Cities: Skylines

Cities: Skylines

Above Ground Testing Sphere (DEPRECATED READ DESCRIPTION)
11 条留言
HayManMarc 2022 年 4 月 5 日 下午 1:58 
That's okay, thx. I'll wait. I tried using ULOD to change it, but it didn't work. :/
Fun Noober  [作者] 2022 年 4 月 5 日 下午 12:23 
I am aware of the deforms. If you have a higher end computer then I recommend downloading a mod that changes LOD distances. Other than that, I can't really update the mod as I do not have a way to easily access the files of this project. In the future I will try to get an updated version out with better textures and a proper LOD but right now, I can't
HayManMarc 2022 年 4 月 5 日 上午 2:59 
Unfortunately, this severely deforms at a short camera distance. See screen capture -- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789767031
Fun Noober  [作者] 2022 年 3 月 7 日 上午 4:12 
@IdioticEd My workshop schedule is messed up and I have not really been working on anything. I might upload something in the future but do not get your hopes up.
idioticEd 2022 年 3 月 7 日 上午 2:39 
Also are you gonna make more old aperture style stuff?
idioticEd 2022 年 3 月 7 日 上午 2:23 
I'm gonna use this for my bootleg aperture science in my city
Mr Scruffles 2021 年 5 月 1 日 下午 5:57 
Nice
Fun Noober  [作者] 2021 年 5 月 1 日 下午 5:55 
Yeah, I was inspired
Mr Scruffles 2021 年 5 月 1 日 下午 5:54 
Seems like something Aperture made
Fun Noober  [作者] 2021 年 5 月 1 日 上午 10:46 
So you have made two models and have the textures.
The models name should be main-mesh and main-mesh_lod.
Your textures names should be main-mesh_d, main-mesh_s(optional), main-mesh_i(optional), and main-mesh_n(optional).
For lod textures the _lod should be after the mesh-name and before the texture type.

The place to import all your textures and meshes is,
" C:\Users\USERNAME\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import "