全面战争:战锤2

全面战争:战锤2

Empire Abilities and Reskin
101 条留言
*NFN* Braktologisk institutt 2023 年 8 月 16 日 上午 11:08 
These look great, and the abilities are cool. But I really wish you would have gotten rid of the puffy hats for pikemen and spearmen w/ shields :D Just give them the same armour and helmets as those halberiers, would be so much better
ThrobbingforMorbius 2023 年 4 月 27 日 上午 9:31 
anything special for free company?
Snek  [作者] 2022 年 11 月 5 日 上午 6:42 
Yes, I am updating this for WH3.
Kapp4 2022 年 10 月 25 日 上午 10:50 
WH3?
lx92119 2022 年 9 月 3 日 下午 4:28 
This is the best mod I've seen done for phalanx! Is it being considered for WH3?
Snek  [作者] 2022 年 8 月 1 日 下午 5:41 
If I can find the drive space to reinstall WH2, I could take a look. Your best bet if you're playing a campaign now is to edit out my version of the Pike animations and instead reference his original mods Pike animations.
zackman5555 2022 年 8 月 1 日 下午 3:33 
Hello! i believe i have encountered a compatibility issue between this mod and Chaos robies real pikemen mod, i am unsure if this is an issue with load order or what but if i have both mods installed then either the empire's pikemen or pikemen from the southern realms do not work. the button to enter formation does nothing. thanks for the help!
Snek  [作者] 2022 年 2 月 15 日 下午 9:09 
Updated to fix stats on the Swordsmen ability.
Neone8786 2022 年 1 月 12 日 下午 8:50 
Yes! I found it just minutes before you texted that. Thank you.
Snek  [作者] 2022 年 1 月 12 日 下午 3:06 
I had to reinstall the game entirely this morning, so this update will come when I'm back up and running.
Snek  [作者] 2022 年 1 月 12 日 下午 3:05 
I found where the update is needed. If you want to edit it yourself temporarily, you're looking for a table called something like "special_ability_phase_to_stat_effects".
Neone8786 2022 年 1 月 11 日 下午 5:35 
So, it would be good to nerf it. I’ve used rpfm but I’m struggling to find the iron shields ability. I’ll keep working on it.
Neone8786 2022 年 1 月 11 日 下午 5:34 
Btw I don’t know if you’re still interested in this, but it’s apt he value shield defense that adds melee defense. Because the ability iron shields adds 25 shield defense, this means 25 melee defense. You could change this, or you could lessen this to like 10 or 5 which is more reasonable. I mean, when the state troops ability is activated swordsman have 65 melee defense!
Neone8786 2022 年 1 月 4 日 上午 10:41 
If you are struggling to replicate it, I can screenshot it for you. This mod is fantastic a 9/10 except the swordsman are way too tanky.
Neone8786 2022 年 1 月 3 日 下午 4:15 
Thank you! Whenever you can fix it I will be grateful. Also, something else I saw was that the swordsman's testudo formation occasionally makes them all turn sideways except the soldiers fighting in the front
Solaire 2022 年 1 月 2 日 上午 10:36 
Im currently investigating by selecting mods group by group. Starting with the ones that deployable stakes conflict with. I tried this and I didnt see the weird issues of unbreakable or unspottable on stakes. So its something else. Sorry for bothering you.
Snek  [作者] 2022 年 1 月 2 日 上午 10:15 
There might be a conflict, yes. Specifically that with the deployable stakes in this mod, the AI has no usage setting so AI never uses them, for exactly the reason you describe. You. An fix it yourself in RPFM if you like. In the unit abilities data, find the AI usage column and delete what it says.
Solaire 2022 年 1 月 2 日 上午 8:50 
Would having the deployable stakes mod along with this conflict in anyway. Im getting a weird issue where the stakes are unbreakable, making for tedious search and destroy whenever I encounter units with the ability so im investigating my mod list
Snek  [作者] 2022 年 1 月 1 日 上午 7:54 
That's the wrong buff for Swordsmen entirely. It was supposed to be just a missile block with shield buff. I will get that corrected.
Neone8786 2021 年 12 月 31 日 下午 11:06 
Could you make a nerfed version of this? I love how unique the units feel, but 60 melee defense for swordsmen is a little too strong. Could you nerf the buffs for the melee unit abilities? If that's possible, thank you very much.
Snek  [作者] 2021 年 12 月 27 日 上午 10:29 
They use the Javelin animations from Chaos Robie, and throw two javelin as a precursor missile. The animation set is otherwise identical to the human Spearmen animation set, other that the throwing motion.
Lord Felix 2021 年 12 月 27 日 上午 9:39 
What animation does the new spearmen use exactly? the elven spearmen?
Neone8786 2021 年 11 月 20 日 下午 12:23 
I know it’s not easy, but it would be fantastic
Neone8786 2021 年 11 月 20 日 下午 12:22 
Hey! Great reskin, best I’ve ever seen for the empire. My only problem is I love the new abilities, but the animation changes present a problem. The soldiers don’t really attack single entities and will sometimes just stand there looking in the opposite direction. Could you release a version without the animation changes? Thank you
Ciaphas Cain 2021 年 10 月 22 日 上午 6:19 
Ah thanks Snek! You goddamn super star :D
Snek  [作者] 2021 年 10 月 21 日 上午 6:27 
That should be as simple as just deleting the variantmeshdefinitions and the unit variant databases, so yeah, I'll see about putting that out.
Ciaphas Cain 2021 年 10 月 20 日 下午 4:35 
Snek any chance of having the abilities as a separate mod?? I know it's a pain in the arse but I like the reskin I'm already using...
Those abilities sound great!
치료킹 2021 年 9 月 3 日 上午 9:55 
The Demigriff Knights have become less fashionable than before.
luseiken 2021 年 9 月 2 日 下午 8:53 
@Snek
Thanks for answering

I don't think so
I reinstall the game
Delete folder and all mods
But the problem still exists


https://imgur.com/HDGtSui

https://imgur.com/rSuEpma
Bop 2021 年 9 月 1 日 上午 4:40 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2584199628

oh nvm I managed to find and open it manually when I checked your workshop, thanks :D
Bop 2021 年 9 月 1 日 上午 4:39 
@Snek oh so there already is one :D But it seems to only redirect me to https://psteamcommunity.yuanyoumao.com/ I've tried opening it in two diff accounts and devices.
Snek  [作者] 2021 年 9 月 1 日 上午 4:20 
Bop 2021 年 9 月 1 日 上午 3:00 
Also, any possibility in the future that you make a reskin mod only? :D For the vanilla empire?

Your mod is the best reskin I've ever seen on workshop :D:steamhappy:
Bop 2021 年 9 月 1 日 上午 1:38 
I checked, probably just needs to modify the land units tables and main units tables hmmm, anyone have a basic script (like a sort of multiplication table) how to balance SFO from vanilla warhammer stats?
Bop 2021 年 8 月 31 日 下午 5:29 
I wonder if this works with SFO?
Snek  [作者] 2021 年 8 月 31 日 下午 5:02 
@Iuseiken are you using anything else that includes ChaosRobies pike animations? That error is what happened before their indexes were updated for Silent & Fury.
Autisticsrule 2021 年 8 月 31 日 下午 4:33 
what asset pack? i subbed to it months ago and it worked fine before?
Snek  [作者] 2021 年 8 月 31 日 下午 4:27 
Sounds like you may be missing the Asset Pack. Otherwise this mod should be fine to remove midgame as all it added are abilities and edit some existing units.
Autisticsrule 2021 年 8 月 31 日 下午 4:11 
Oh No! after my game became unplayable i did an hour of mod shuffling to sus out which mod broke my campaines... and it was sadly your Empire overhaul ...as even though its ticket to be updated.. its turned all my empire soliders into flaoting underpants and blobs of meat and flesh wiggly harmelesly on the ground.. and rendering them usless in melee.. even skaven slaves will just hack up my meat pulp halberdiers without any loses... not only has it ruined my Greatly built empire campain.. but all my other campines are now ruined too... and i must scrape them all to repair my game for a new campain.. it sucks realy bad as i'd got x3 campains into a awsome groove now all going to be broken down to start over.. Sad bunny i am..
luseiken 2021 年 8 月 30 日 上午 7:50 
Ask a question
When the skill is not turned on
pikemen(spearmen) will become without any weapons
Is this normal?
NoSkill 2021 年 8 月 30 日 上午 5:29 
Just for info;

This mod works fine with disciplined statetroops and no stupid combat animations.
NoSkill 2021 年 8 月 30 日 上午 5:22 
Excellent work, love the custom helmets and armor!

Could you make a compability patch with "battle standard bearers" tho?
It makes the pike formation not work properly.

Solaire 2021 年 8 月 29 日 上午 2:31 
Yep it's fixed now thank you sir.
Snek  [作者] 2021 年 8 月 28 日 上午 7:42 
Handgunners bug is fixed. Make sure Guns of the Empire updated for you.
Solaire 2021 年 8 月 28 日 上午 3:38 
Do let us know when you have at your earliest convenience. I just checked today and the issue remains.
Snek  [作者] 2021 年 8 月 27 日 上午 4:41 
That's a big in Guns of the Empire which I'll fix asap.
Solaire 2021 年 8 月 25 日 下午 9:07 
I refreshed everything to the newest update and almost all units are fine. The handgunners though are completely invisible save for their heads and rifles.
Snek  [作者] 2021 年 8 月 25 日 上午 3:18 
Make sure you got last night's update to the Asset Pack. Ive been playing this in a campaign with Sigmar's Heirs while developing it, so it would absolutely be compatible.
Solaire 2021 年 8 月 24 日 下午 10:20 
So some of the effected units like swordsman and spearmen are missing torsos, faces and hats. Strangely not all the men in a unit but several of them with have various missing parts. I guess this isnt entirely compatible with sigmar's heirs. Also the formations from the Formations mod by Castledcard are overwritten by the ones here is there a way to make them compatible?
Snek  [作者] 2021 年 8 月 24 日 下午 8:15 
@parryer327 I'm also working on a mod to give the Sigmar's Heirs regional troops unique armors and faces. That will also be savegame compatible.

@NoSkill yes this uses the animations from his Real Pikemen.

Also, I reworked everything I could to maximize compatibility. The two Spearmen units have their animations changed which will make this incompatible with anything else that edits animations Everything else is now done by abilities that are compatible with anything else making unit edits.