Sid Meier's Civilization VI

Sid Meier's Civilization VI

Monopoly++: Tycoons and Investors
181 Comments
SilverReborn Aug 29 @ 1:39am 
AI seems to be receiving Tycoons and investors for free, in this game somehow the French is making 9 gpt (Yes, I don't even know how they're manage to get broke, it's King game btw), yet there are at least 3 tycoons hanging around their capital for some reason.
jungke Aug 28 @ 12:57am 
There seems to be a minor bug when playing this mod: [4019638.207] [Gameplay] ERROR: near "(": syntax error
This seems to be a SQL syntax error at the Gameplay level.
Domenicus Jun 25 @ 9:02am 
to anyone seeing this some of the bugs can be fixed by removing that typo
Domenicus Jun 25 @ 9:01am 
I think you have an extra bracket on line 341 in monopolyplus_units.sql
Kyqoz Jun 20 @ 9:01pm 
nvm the mods dead
Kyqoz Jun 20 @ 8:42pm 
happens every game the ai just buys them and does nothing with them
Kyqoz Jun 20 @ 8:42pm 
can you make it so the ai doesnt spam them, i'm conquering a country and their last city has like 10 tycoons and 5 investors just sitting there
盗圣梅西 Jun 13 @ 9:23pm 
can not build gold industry or company,maybe it cant fit with Civtas resource mod?
DarkSky Jun 1 @ 3:23pm 
doesnt work anymore
josiah.shv May 30 @ 11:43am 
love this mod except for one reason, AI keeps spamming investors and tycoons for absolutely no reason whatsoever, so AI doesnt actually put gold into military/infrastructure etc...
DarkSky May 29 @ 6:06pm 
no industries, they used to be there and now they arent
dok May 17 @ 12:38am 
Cool mod, but problem with multiplayer(, I have a multiplayer game with a friend where all the oil i have for off-shore tankers is going to them instead of me.) And desynchronization
ZyrahRavenSteel Mar 19 @ 2:20pm 
This mod seems to be a bit broken in multiplayer due to the investors transnational corporation and offshore tankers all seem to go to the host on the lobby instead of the person who made them, I have a multiplayer game with a friend where all the oil i have for off-shore tankers is going to them instead of me.
Plati Feb 17 @ 6:07am 
For those who use Urban Complexity with Monopoly++, I've made this mod that allows the purchase of Tycoons with workshops, essentially meaning they are available an era earlier.
Reman Feb 8 @ 7:35pm 
This mod is kind of bad for two reasons:

First, it makes ski resorts essentially nonviable, as they can only be built by the ultra-expensive tycoon unit. Paying a thousand gold (or more!) for a single amenity is hard to justify in almost any case.

Second, the AI spams tycoons more than it should, and it usually has a dozen or so kicking around its land by the endgame. This costs the AI a ton of gold and adds a bunch of clutter to the map.

It'd be good if the mod creator could fix these issues. The first one would be easy enough, while I'm not sure if the second one is doable at all, outside of perhaps banning the AI from buying these units (which would probably be worthwhile, given how wasteful they are). Until then, I'd recommend people stay away from this mod.
冰博客拿铁 Jan 15 @ 8:17pm 
@S-Mechno right, could you solve that problem? i love the two mods
S-Mechno Jan 12 @ 11:29pm 
@joshuamlux. I have the same problem. Do you have the JNR's Distrct Exp mod installed? I think problem is that the mod from JNR replaces vanilla workshop and tycoon cannot be purchased
joshuamlux Jan 11 @ 7:41pm 
I've got all monopoly mods installed, box checked in setup options, and yet i cannot build investors or tycoons. I got the technology, it does list tycoons and investors, so the mod is at least partially working. i've got both workshops and manufactories. heck, i'm now researching electricity. yet they are not purchasable or buildable. not sure if maybe its a mod conflict with another mod or what. suggestions?
Siliparion Jan 3 @ 1:41am 
@Podrax Only Tycoons can create Industries.
Podrax Jan 1 @ 6:38pm 
I have the same problem as Yommp, the builder's ability to create industries is just completely gone and therefore making this whole mod useless.
Kenraali #BringBackQP Dec 7, 2024 @ 3:30am 
The text for not using the Monopoly mode is not working. Tycoons, Stations, Investors etc. only have their localization tags.
I fixed it by commenting line 38 of MonopolyPlus.modinfo: <Criteria>Monopolies_Mode</Criteria>, so the text file gets applied regardless.
Bear Nov 20, 2024 @ 3:27am 
help me understand, I like the idea of ​​this mod, additional opportunities for monopolies and corporations, but I'm surprised that the earliest productions are moved so far into the future, when indeed, the first beginnings of production could have appeared earlier
Filipe Oct 5, 2024 @ 11:50am 
Is this mod working?
jkassavetis Sep 26, 2024 @ 5:50pm 
Does this mod work with custom resource mods?
Nim Sep 2, 2024 @ 9:21am 
Auditor General doesn't do anything for me either.
Oniwabanshu Aug 24, 2024 @ 7:14pm 
The AI just BURNS their money spamming these units and not using them. These need to be addressed as it gives the AI a crippling disadvantage late game.
Boogietr0n Aug 17, 2024 @ 5:30am 
Tycoon requires manufactory, not a workshop
Purple Eyestabber Jul 19, 2024 @ 8:56am 
Reyna's promotion doesn't do anything. Tycoons cost the same as in another city and there's no bonus yield for nearby corporations.
Davide_Italy_83 Jul 1, 2024 @ 11:57am 
Solution

INSERT INTO Unit_BuildingPrereqs
(Unit, PrereqBuilding)
SELECT 'UNIT_LEU_TYCOON', BuildingType
FROM Buildings WHERE BuildingType = 'BUILDING_JNR_DRAGON_KILN';
Ori Vandewalle Jun 19, 2024 @ 4:18pm 
I think this is probably a mod conflict because I don't remember it happening before, but in my current game Tycoons can only build Industries... on tiles owned by the city where (and when) you bought the Investor. Or is that working as intended?
Hun King May 8, 2024 @ 8:01am 
Reading the SQL files for this mod, I understood that there very many other tech prerequisites. The units appear very latter in the game. All these requirements are prefixed with "_AI_", so I don't know if the author wanted to restrict these to AI players and some other bug / mod compatibility issue prevents me from doing so.

Anyway, I cheated my way through the tech tree to test it and voilá, the units appear in the production list.

i also use Unit List Enforcement, and I suspect there may be an incompatibility (that mod changes building requirements).
Little Krieger May 5, 2024 @ 10:44am 
anyone have this problem? im using monoply ++ and T6 eras and units, but the tycoon unit isnt showed to be bought
Kor Leonis Apr 6, 2024 @ 8:46pm 
Anyone else having an issue using this mod in multiplayer? The 2nd player using an investor to claim a resource, creates the transnational company improvement, but the owner is the host, not the player who paid for the investor unit.
Radonium Mar 31, 2024 @ 3:21am 
can you please update it because the name things are buged
ctcatuga Mar 25, 2024 @ 9:43pm 
@Zyxpsilon
Yea, I thought about that, but would really rather just have multiple industries in the same city so I don't have to resource share.
Zyxpsilon Mar 19, 2024 @ 5:13am 
@ctcatuga
You could always use a nearby city to re-assign any of the extra luxury tiles and create new Tycoon(s) in that city, try it!
ctcatuga Mar 18, 2024 @ 6:52pm 
I'm not sure if this exists in this mod or elsewhere, but this seems to be the best place to ask given the nature of the mod:

Is there an option in this mod or separate mod altogether that allows for a city to have 2 different luxury resource industry improvements? I have a city in one game that is surrounded by 2 sets of 3 different luxury resources (spawned naturally, I didn't cheat place them), but I can only build 1 industry improvement, and I would love to put one on all 3!
TinyDots Jan 30, 2024 @ 7:30pm 
I had trouble getting tycoons to show up until I realised they require a manufactory not a workshop to be purchased
leokittenman Jan 29, 2024 @ 1:06am 
The Ai is dumping all their money into investors, Could there be a unit cap for the ai? Thank you
craylan.thay Jan 23, 2024 @ 7:20pm 
Yes I'm having the same problem with not getting the tycoon.
Yommp Jan 23, 2024 @ 6:39am 
Unfortunately this is not working. Using this mod disables the builder's ability to create industries. Doesn't even show up as an option in the improvement table. Other civs can do it, and they can use the tycoons too... lucky
Babarigo Dec 15, 2023 @ 3:31am 
I'm having several issues. The warehouse doesn't always give the extra trade route (it happened when I built it next to a city built on the top of a luxury), the yield to the trade route the city state with the warehouse doesn't change and the corporation doens't get the extra 5 gold.
Maybe it's a conflict although I doubt it since this is my only real gameplay mod, the other ones are UI mods.
NuDDen Oct 27, 2023 @ 12:14am 
@1392259576 you can find the syntax error in the following file:
monopolyPlus_units.sql in line 341 ... U have to delete the "(" there ... than save!
Turtles345 Oct 26, 2023 @ 4:30pm 
Does this make Portugal's Feitorias kinda useless as a unique improvement?
Vidyflan Aug 16, 2023 @ 12:10am 
in the MonopolyPlus_Units.sql have a syntax near "(", but i couldn't find the "(". it make me upset. there are any way to find it?
weraptor Aug 5, 2023 @ 2:27pm 
Reyna truly does not give a discount.
RezeDevilUwU Jul 24, 2023 @ 3:16am 
@ZuryMcFlapjack where do you find those files?
【 SanCHEz 】 Jul 20, 2023 @ 10:05am 
Reyna does not give a discount to tycoons and investors. In all other cities, the purchase price is the same as in her city.
DeadRus GoodRus Jul 20, 2023 @ 2:07am 
My gratitude to @ZuryMcFlapjack !
DeadRus GoodRus Jul 18, 2023 @ 3:52am 
not compatible with Unique Building: Dragon Kiln (China) is a sorrow