Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Appreciate the work you put in on these creative faction mods, have read the comment thread here and understand it would be a lot of effort to overhaul this mod.
Anyway, cheers for the response!
1. I edit the equipment of the vanilla LDF Faction (making this a replacement config). However the Contact DLC campaign uses some of its own classnames for units plus its own lists of lootable equipment so it wouldnt work too well. It also defeats the purpose of this mod.
2. Gain access to the contact dlc mission pbo's and manually replace unit equipment, which other than the fact that i really really dont want to do that, it would make the mod in breach of Arma's EULA and licences.
Maybe this will bring some culture to the hordes.
Awesome stuff as usual!
So I guess it just boils down to my personal taste.