Voxel Tycoon
city growth boundary
67 comentarios
Rax Savvage 8 MAY a las 21:20 
maybe functionally the same but like that tressleling thing that some motorway signs are on?
Rax Savvage 8 MAY a las 21:16 
was a bit a sceptical on this, but frankly, this is amazing, was using wrong to start with putting em over existing paths, once that part got cleared up. hell yeah
omqngo 31 AGO 2024 a las 6:08 
Hello, it seems like theres a bug with the mod where cities still expand beyond the city boundry sign...
meinroman  [autor] 14 JUN 2024 a las 1:20 
You may be using the sign incorrectly. I added another screenshot with a description. If this is not your case, describe your problem in more detail in the discord of the game, preferably with screenshots so that it is clearer what is broken
bastiaanvanhulzen 2 JUN 2024 a las 2:32 
it doesnt work with mine. it just expands as normal
meinroman  [autor] 5 MAY 2024 a las 9:04 
I answered in the discord. In short, the city expands with sidewalks, these are light tiles under the road. And it is the sidewalks that need to be kept out of the way.
omqngo 5 MAY 2024 a las 8:25 
hey, thanks for the reply! I sent a screenshot in the #screenshots channel of the discord :)
meinroman  [autor] 4 MAY 2024 a las 5:57 
With the correct installation of the sign on the current version of the game, everything works. I saw that you are in the discord. Post there a screenshot of the place where the sign was installed, where the city was able to grow further.
omqngo 4 MAY 2024 a las 3:14 
hey, nice mod! Im only having a small issue. In the screenshots you mention that placing the city border sign on a road, the city will stop generating past that point, but in my world they do keep expanding even tho theres a border sign placed. Is this how the mod should work?
meinroman  [autor] 24 JUL 2023 a las 10:42 
Separately, both of these mods are workable. Unfortunately, they could not work together before. You can check now on a new game, if it works, then a third-party library developer has fixed the problem. I didn't check the last patch for operability.
TornBreeze 23 JUL 2023 a las 13:02 
Can I still use the other mod if I still have it subscribed? Because if not, the game is definitely dead for me.
meinroman  [autor] 23 JUL 2023 a las 9:46 
There is no way to fix the conflict of my two modifications, since the problem is related to the library for modding from the game. I have made the second modification unavailable for use.
TornBreeze 23 JUL 2023 a las 6:53 
Do I see that correctly, that you are still working on this bug?
meinroman  [autor] 23 ENE 2023 a las 7:17 
There is an in-game error that causes this mod and the "control room" mod to conflict. As far as possible, I will correct the error, and before that, you need either that or this mod not to use
benarial 23 ENE 2023 a las 7:00 
When I try to place a city border sign it says that there is an error. What do i do?
meinroman  [autor] 12 ENE 2023 a las 10:57 
Система - линукс? Версия игры - свежая бета? У игры есть дискорд, скинь туда лог игровой. Там же могу объяснить, где найти этот лог, если будут проблемы.
_Mr_Beat_ 12 ENE 2023 a las 5:56 
при установке знака выскакивает ошибка за тем следует автоматическое удаление знака что делать в таком случае?
meinroman  [autor] 9 ENE 2023 a las 3:05 
The sign should be placed on the road where the sidewalk ends. The first screenshot from the description of the mod shows.
Sjmacv 7 ENE 2023 a las 15:34 
Never mind, i downloaded the other mod and now it works.
Sjmacv 7 ENE 2023 a las 13:10 
Hi. Having an issue with the birder sign. Cities grow right past it. I have tried placing it on the border, where the pavement ends and ahead of it. Am i missing something?
Valck 19 SEP 2022 a las 1:34 
Thank you very much, I consider several of your mods as essential.

Can confirm this one works using Linux, and the issue from some time ago seems to have been resolved, so far I didn't have any problems with that.
meinroman  [autor] 19 SEP 2022 a las 0:28 
I checked on the current version, when building according to the instructions from the screenshots of the mod, everything works and there are no errors. Checked for 0.87.2.3
baanton472 18 SEP 2022 a las 15:40 
мод вже має помилку
tolstyj 21 ENE 2022 a las 11:58 
Рост города у меня не останавливался, потому что знаки слишком близко ставил, а надо заблаговременно. Очень полезный мод, спасибо.
meinroman  [autor] 9 ENE 2022 a las 10:09 
Если речь о линуксе, то о проблеме мода на данной ОС написано в описании . На windows все работает, если размещать знаки по инструкции в скриншотах мода. Для версии 0.87 перепроверил только что.
tolstyj 8 ENE 2022 a las 8:03 
Не работает.
BumpInTheNight 29 DIC 2021 a las 8:44 
This is a great mod, it should be part of the core game! Small thing I think you have logging left on, there's a harmony.log that's made each time the game launches and can see you're referencing Harmony in your comments. One of the forum mods pointed the file is being generated by a mod and this is my best guess on which one I'm using.
TheHopelessZombie 22 OCT 2021 a las 9:45 
This! .... nice mod, saves a lot of headache in later game
meinroman  [autor] 26 AGO 2021 a las 4:07 
Added
TheHZDev 16 AGO 2021 a las 8:09 
Need Chinese
Mat 31 JUL 2021 a las 10:12 
Yeah I placed them too far from the sidewalk, and then they just overlapped it. Thanks man for the tip :3
meinroman  [autor] 31 JUL 2021 a las 5:45 
Under the sidewalk, you should understand the light color of the blocks under the cells with the road. Where the blocks under the road are green, or white in the winter biome, there is no sidewalk there anymore
meinroman  [autor] 31 JUL 2021 a las 5:43 
The sign of the end of the city should be placed as in the first screenshot. Where the sidewalk ends next to the road. If the sidewalk remains on the road to the right and left of the sign, then the city will continue to grow.
Mat 31 JUL 2021 a las 4:52 
Unfortunately for me, the city seems like expanding through both the city limit sigh, and both the dead road sign :(
meinroman  [autor] 26 JUL 2021 a las 0:31 
For Linux users. An update of an additional library for script mods has been released, the old version of which is in the game. Which of the Linux users have the opportunity to check, link https://github.com/pardeike/Harmony/releases/tag/v2.1.1.0
There in the Harmony archive.2.1.1.0.zip from the net48 folder, you need to move the file 0Harmony.dll to the folder with the game on Linux with the replacement ..../VoxelTycoon/VoxelTycoon_Data/Managed . And try to run the game with my mod, which was broken before.
Valck 25 JUN 2021 a las 8:22 
It's been a while since I have been modding much myself, but I can offer to look over the source if you like, maybe I can spot something.
If there's anything else that might help, let me know.
meinroman  [autor] 24 JUN 2021 a las 22:13 
On linux, it is still the same. Perhaps something will change on the new update of the game, which is now in the test branch. I don't have the ability to debug the mod on linux, so there is no news about fixing this error.
Kornelus 18 JUN 2021 a las 22:31 
@meinroman This is a really great mod :) Is there any news about the Linus problem?
Valck 21 MAY 2021 a las 16:58 
@Sergey Slevin: Just FYI, it is possible to load a save game containing the mod; when you first start the game, create a fresh map without the mod , and from that point on, you can then load in your saved game. You don't have to repeat that initial process of creating a map, as long as you don't exit VT.
At least that is what works for me.

It is a tad contrived, but still better than the unsightly and tedious alternative of fencing in every settlement -- not to speak of the cancer that is entirely unchecked city growth.

hth.
meinroman  [autor] 21 MAY 2021 a las 10:34 
@Daego Completely removing cities can cause unpredictable consequences, but making cities smaller is possible.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2493623120
Sergey Slevin 18 MAY 2021 a las 13:10 
Have to confirm weird mod behavior at Manjaro Linux OS. It is possible to make it work by adding it to save after map creation but impossible to load the savegame after. Lost couple of gameplay hours.
Valck 16 MAY 2021 a las 10:00 
Right, I didn't even look for its dependencies. Thanks for the heads up!
meinroman  [autor] 16 MAY 2021 a las 5:42 
The new mod is not a replacement, it adds a couple of features, and without this mod will not work
Valck 16 MAY 2021 a las 5:27 
I took it that way. The reason I was thinking of replacing them was to swap one mod for the other; I don't know yet whether I need both, and if there's redundancy, the fewer mods the better... less opportunity to break with new updates is what I'm thinking here...
All to be seen, I have yet to take a look at the new one, so no worries. I'll get it figured out eventually ;)
meinroman  [autor] 16 MAY 2021 a las 4:48 
You don't need to change the old ones. They will remain working
Valck 16 MAY 2021 a las 4:42 
Awesome, thank you. The only issue I take with that approach is that I'll now have to replace all the old waypoints with new ones... ;)
Nevermind, I guess it's the best of both worlds, and I really appreciate the work you put into it.
meinroman  [autor] 15 MAY 2021 a las 23:31 
I made the accessibility of the waypoint and concrete blocks a separate decoration in a separate mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2488694707 , so as not to clutter up the interface for those who do not need it.

About the error - I can't reproduce it on windows, maybe it's some features of unity working on linux systems. It is not possible to solve this yet. Perhaps, if you manage to draw the attention of the game developers to the error in discord, you will be able to fix it.
Valck 15 MAY 2021 a las 22:37 
My apologies if I'm being a nuisance, but may I request adding back in the city limits as a station?

They are super convenient as waypoints for assigning different routes through a city. Don't get me wrong -- the decorations are great as well for those cases where a waypoint would only add to the clutter.
And while I'm pestering you, may I ask for a road end consisitng only of the concrete barriers? That would be absolutely great to have as well.

Regarding the bug, I can't get it resolved other than the way I described eatlier -- create a new map, and then load in the one I actually want; everything else just crashes the game, and it only happens with this mod enabled. My apologies again, I know that is not very specific or indeed helpful.
meinroman  [autor] 15 MAY 2021 a las 10:36 
I posted more detailed instructions on the first screenshot
meinroman  [autor] 15 MAY 2021 a las 9:42 
At the same time, the decoration with the sign of the beginning of the city when installed on a passing road does not allow the city to pass through it when growing