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Rapporter et oversættelsesproblem
On VRChat it's called: Bag End - Hobbiton. Tags are: hobbit, lotr, shire, bagend, hobbiton
You Sir, are a genius.
Having brought so many, a "dream come true." To be able to explore, in "all around, life sized VR," the beloved Bag End.
As well as being able to wander through (even part of ) the Shire, with its rolling, tranquil beauty. Is a special thing indeed.
You have my, and I am sure MANY more LOTR lovers, thanks.
Kudos.
"You have my Bow."
It has a completely different style to this one. It's a more vibrant and cartoony version. In saying that, Bag End itself probably looks more detailed and accurate in the VRChat version, mostly due to the baked global illumination lighting. Which I wasn't able to do for the SteamVR Home version, due to it crashing when baking the global illumination in Hammer. Probably due to not enough RAM.
The landscape around Bag End is also bigger, and I've also added some rooms to some of the other hobbit houses around my smaller version of Hobbiton.
I haven't been working on this lately, but I do need to fix a few things from the last big update. Maybe I could have a go at making a smoking pipe when I get around to doing the next small update to fix those other issues. I'm not sure if I'll be able to make it be a pickup item though.
These are the asset packs I used:
Summit Pavilion
Summit Pavilion Remix
Gulping Goat Space Farm
Candy Emporium
Winter Peak
My next projects will be using Blender for the creation of all my assets, worlds, etc. It has way more control, and will allow me to make even more detailed things. I kinda wanna remake this whole Bag End environment using Blender(now that I know how to use it). But it'll have to wait for another day(year(s)), as it would take awhile, and I have other things I wanna work on now. I might start working on making a more accurate Hobbiton environment when I feel like a break from my other projects, and have it as a side project I slowly work on.
I also already have a bigger version of this Bag End environment made for VRChat, but I can't make it public for people to use, due to not being high enough level yet. It has a more cartoon look to it.
Update on the next update(v1.7): I've had to scale down the landscape from the VRChat version(Not yet released) of this, but it should still improve the outside area a lot, and allow you to walk down to the lake, and have a few other hobbit houses to see(you won't be able to go inside them though, due to this world getting too big for my computer to handle all the baking/compiling).
I think I'm near the limits of light baking with my computer, so I can't add much more without it crashing the editor when trying to bake the lighting for the world. I'm currently making this world for VRChat. And I've done a big overhaul on the surrounding landscape for it. I want to try and use as much of that updated landscape as I can for this SteamVR version once I've finished the VRChat version. Not sure when that'll be yet.
SteamVR got a new feature recently that allows you dock windows inside VR. But I haven't tested it out, so I'm not sure if it'd allow what you're wanting.
This is the update: https://psteamcommunity.yuanyoumao.com/games/250820/announcements/detail/2969548216412141657
I really wish they'd implement a full-resolution e-reader in the software. It'd be an even better place to sit and read to books again!
@Hircin, Thanks, glad you enjoyed it. Making custom models like the nazguls is a bit beyond my skills right now. The other things you found were models from the asset packs I used. All the pick-up-able objects, trees, plants, animals, chairs, the tables/shelves in the pantry, etc, are all from the asset packs. Most of the tables in the other parts of the house I custom made to be like the real tables in Bag End. And the whole house itself and the terrain outside was made by me.
Once you've got them all setup how you like, go back to the main SteamVR Home menu again, and click 'Save This Environment' in the bottom left area. And then click 'Set As Home' after you've saved it.
You might find a couple more if you go exploring out of bounds outside.
I actually had a wizards hat near the front door during the creation of this, but I must have removed it at some stage. But that's a good idea to add his staff and hat near the front door.
Unfortunately I will not be making it as a Oculus Quest 2 Home, because I'd rather spend my time making stuff for open platforms that everyone has access to.
This would likely be low FPS on Quest 2, as it contains a lot of detail. I can't even run it smoothly on my PC, unless I'm in one of the smaller rooms.
Also, this uses a lot of Valve's assets (plants, trees, food, textures, and other small props). And I've no idea if you are even allowed to use them in other projects, like for an Oculus Quest 2 Home.
I also have no idea how to even port those assets over to something else. And without those assets, all the missing stuff would need to be replaced, which would be a big job. And I don't really want someone else using my environment, sorry.
I am thinking about porting it over to VRChat, and replacing all the missing assets with Unity Store assets. But I'd need to learn how to use Unity first, and I have other things I want to do before I attempt this(if I do it).
I'm thinking about creating a night mode. But first I wanna make sure there is nothing more that I want to add to this one. Because making a night version will be a copy of this one, then changed to be night, and it'll also have to be it's own SteamVR Home Environment. If a night version is made, and I decide make changes to the day version, they'll have to manually be done to the night version too, which would create a lot more work.
Great work btw keep it up! :)