Arma 3
A-10-tastic - RHS - A-10 & GAU-8 Sound Overhaul
26 comentarii
diamond 4 iun. 2023 la 21:47 
This still JSRS compatible? Tried the mod recently with JSRS and wasn't getting the brrrt featured in the video. I'm using the all in one RHS JSRS patch if that matters. It might not matter all that much, but JSRS updated their RHS patches at a later date than this mod was last updated.
Cav 9 febr. 2023 la 13:20 
@Sassafras just tested these with Van and RHS. GREAT work.. game changer .. Ty for sharing with steam
Sassafras  [autor] 9 febr. 2023 la 11:20 
@Warhammer Actual Yes it is!
Cav 8 febr. 2023 la 11:36 
Is this version JSRS compat? I see you had compats for vanilla a10 and for cup. TY in advance
Cav 5 dec. 2021 la 22:58 
@Sassafras thank you for the response and the mod ..
Sassafras  [autor] 5 dec. 2021 la 15:48 
@Cav You can of course turn down the overall volume of sound effects in the settings. But there is no way to turn down just my mod.
Cav 2 dec. 2021 la 22:31 
Hi, just wondering is there a means to turn down the sound effects? It can be a bit overpowering when in close proximity. Ty in advance
Sassafras  [autor] 5 iun. 2021 la 17:09 
Just gave it a quick try with and without Dynasound + Enhanced Soundscape. I couldn't hear any major difference nor any unintended behavior. I can confirm, the gun does sound pretty much the same every time when you're in an open space indeed. So there doesn't seem to be an error or incompatibility, it's just as good as I can make it for now.
Surrounding terrain and obstacles, being on the ground or in the air, your distance and angle (e.g. if the A-10 is shooting in front of you or behind you, or if it's coming from the side) to the A-10 definitely do make the gun sound different though.
ROOF KOREAN 5 iun. 2021 la 15:22 
correction its enhanced soundscape that i have enabled, but if you say the sounds dont differ too much then perhaps nothing is wrong.
Sassafras  [autor] 4 iun. 2021 la 0:17 
Thanks for the info!
Well, my mod basically has only two GAU-8 sound files: One recording of a one and two second burst each. So it does sound the same every time, at least to some extend. The Arma engine usually makes it sound very different depending on distance etc., like I said. I haven’t tried Dynasound yet, maybe it‘s interfering with those dynamics. :/
ROOF KOREAN 3 iun. 2021 la 15:13 
I have JSRS and Dynasound enabled, i guess I was more in the open but the gun simply sounded the exact same every time just more quiet from further distances
Sassafras  [autor] 3 iun. 2021 la 15:05 
Yes, it is compatible. Worked fine the last time I tested it, which was three days ago. :)
What do you mean by „different“ though? The sound of the gun firing varies depending on your distance to it and if there are objects in the way. E.g. in my demo video the A-10 was quite far away and flew through a valley which made it sound „deeper“ (lower pitched).
ROOF KOREAN 3 iun. 2021 la 14:31 
Is this compatible with JSRS RHS? my gun sounds different from the demo?
ᴍᴍʙʙ 1 iun. 2021 la 19:56 
ok, thx for your work. I will use the new version and if there is any problem I'll tell you!:steamthumbsup:
Sassafras  [autor] 1 iun. 2021 la 15:45 
@ᴍᴍʙʙ Hey man, I just uploaded a new version!
Unfortunately, I couldn't fix what's happening when you're placing a CAS gun run module as Zeus. This is because the Zeus CAS modules run a script in the background which is basically completely overwriting the plane's behavior. I don't want to start messing with this as it's a quite fundamental game function (not even sure if it's possible at all to overwrite it).
Apart from this, I improved the general AI behavior though. Regardless of which of my addons you're using, the AI pilots should now stick to only using one second or two second bursts and nothing else.
ᴍᴍʙʙ 17 mai 2021 la 16:52 
OK!Waiting for your next work!:steamhappy:
Sassafras  [autor] 17 mai 2021 la 10:56 
It's alright, I get what you mean! I actually know that issue of my mod already. AI pilots might also fire the gun a little weird. I'll add that to my to-do list. :)
There shouldn't be any problem when a player flies the plane though.
ᴍᴍʙʙ 17 mai 2021 la 5:03 
sorry about my poor english. I mean that zeus use fire support and the RHS A10A will fire three times. I can make a video for you. Can I add your discord or something else?
Sassafras  [autor] 17 mai 2021 la 2:50 
@ᴍᴍʙʙ Sounds like something that was not intended. So you're saying the RHS A-10 has 3 GAU-8 firing modes for you?
ᴍᴍʙʙ 17 mai 2021 la 2:21 
RHS a10a's GAU8 has three interval sound, not like USAF A10C's continous sounds. Is that a bug?
Matekosh 3 mai 2021 la 14:15 
@Sassafras Thanks man! :)
Sassafras  [autor] 1 mai 2021 la 4:47 
@Matekosh Hey man, I just uploaded an addon for the vanilla A-164 Wipeout. Enjoy! :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2473202011
Sassafras  [autor] 28 apr. 2021 la 11:51 
@Matekosh Thank you! Not yet, but it’s on my to-do list. Should be done this or next week by the latest. :)
Matekosh 28 apr. 2021 la 7:41 
Amazing!

Is this mod available for vanilla A-10?
Sassafras  [autor] 27 apr. 2021 la 16:40 
@KycbMaH Many thanks! I‘m afraid I won‘t do more sound mods for other planes anytime soon as I have some other things I’d like to focus after I‘m satisfied with my work for the A-10.
Hi! nice work, can u do something like that but for su-25\mig-29?