RimWorld

RimWorld

A Petition for Provisions (Continued)
195 kommentarer
Dibolic 10. aug. kl. 1:39 
Hello, just adding it on my Vanilla/Alpha Expanded game and the item lists are quite long to display, specificaly the building category, but it impacts all categories with large number of items.
Any way to have it be quicker or paginated?
JazzimoX 26. juli kl. 18:56 
@3504924832 did you..... look down???
3504924832 26. juli kl. 18:34 
1.6please
Mlie  [ophavsmand] 11. juli kl. 22:22 
@浪遏飞舟! Updating all my mods, see discord for progress
JazzimoX 4. juni kl. 21:40 
Err, the "faction relation price offset" is custom to this mod apparently. It adds a *very* generous discount up to 60% off (additive to pawn's social discount), which is why things are so cheap. Is it okay if I add my two cents and ask if you make this discount toggleable or remove it?
Found it under ...ItemRequestWindow.GetOfferPriceImprovementOffsetForFaction but I don't know how to tinker with assemblies
Mlie  [ophavsmand] 29. mar. kl. 5:30 
@Portesel Im sorry, but that would be a lot of work. I dont think have that time.
Portesel 29. mar. kl. 4:38 
You seem quite buzy, and I'm probably a fool for asking but would it be possible to add an option for transport pods to trade it's content (at a low rate, with factions restrictions, maybe a monthly limit) for faction credit that can be used to reduce the cost, or prepay provisions.
shimizu01 22. feb. kl. 15:59 
Ah, indeed, the article I was looking for wasn't visible in the first one I clicked on, but it is on the other one.
Thank you :)
Mlie  [ophavsmand] 22. feb. kl. 13:46 
@shimizu01 It uses categories so any applicable modded item should be possible.
shimizu01 22. feb. kl. 13:37 
Is it possible to add items from mods, such as those from Rows Apparel?
Otherwise, great mod, I really like the concept
NostalgiaW 8. feb. kl. 2:22 
I reinstalled it twice in the middle, but it didn't work. I thought there was no way, but after a while, I opened the request interface and it worked. I think it's because there are too many things stuck, because even the yellow characters didn't jump.Good mod,thanks!
Mlie  [ophavsmand] 7. feb. kl. 23:01 
@NostalgiaW Please see the Reporting Issues section described above
NostalgiaW 7. feb. kl. 19:22 
After I click on the resource option in the request, the game will freeze, and after forcibly closing the game and restarting it, it will cause the request interface to always be on the resource option and cannot be switched to other options, such as food and medicinal materials. Even more amazingly, when I open this interface with the developer, there is no error report.
Mlie  [ophavsmand] 12. jan. kl. 0:16 
@0ToMiiA0 Please see the Reporting Issues section described above
0ToMiiA0 11. jan. kl. 21:00 
Sometimes the caravan will not refresh, resulting in the material request list always existing but no caravan appearing, even if the required time is always within 1 hour. And this bug will exist until the save is deleted or the save is returned to before the caravan was called.

So I hope there will be an option for players to cancel the caravan request at any time, even if it will consume faction favorability.
Torres 24. dec. 2024 kl. 5:53 
Please do add a comment in the description that you need a trading permit to accept a request you made to the empire, I know it makes ABSOLUTE sense but I thought the mod was bugged and I had to come here and read the comments first.

Amazing stuff. Thanks for adding the increase multiplier now I'm restraining myself from exploiting this lolol
Mlie  [ophavsmand] 8. nov. 2024 kl. 7:35 
@BladeofSharpness I read all comments on all my mods. However, the todo-list is rather large. But Ill add it to the list
BladeofSharpness 8. nov. 2024 kl. 7:32 
If you ever read this message, Mlie, and want to add the multiplier to all prices, perhaps you could also add a flat fee for requesting a caravan. After all, a caravan requires moving men and beasts overland through potentially dangerous areas, and there must be an unavoidable cost associated with that. Otherwise, imagine requesting a caravan to deliver just one berry.
BladeofSharpness 8. nov. 2024 kl. 7:22 
Actually it does not work. I have read the exchange on Mlie Discord that it should work on market value and that he would do something, but there is no change as of now.
BladeofSharpness 7. nov. 2024 kl. 23:08 
It's literally in the mod options ... Increase it to 300% for balancing purposes.
JazzimoX 20. sep. 2024 kl. 15:46 
Can we have the option to increase the price multiplier or remove the faction relation discount? I find requesting items from allies is cheaper than visiting settlements, which doesn't feel right.
JazzimoX 3. sep. 2024 kl. 8:49 
Would it be an easy to request to ask to expose whatever multiplier is used for price of goods to an accessible def/config? I personally want to crank up the price as I feel it's trivial to order every psytrainer, skilltrainer, and monosword from the empire for not much of a price difference.

(Funnily, at the current rate (x2 cost), VFE empire honors (destroyer of 'x' (better negotiation)) makes it cheaper to request items than to caravan to settlements
蘿莉大神 30. aug. 2024 kl. 2:31 
I’d like to share my experience. After sending a trade request, there’s a chance that when the other party arrives at my settlement, they are unable to trade the items I requested—sometimes it works, and sometimes it doesn’t. General trading still works fine, but the chance of not being able to trade the requested items is around 65-75%. In these cases, the other party stays for a while before angrily leaving. No error messages appear, and I’m still trying to figure out what might be causing this issue. Thank you to everyone who has worked hard on this MOD.
JazzimoX 6. aug. 2024 kl. 12:02 
Only adding FSF No Trading Permit to the modlist breaks it!
Strangely, the FSF mod is only a few patches that removes the title requirement for trading actions. Does this mod depend on there being an existing title requirement?
JazzimoX 6. aug. 2024 kl. 11:52 
@Mlie
Okay, dev test with only this mod + harmony + DLCs. Works as probably intended. Works for Knight+, so I don't even need Baron to trade with ships, only need to trade with settlements/caravans, weird. (Bad news for me.)

But when I'm not able to, the text says the same "CannotTrade" but all squiggly, as if it was run through a 'cursed text generator' online, you know?

I might test more with key mods like VFE Empire, FSF No Trading Permit, and others.
JazzimoX 6. aug. 2024 kl. 11:25 
Sure I'll try it.
Mlie  [ophavsmand] 6. aug. 2024 kl. 11:25 
@JazzimoX No, I meant do it on a clean save
JazzimoX 6. aug. 2024 kl. 11:23 
I find the Rimworld workshop reminds me a lot of the XCOM workshop. Thousands of mods for every need. I always have 100 QOL mods for the tiniest things and then a few big game changing ones. I love both communities.
JazzimoX 6. aug. 2024 kl. 11:22 
@Mlie uhh..... 114 active mods.....
I would be up to trying my save with only this but I'm not sure which mods would implode my game if I removed them (CE and such).
Mlie  [ophavsmand] 6. aug. 2024 kl. 11:14 
@JazzimoX Can you replicate this with only this mod loaded?
JazzimoX 6. aug. 2024 kl. 11:12 
For context, my pawn that used the trader (my only pawn) is a baron, so he can trade with anything normally. A bit dumb of me not to mention that, haha.
Mlie  [ophavsmand] 6. aug. 2024 kl. 9:55 
@JazzimoX You need to have a valid title to trade with the empire.
JazzimoX 6. aug. 2024 kl. 9:51 
I can't request anything from the empire (CannotTradeMissingTitleAbility) which I cannot figure out. Especially odd is that the only other relevant mods I use are VFE Empire and a simple mod that disables title requirements for trading.
elfxiong 28. juni 2024 kl. 6:09 
Don’t sell (penned) animal to the requested caravan, unless you want your doors/walls destroyed and your other penned animals wandering off. The caravan will think they are enclose the moment you sell them the animal, and leave immediately, and the sold animals will start digging their way out by destroying doors in their way. At least, pay for the requested items before making the sell, because the option to pay disappears when they decide to leave.
mayonnaise 3. juni 2024 kl. 14:39 
is it possible for "artifact" items to be purchased through this service, or is it all locked by tech-level? so i'd be able to get stuff like archotech bodyparts without needing an archotech level faction to trade with.
Ionfrigate12345 6. maj 2024 kl. 14:27 
The mod itself is great, just missing one important element: The prices the NPC faction offer do not take storyteller trade difficulty into consideration. I always play with maximum trade difficulty 50%, yet items offered via this mod is still so cheap.

I even think the price can be much higher than vanilla merchants, for you can get most what you need, plus the delivery fee.
Medkar 28. mar. 2024 kl. 5:18 
Is it intended for ordered items to come with a random quality? I think it would be better if they defaulted to normal if we can't choose the quality when ordering things
Torres 24. mar. 2024 kl. 5:09 
Yeah as long as I don't touch or close or interact at all with the notification thingy on the left the one that says "your caravan just arrived..." then I can receive the items no problem so I guess that'll have to do for now...
Mlie  [ophavsmand] 12. mar. 2024 kl. 17:08 
@Torres Please see the Reporting Issues section described above
Torres 12. mar. 2024 kl. 16:25 
I had to use pastebin because the Hugslibs feature is giving me a 401 error

https://pastebin.com/TaHX1HuS

I have LOTS of mods and I don't know what you'll find there but last I played on my holidays a couple months back was all in order and worked

cheers and thanks in advance
Torres 12. mar. 2024 kl. 16:12 
Yup I'm getting the "1 hours til the trader arrives" but the trader is already on my main map yet the button to "complete trade" to receive my stuff is not there...

I'm getting no logs that I can see I'll try and give you some data so you can work on something but I have nothing because the Hugslibs CRTL+F12 is giving me an unexpected error when uploading -_-
Mlie  [ophavsmand] 21. feb. 2024 kl. 21:45 
@󠀡󠀡 Please see the Reporting Issues section described above
󠀡󠀡 21. feb. 2024 kl. 18:35 
still locked on 1h until they arrive
bigd 29. dec. 2023 kl. 12:31 
Does anybody know what mods this is not compatible with? For some reason, when a trader enters the map, they keep infinite spawning and standing there. I unstalled the mod and it stopped.
Mlie  [ophavsmand] 8. sep. 2023 kl. 2:59 
@元相 Please see the section on how to report issues in the description above.
梦里何曾说梦 8. sep. 2023 kl. 2:44 
The transaction time is fixed for one hour, and the merchant never comes
Mlie  [ophavsmand] 7. sep. 2023 kl. 22:06 
@元相 Then its not the requested trader
梦里何曾说梦 7. sep. 2023 kl. 16:57 
The merchant has arrived, but the supply list shows that it will take an hour to arrive, and the merchant does not have a shipping button, only normal buying and selling.
Mlie  [ophavsmand] 7. sep. 2023 kl. 3:02 
@元相 There is nothing I can do with so little information.
梦里何曾说梦 7. sep. 2023 kl. 3:00 
Occasionally it is not possible to trade