Garry's Mod

Garry's Mod

Crab Synth SNPC
86 kommentarer
creeper lover 528 7. dec. kl. 1:57 
how do people know how they act
TheDesertRoad 12. juli kl. 9:05 
Why the MK2 Crab Synth is so glowing?
¡MARK»BARK¶ 3. juli kl. 8:17 
Crab synth go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
AntlionSoldier344 2. juni kl. 13:37 
my favorite synth :)
又四貓 (4cats) 19. apr. kl. 9:13 
What's the difference between mk1 and mk2?
HyperActiveStudios 23. nov. 2024 kl. 12:31 
cab you do me a favor and make the gattling gun do as mutch damage as the strider gun?
random_guy1 28. juli 2024 kl. 8:16 
can someone make a mod that fixes crab synth mk2 so that it can target multiple enemies with its gatling gun so it will not remove the gatling gun each time another npc attacks it and also crab synth will use its charge attack more :steamhappy:
RogersHD 26. juli 2024 kl. 16:05 
Could you change the use of the crab synth's gatling gun so that when it does the attack animation it shoots even if its target is in cover? Because when it is going to shoot, one covers itself with something and stops attacking with the gatling gun, which makes it very easy to flank, in addition to using the charge attack when it is shooting for a long time.
rajjiasus420 23. juli 2024 kl. 2:14 
thank this mod is working
Orzeszek Włoski 13. juni 2024 kl. 8:46 
nice work
Doom_Slayer 27. jan. 2024 kl. 11:03 
the commands dont work and i tried restarting the game if your were gonna ask me
Baby Wizard 9. jan. 2024 kl. 15:26 
CRAB WITH MINIGUN POGGERS
Blackie 28. dec. 2023 kl. 15:56 
Also Also, the ragdoll doesn't seem to have collision and cannot be grabbed by the physics gun.
Blackie 28. dec. 2023 kl. 10:40 
Not really sure if you're still updating this... or if you're even reading this, but there seems to be an oddity in MK2's model, like some kind of weird stretched polygons on its left front leg.

Also, I'm not really sure if this is intentional or not, but the model seems to have no reflectivity (unlike other combine NPC's, like a strider), only shaders. Again, not sure if this is on purpose, just saying.
otso1223 4. nov. 2023 kl. 14:52 
im not really sceard of most things in video games but this is accully just tarryfing
The Clown 13. maj 2023 kl. 16:04 
Attempting to spawn in the crabsynth using automatic spawns seems to have an issue with the model.

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:255: bad argument #1 to 'IsValidModel' (string expected, got nil)
1. IsValidModel - [C]:-1
2. unknown - lua/entities/npc_crabsynth.lua:255
3. Spawn - [C]:-1
4. SpawnNPC - lua/sv_npcd_spawn.lua:512
5. TargetSpawnPreset - lua/sv_npcd_spawn.lua:2290
6. func - lua/sv_npcd.lua:620
7. unknown - lua/includes/extensions/net.lua:33

[Crab Synth SNPC] lua/entities/npc_crabsynth.lua:344: bad argument #1 to 'SetModel' (string expected, got nil)
1. SetModel - [C]:-1
2. SelectSchedule - lua/entities/npc_crabsynth.lua:344
3. unknown - lua/entities/npc_crabsynth.lua:392

Thought I'd mention it.
NotSlenderman 27. apr. 2023 kl. 16:24 
Ichthyosaur
Peridoxide 24. apr. 2023 kl. 10:58 
If you ever do end up updating this again, I think the intended way it works is that you're supposed to damage it's underbelly with grenades, especially taking the animations in consideration. Not saying to make it invulnerable to bullets, but that 'bodythrow' animation or whatever it's called can be used for that, like a stun.
DevilHawk  [ophavsmand] 1. jan. 2023 kl. 10:50 
examining the repo, and the crabsynth right now. thanks for informing.
MOTS0 31. dec. 2022 kl. 23:15 
@DevilHawk
Ironically you ended up right with the melee.
MOTS0 31. dec. 2022 kl. 23:14 
um it's going to need to be updated, the hl2 model repo leaked and crab synth has two melee attacks and range attack was a burst only.
洪世友-害兽退治者 30. okt. 2022 kl. 7:07 
Why not save the hp dm? It's too painful to type this every time
the universal union 19. sep. 2022 kl. 18:10 
Awsome!
binbows255 23. juli 2022 kl. 9:11 
For some reason when it dies it keeps playing idle animations instead of the death animation. Anybody know a fix?
C_L 10. juni 2022 kl. 9:19 
Ah alright, it's still a good NPC nonetheless
DevilHawk  [ophavsmand] 10. juni 2022 kl. 3:50 
thank you for suggestion. the original model has no melee attacks other than the charge anim, nor can I animate one. I'd expect a stomp animation, a claw hit attack or an impale animation with front legs and would work well but there's nothing I can do at the moment, sorry.
C_L 9. juni 2022 kl. 19:51 
Hey not sure if this is still being worked on but I wanted to suggest something, perhaps giving it a melee attack when enemies get too close? I'm unsure if there was ever any melee attacks built into the original model, but it would definitely make it much better at combat, given it only relies on it's minigun it seems and the charge, which are both ranged attacks, anything standing in front of it, it just tries deploying it's minigun it appears, allowing for enemies to overwhelm the npc.
Jolly Smelly (Afraid of Elves) 4. juni 2022 kl. 13:27 
Freaking great, I'll have alot of fun using this guy and the mortart synth in the future. Is there any chance that you guys will try to recreate the elite Metropolice? I know that it's unlikely since theres's no leaked elite cop ai (that I know of) but i mean it would be interesting to see what you guys could come up with
librik 4. juni 2022 kl. 5:41 
can it walk tho?
Zippy 24. apr. 2022 kl. 2:53 
It was almost a year ago lol.
Zippy 24. apr. 2022 kl. 2:52 
Just letting you know, I have uploaded an addon that uses this crabsynth model. Not sure if you remember it, but you allowed me to use it a while ago.
Luke 19. mar. 2022 kl. 14:06 
Out of all hl2 beta/unused enemies recreations on workshop that I tested out this series is my favourite one. I like that it doesn't require any NPC base and that it uses content from base game. I also appreciate that you made them resemble base game npcs a lot- mortar synth gibbing into props after death, simple abilities etc.
In case you decide to add beta textures to this addon, it would be great if you kept version with retail textures as a separate spawn in NPC category (kind of like in DevilHawks ministrider addon) so that it would still be compatible with retextures.

Would be cool to see recreations of some stuff that was almost fully coded into hl2 but never made it into visualization stage (eg. electrical drone) in the future :steamthumbsup:
je sui le plu for a la bagart 10. feb. 2022 kl. 14:54 
you should replace the blood decals with the antlion or headcrab ones
♫MusicMen225♫ 24. jan. 2022 kl. 14:42 
it would make the addon perfect!
♫MusicMen225♫ 24. jan. 2022 kl. 14:41 
can you make the weird needles thing actually insta-kill you when you get too close, as in you get impaled? there is one other crab synth in HL2 Beta NPC pack that does it and it would be amazing if this one did it too.
kwaHliveD  [ophavsmand] 18. nov. 2021 kl. 8:12 
good idea, i hadn't known that. i haven't used any custom materials for this addon, implementing the beta textures will add custom materials into the addon folder.

i really don't know. i will think about this for a while and will see whether i'll ever replace materials on this crabsynth.
MOTS0 14. nov. 2021 kl. 3:57 
Shouldn't the beta textures for the crab synth be used since the textures were scaled down in the final?
Kelt 31. okt. 2021 kl. 0:41 
crab synth is specailized ground striders like hunters and ministriders
SaltSage 17. okt. 2021 kl. 22:41 
beat it without explosives or combine balls, hl2 stuff only no healing gg ez
Spywagen 10. okt. 2021 kl. 15:12 
honestly, really well made , and pretty balanced too
SonaristicCatboy 21. sep. 2021 kl. 19:05 
you think of everything, nice work, should definitely be used in custom maps
kwaHliveD  [ophavsmand] 14. sep. 2021 kl. 13:00 
sorry my bad. i had implemented keyvalue support for "max_health" which was overriding the console variable sk_crabsynth_health_2 when you spawn it from the spawn menu.
SonaristicCatboy 12. sep. 2021 kl. 16:24 
is it just me or crab synth hp doesn't change when you input a different number now
SonaristicCatboy 11. sep. 2021 kl. 10:54 
you should make the energy ball only be able to do a certain amount of damage to the crab synth like it does to striders, maybe do 50 or 100 damage
-[FF]- Jupiter 8. aug. 2021 kl. 17:13 
Is it possible (Or nessesary) To make the crab synth Be able to fire while moving?"
kwaHliveD  [ophavsmand] 5. aug. 2021 kl. 3:01 
done, as you requested.
DayDay 3. aug. 2021 kl. 13:31 
Are you able to make the CrabSynth be friendly to VJ Combine NPCs?
DevilHawk  [ophavsmand] 30. juli 2021 kl. 5:30 
Zippy 27. juli 2021 kl. 3:51 
Is the mortar synth almost done now?