Kenshi
Ninja Clans: Swamp
53 kommentarer
Sullis 22. maj kl. 16:42 
Do the merchants regenerate if they get killed?
easyswagsniper 16. feb. kl. 10:59 
such a cool mod
BIG_PUNPUN_STAR 20. dec. 2024 kl. 8:24 
Idk if this mod should be involved with this but at the swamp ninja ruins, the swamp ninjas get angry for you being in their barracks even if you're allied with them (in this case through the swamp ninja start)
FochiD 30. nov. 2024 kl. 9:22 
Is Yosuke part of this mod? Found a wanted poster with his name (that sais he's part of the Swamp Ninjas) that made me think it was the second bounty, but I cant find him anywhere.
Kozmik 3. juni 2023 kl. 13:39 
Aw hell yeah. :beeped:
Daemonic Spoder  [ophavsmand] 1. juni 2023 kl. 3:49 
@DataCosmic Sure I don't really mind.
Kozmik 31. maj 2023 kl. 16:46 
Beep.:beeped:

This is gonna sound really weird, but I'm currently writing a Kenshi short story that's about a group of Swamp Ninjas, and was wondering if I can use content from your works (mostly this one, but Iron Hounds is relevant too) in it. Thanks, and cheers. :cactusrum: :cactusrum: :cactusrum:
KirrieD 26. nov. 2022 kl. 3:56 
Hi, can I take this mod and your other works for my build?)
Klean 16. nov. 2022 kl. 2:12 
Seems that many of the ninjas in town will just aimlessly show and walk in circles. Would be cool to actually seem them buy stuff from the traders as well as have more jobs around towns.
Ozumis 8. juni 2022 kl. 17:16 
Nice mod, I hope to see sand and cloud ninja touched up next.
tobor8888 31. maj 2022 kl. 23:46 
Are you working on one of these for the Sand Ninjas?
Avarochetelli 23. maj 2022 kl. 1:08 
please help me, I have studied that drawing, but it is not in the list of created items
tart 16. apr. 2022 kl. 13:52 
If I kill all the Swamp gang leaders, will the swamp ninjas get Shark?
Jukes 14. mar. 2022 kl. 14:05 
I love this mod although one gripe I have with it is how chaotic the swamp ninja base is in my save. Constantly red sabres/stone rats/hounds drawing the whole settlement into a war. Already lost one of the fences and people keep getting stuck in the water.
mahatmadandy 28. dec. 2021 kl. 15:18 
1000 x thanks for all you do for Kenshi community!. Love your mods and put two more to my next playthrough loadout :)
Daemonic Spoder  [ophavsmand] 28. dec. 2021 kl. 15:14 
@mahatmadandy Should be? So long as swamp ninja base and the character overrides is untouched. Load this beneath it just incase.
mahatmadandy 28. dec. 2021 kl. 15:03 
I also would like to know if it is compatible with Universal Wasteland Expansion....Thanks in advance for your kind answer
camDEN 13. nov. 2021 kl. 14:19 
A named (Bushwacker) swamp ninja attacked my outpost by himself is he from this mod who is he ?
ЯΞVУ 4. sep. 2021 kl. 15:35 
@MingyCake Also wondering the same thing, anyone know of the Universal Wasteland Expansion compatibility ?
13. juli 2021 kl. 1:23 
thinks you
Daemonic Spoder  [ophavsmand] 12. juli 2021 kl. 9:29 
Yes
12. juli 2021 kl. 1:27 
Your creation is very great, can I put it in Chinese culture, I will set your module as a must-have item,Is that all right with you?
Mr.Handy 11. juli 2021 kl. 13:12 
Hmm maybe have problems from my side . Will search issue. Never mind good mod , cool work!
Daemonic Spoder  [ophavsmand] 11. juli 2021 kl. 12:57 
How so? I've been testing this with genesis on one of my main saves. Everything seems fine to me.
Mr.Handy 11. juli 2021 kl. 12:41 
With genesis mode it duplicate structures in the Hub
MingyCake 28. juni 2021 kl. 2:57 
Has anybody tried this with Universal Wasteland Expansion? Is it worth trying to see if its compatible?
Sir Nilbog 24. juni 2021 kl. 4:56 
thank you:lunar2019coolpig:
Daemonic Spoder  [ophavsmand] 24. juni 2021 kl. 4:44 
Wetlands, south of stone rat village in the swamp
Sir Nilbog 24. juni 2021 kl. 4:30 
where is murk
Daemonic Spoder  [ophavsmand] 21. juni 2021 kl. 13:55 
Absolutely
0xc00000007b 21. juni 2021 kl. 13:31 
hey there! can i share my rus translation in steam?
Kafkatrap 11. juni 2021 kl. 2:38 
Awesome!
Daemonic Spoder  [ophavsmand] 11. juni 2021 kl. 0:16 
Version 1.1

- Fixed crafting: Blueprints work, Masks crafted from plate benches, rags from leather benches
- Corpse furnaces added to the sides of the gate with a few unfortunate genin to man them
Daemonic Spoder  [ophavsmand] 10. juni 2021 kl. 22:30 
@Kafkatrap What's your global population setting at? If it's anything higher than 1x then that'll explain a lot. It modifies squad spawn rate.

It's the only thing I could think of which would turn Murk into a warzone besides other mods. The town's out of the way and there's no other populated settlements close by. Closet would be the Stone Rats to the north, second would be the UC slave market to the south east.

I know Red Sabres constantly come and go but not invasion big.
Kafkatrap 9. juni 2021 kl. 12:35 
@Daemonic Spoder its basically under constant attack from other clans, tech hunters and random travellers. I think i got like 11k cats the first 10 minutes just looting dead guards and the victims of their violence.

I don't know anything about modding but are there any sort of NPC spawn points nearby that could be moved to make it less of a travelled area?

The Swamp Ninjas don't seem to utilize the prisoner cages as well.
Daemonic Spoder  [ophavsmand] 7. juni 2021 kl. 7:37 
@steamedhams8 You get a negative to swamp ninja relations if you drive out too many of the other gangs. They'll still keep you around if you play your cards right however.
Daemonic Spoder  [ophavsmand] 7. juni 2021 kl. 7:33 
@Kafkatrap I'll add it when I get back to the ninja stuff, didn't think the town would have that much of a corpse problem
Manlet_Gaming 6. juni 2021 kl. 21:36 
Hey bro i love the mod, but is there any real downsides to killing the rest of the swamp besides shade throwing some "shade" your way?
Kafkatrap 6. juni 2021 kl. 18:28 
Would it be possible to add a corpse furnace to Murk? The guards are walking around carrying dead bodies over their shoulders.
Sin Cinder 24. apr. 2021 kl. 13:30 
I like this mod it like makes the swamp ninja faction into kind of a lower level reavers faction with outposts. for you to fight or join but less slavery involved with the swamp folk haha
RomanticSavior 8. apr. 2021 kl. 10:56 
What's the reach on the swamp odachi?
Also for some reason the inventory icon of it just goes blank sometimes but equipping/unequipping then tabbing out of inventory fixes it. Quite unusual but everything's been great aside from what other's have pointed out like the blueprints.
Daemonic Spoder  [ophavsmand] 5. apr. 2021 kl. 23:27 
@Draksin Completely forgot to test out the blueprints, I'll fix it soon.
Daemonic Spoder  [ophavsmand] 5. apr. 2021 kl. 23:25 
@Vanaukas Hmmm, that happens a lot with other factions. Think it's mostly down to trespassing, in my testing the assassins usually wander around town all neutral like.
Daemonic Spoder  [ophavsmand] 5. apr. 2021 kl. 23:22 
@DatAwesomeness Nope, not outside the vanilla ones anyway. New world states only affect new content
Draksin 3. apr. 2021 kl. 2:09 
Crossbow and armor don't show up for crafting even though I brought & used the blueprint. Content is amazing nonetheless!
Alastor 3. apr. 2021 kl. 0:54 
I cant wait for the shinobi thieves!
Vanaukas 31. mar. 2021 kl. 17:47 
While Swamp Ninjas and Shinobi Thieves "coexist" on the FCS, a Wandering Assasin had a fight with the guards of Murk for some reason. Just letting you know in case it's a bug.
Kozmik 30. mar. 2021 kl. 21:59 
Does this change any world states outside of the new town? I'm currently running Lost in the Ashlands and wanna make sure this doesn't botch anything.
Daemonic Spoder  [ophavsmand] 30. mar. 2021 kl. 5:42 
It's sold by the blacksmith, it's not very common
a 29. mar. 2021 kl. 19:46 
where is the crossbow blueprint?