
-No Resource Maintenance Cost for Inactive Units
-Steel and Thunder: Unit Expansion
-Rosetta - Dynamic City Names
-Sukritact's Oceans
-Multiplayer Helper (MPH)
Is this issue caused maybe by this mod?
Thank you
In "SteamLibrary\steamapps\workshop\content\289070\2488353087\EnhancedCivilInfrastructure_Core.sql" delete lines 25-32