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回報翻譯問題
But this is not a nerf, cuz you will also get surplus points much faster, situation with "add 2 and 2" is still relevant.
Moreover, I note that this isn't beastmen so backward, initial growth of 1 point is same for chaos too, so if I increase it so much for one race, I also need to increase the cost, beastmen shouldn't be head above chaos.
I've already cut technology prices in half and returned most buildings to vanilla cost, or even made it lower. All for dear casuals ))
Thanks again for listening. Even just reducing it by 25% would help. I'll keep an eye out for mod glitches. It's a bit tough because I have 10+ Beastmen mods installed, so have to figure out which is causing the issue when they arise.
But okay then, if you too support this proposal, I will reduce technology cost.
I could even remove the price if everyone wants it. Just I thought that this way it would be more interesting on the contrary.
However for now I'm more worried about mechanical issues, I recently fixed a few, so let me know if you find anything not working.
My original idea of this mod was that beastmen could be raised to a high level only due to the campaign buffs. I did quite a few mods for myself, and already tried to rework the roster of different races, but eventually I came to conclusion that it always turns out to be too imbalanced. What determines imbalance for me - you can put this mod only when you play for modified race, but you wouldn't fight against such a roster yourself.
In addition, units of beastmen aren't so hopeless, I play on a very high campaign and it seems to me that it's possible to survive with this until receiving buffs. The challenge and difficulty at start should persist, if player wants a simpler gameplay, he can just lower the difficulty.
As for reasons, the beastmen have...a pretty outdated roster, and while yes, the changes you made seem good on paper, through use they hinder more than anything. The beastmen roster is kinda hard to win with, trust me I know, about to finish a legendary campaign and it was hell, and the fact you have to pay for all techs, and growth and building prices were increased, ends up making playing them more of a bitch than usual, and I like playing vanilla beastmen for christ sakes...there may be something wrong with me. As for tech again, constant payments in tech with slow research, kinda puts them in the same boat as Chaos Warriors.
If I had to make any suggestions, lower the prices, make the techs free except for the starters, and maybe try and update the units themselves.
Well, if you cannot name a single specific reason that would somehow explain your words, then it sounds just like an illogical hate of a self-confident player in children's games.
I won't try to guess what you didn't like, Minecrafter's brain isn't predictable. You should formulate your opinion before sharing it, otherwise it will not bring any use.
Lol, what? What exactly do you think I nerfed? If you are talking about a building that gives a discount on upkeep, and that before it was 50%, but now 30%, then pay attention that remaining 20% flowed to the main building, so therefore it's on the contrary easier to get a discount now. Be able to add 2 and 2, even if you close your eyes to other variables, which also appreciably strengthen the faction.
Not a single aspect was nerfed, at most some too influential bonuses that previously always needed to be received in the first place and player constantly had to follow up the same one only possible scheme, now they are split into several buildings or technologies and all of them were endowed with new powerful effects so you really have a choice of what to develop first.
First, try to play with this mod and without it, and then tell me who and what nerfed here.
Oh yeah, I forgot to mention that. Yes, I also modified these effects to be more significant.
I'll try to add new screenshot if I can fit it into steam's limit of total file size.
Well, should be if there were no conflicting mods. Although I would still recommend trying it in a new campaign to evaluate gameplay with new features from scratch and find out how it feels to you, this feedback would help me