RimWorld

RimWorld

Cybermen
53 kommentarer
rock 27. apr. 2024 kl. 10:01 
i''d imagine a cool system would be something similar to android mod but they require like a heart harvested from a human or sumh, or just a straight up corpse.
pgames-food 21. maj 2022 kl. 11:24 
(cool thanks darthdakka) :)
Average Genestealer 21. maj 2022 kl. 9:00 
wait, yo umade the 1.3 version
Average Genestealer 21. maj 2022 kl. 8:59 
I think cyberman-exclusive clothes would be a little more expensive than their regular variants, to account for the unique shape of a cyberman.
Average Genestealer 21. maj 2022 kl. 7:15 
Also- i have a question. I don't know if Cybermen can actually survive in space in the lore, but i think they should be able to in Save Our Ship 2. If they can't, then could you possibly make cybermen-compatible clothes and EVA suits (even if it goes against lore?)
Darth_Dakka ☦  [ophavsmand] 21. maj 2022 kl. 4:24 
I will be keeping the 1.2 version, no worries.

They Cybermen need to 'eat and sleep' mostly for balancing purposes. Also, its in reference to classic DW lore.
pgames-food 20. maj 2022 kl. 14:45 
hi if you update this to 1.3 in future, please can you also keep 1.2 to be available too because some mods are vanishing but im still on 1.2 as not all my modded game mods are 1.3 yet ..

(it took over a year to go from 1.0 upgrading the save into 1.2) :)
Average Genestealer 20. maj 2022 kl. 12:32 
When you update this to 1.3, can you remove the cybermen's need for rest and food? The Dalek mod doesn't have a need for rest and food, so why would Cybermen need it either?
Shira 13. apr. 2022 kl. 1:26 
interesting.
DALEK Of NOD 19. mar. 2022 kl. 22:48 
any new about the mod?
CrackaJack 25. okt. 2021 kl. 14:01 
they remind me a bit of the mondoshawans
Darth_Dakka ☦  [ophavsmand] 1. okt. 2021 kl. 12:53 
possiably sometime in the future in regards to 1.3 due to money issues.
CHAOStheory1220 10. sep. 2021 kl. 14:13 
Is there any plan to update this to 1.3? This mod looks really interesting!
Bogregory 4. sep. 2021 kl. 21:27 
Also I love your mod and I wish there were more doctor who related mods
Bogregory 4. sep. 2021 kl. 21:23 
Fair enough but what about my other idea
Darth_Dakka ☦  [ophavsmand] 4. sep. 2021 kl. 2:51 
The ones these are based one where explicitly noted in-story (DW:Real Time) to not have it. Also, the Tenth Planet, Invasion, Moonbase, Tomb and Wheel Cybermen didn't have it either to the best of my knowledge.
Bogregory 20. aug. 2021 kl. 15:07 
fair enough but that is mostly the new cybermen who have that advantage
Darth_Dakka ☦  [ophavsmand] 18. aug. 2021 kl. 5:08 
@bogregory only some of them have the 'gold allergy'; it depends on what 'model' they are.
Bogregory 8. aug. 2021 kl. 19:37 
and cybermen have handles
Bogregory 8. aug. 2021 kl. 19:36 
no cybermen are diffrent they are alergic to gold in lore
The guy who asked 3. aug. 2021 kl. 19:31 
isnt this just the borg mod?
MATRIX_ARG 30. juli 2021 kl. 21:18 
1.3 pls?
Bogregory 11. juli 2021 kl. 15:46 
also they have to have humans haul gold or else they get a condition
Bogregory 11. juli 2021 kl. 15:44 
here is an idea with conversion a station that works like a doctor and slowly puts on the cyberman parts and when they are all on it takes a bit and then takes away the emotions and changes the race to cyberman so you could stop it and have a half cyber colonist like Kroton
Darth_Dakka ☦  [ophavsmand] 2. juli 2021 kl. 4:13 
Caligula: You make a Cyberconversion package (solder or technician; made a Cyber-Workbench), install it on a prisoner via medical (requires high quality medicine to do).

HSSQ; nope, the idea is that the Cybermen all have the same body type, on purpose to help show how the person they once where is gone and the whole 'confirmatory' aspect of the Cybermen.
Not_EviL 30. juni 2021 kl. 14:10 
Are u planning on extending the models ? (Thin, narrow, etc )
boundless 30. juni 2021 kl. 6:06 
how do i convert a prisoner to a cybermen?
Darth_Dakka ☦  [ophavsmand] 25. juni 2021 kl. 5:39 
Probably not, no as I didn't make the mod with that one in mind.
jarmyparmy2206 24. juni 2021 kl. 14:51 
Do the Cybermen have SOS2 compatibility? (Can a Cyberman survive in the vacuum of space?)
Venus/Cass 10. maj 2021 kl. 3:32 
I had an idea for the Cybermen... what if Solar flares and emp Grenades temporarily downed them, as they are mechanical in nature?

It would make fighting them a little less dangerous if there was a technique, and balances the race a little
Corey Mckilling 19. apr. 2021 kl. 22:57 
Ive subbed anyways, i managed a "work around" for the time being, instead of a full faction i used prepare carefully to create 100 Cybermen with OP traits in the world whilst changing my starting team back to weak little humans lol ill check back in future just incase you do go forward in making these a official faction. Thanks and keep up the good work, they CM look legit as hell :steamthumbsup:
Darth_Dakka ☦  [ophavsmand] 19. apr. 2021 kl. 10:18 
@DevilRedHD Afraid not, at least not as far as I am aware. Might be an idea for the future though.
Corey Mckilling 19. apr. 2021 kl. 10:16 
Hey Darth_Dakka, Thanks for the mod <3 just wondering..
Can the AI control hostile Cybermen factions?
Looking to add a more challenging scenario to my playthroughs
Darth_Dakka ☦  [ophavsmand] 14. apr. 2021 kl. 6:13 
@Kahoooooooot I'm afraid not.
Darth_Dakka ☦  [ophavsmand] 14. apr. 2021 kl. 6:12 
Update:
Adjusted cost of External Powerpacks
Gave them longer non-refrigerated shelf life
Attempted to fix bugs
Darth_Dakka ☦  [ophavsmand] 12. apr. 2021 kl. 12:52 
@Chaos Kitten Oh dear.
Stormtail 12. apr. 2021 kl. 12:00 
Noticed an issue with travelling cybermen instantly consuming all powerpacks available without them having any effect.
Kahoot 12. apr. 2021 kl. 11:40 
amazing looking mod, just curious if the mod works with CE, thanks.
Lord Shigure 11. apr. 2021 kl. 10:11 
Nevermind, I forgot to change the herbal med to high quality when I try to operate the prisoner,. XD
Lord Shigure 11. apr. 2021 kl. 9:40 
I have both glitter world medicine and regular med. 30 for the first, and only 12 for the second.
Darth_Dakka ☦  [ophavsmand] 11. apr. 2021 kl. 3:27 
UPDATE:
Fixed issue with Cybermen sleeping in
Fixed External Powerpack not unlocking
Fixed Door placement and interference with Embrasure Mods
Fixed Cybermen Starting Social Fights
Added Notification for medicine quality when installing CyberConversion Package
Darth_Dakka ☦  [ophavsmand] 11. apr. 2021 kl. 2:50 
@lord shigure do you have the right quality medicine allowed for prisoners?
Robotic Wizard  [ophavsmand] 10. apr. 2021 kl. 20:53 
@lord shigure do you have medicine to use as well?
Lord Shigure 10. apr. 2021 kl. 17:18 
I seem to be unable to convert my prisoner into cyberman. Even though I have skills over 8 for medicine and a tech package for turning one of them into a trooper and another for tech.
Darth_Dakka ☦  [ophavsmand] 10. apr. 2021 kl. 4:53 
Clifton89- that's come to my attention as well. They should be implemented, but seem to have vanished.
clifton89 10. apr. 2021 kl. 4:50 
Have the external batteries for travel been implemented? One of the research mentions it, but I've looked at all of the production stations including the new one and can't find it. Which makes it tough to send them anywhere as they won't eat normal food while travelling.
pgames-food 9. apr. 2021 kl. 0:28 
nice scary robots from dr who ;)

"knock knock, who's there
dr who" :)
Robotic Wizard  [ophavsmand] 8. apr. 2021 kl. 17:20 
can confirm, the mod won't work with CE
Darth_Dakka ☦  [ophavsmand] 8. apr. 2021 kl. 12:32 
@MSTR SKULLBUSTER Probably not, or at least I didn't make the mod with Combat Extended in mind I'm sorry to say.
umecoalpaw 8. apr. 2021 kl. 9:41 
Ah yes, Another artificial race to add to my collection.