边缘世界 RimWorld

边缘世界 RimWorld

Animal Controls
401 条留言
[+| CL rautamiekka 3 小时以前 
@Bongus

Game version ?
Bongus 4 小时以前 
Doesn't allow me to train animals anymore, no matter the food restriction. Broken.
Scytheangel 10 月 24 日 上午 7:04 
definitively removing pawn rules fixes the problem, i havent seen an animal ignoring the filters again.
Scytheangel 10 月 24 日 上午 1:34 
to be sure the mod is called Pawn Rules, not to be confused with better pawn control, just in case.
avil  [作者] 10 月 23 日 下午 4:39 
I see. Ill check how disabling works in pawn controls and see if there is an easy way to make them work together.
Scytheangel 10 月 23 日 下午 4:19 
tested and removing pawn rules solves the problem, or at least i didnt see any animal eating what tghey souldnst, also tested changing the load order putting AC after pawn rules but the problem persisted in that case didnt take too long for my animals eating my meals and crops. tomorrow i will spend more time checking without pawn rules to see if removing it actually solves the problem or if it was just luck.
avil  [作者] 10 月 23 日 上午 10:19 
If that's not much of a hassle try disabling pawn controls briefly just to verify if they conflict. If they do, try changing the order and see if it helps. Regardless of result, please report the result of experiment, I'll check what I can do or add a memo that this mod should be in certain order after pawn controls.
Scytheangel 10 月 23 日 上午 10:17 
having an issue where animals are ignoring the filters and eating things that are forbidden on their food policy, no errors and no other mod that touches policies (except pawn rules but it has animal policies disabled), have all dlcs and animals are randomely ignoring night grass growing in their pen, somethimes thei go for the grass other times they go for wathever crop or crop resource they have access..
wynnyx 10 月 21 日 上午 9:59 
I LOVE this mod so much. Thank you!!!!
Protok 10 月 5 日 上午 10:25 
Ok, with filters too
Protok 10 月 5 日 上午 10:23 
For me personally disabling Area Defaults option is all I need.
I mean AC is no in need of patch current thing.
It is not even an issue now. Imho
avil  [作者] 10 月 5 日 上午 10:03 
Hm, filter uses whatever your regular food filter allows. I'm afraid I could break compatibility with some other mods that modify food filters for a minor convenience option.
Protok 10 月 3 日 下午 11:23 
His new version mod has an option to disable Area Defaults for AC parent area inheritance work as it should.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522445452
Protok 10 月 3 日 下午 2:49 
Also, could you add a fresh/rotten/bonned subfilters for bodies subcategory for food policy?
I want to control my wargs so they feed on rotten bodies, and not fresh.
Protok 10 月 3 日 下午 2:46 
Found it! It is 1trickPwnyta's Defaults, which prevents Parent Area Inheritance of newborns.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3285178686

It will be good to fix this issue. AC is nice mod.
Protok 10 月 3 日 下午 1:33 
Only vanilla animals, any newborn of not penned.
Alright, then again a long modlist checking.
avil  [作者] 10 月 3 日 上午 11:30 
Hello. Newborn any animal? Or some particular animal? Some mod added "fantasy" animals and if I remember correctly any egg animals can't inherit it, due to lack of proper parent links.
Regarding your list, nothing instantly recognizble to me.
Protok 10 月 3 日 上午 2:27 
Thanks for a mod!
Do you know which mod blocking inheritance parent area to a newborn?

in mod list:
RIMMSqol
Better Pawn Control
Animal Tab 1.6 Continued
Customize Animals
Animals Logic
Animals are fun! (Continued)
[AFLD]AnimalsPreferGrazing (Continued)
Animal Controls
Encounter Baby Animals
RimKeeper - Wild Animal Procreation
avil  [作者] 9 月 28 日 下午 1:52 
- you use some food mods that mess with nutrien values;
- your settings for training food are incorrect;
LootMessi 9 月 28 日 下午 1:28 
Hi,
When I use this mod, the animals can no longer be trained.
I always get the message that there is no food to train.
There is plenty of animal food available.
If I remove the mod, it works without any problems.
What could be causing this?
Karma 9 月 2 日 上午 9:36 
Experienced the same issue as @Nashoba with Pick Up And Haul enabled - handlers would go pick up an item to use for training and stack up as much of it as they could fit into their inventory. No errors in log during that.
avil  [作者] 8 月 25 日 上午 8:21 
You're having a compatability issue.
Nashoba 8 月 25 日 上午 8:20 
It seems like pawns will carry large amounts of food if allowed by this mod. Allowing handler pawns to feed animals "simple meals" will cause pawns to carry as much as they can, literally everywhere.
hongbin.wen 8 月 18 日 上午 8:00 
谢谢大佬分享
crashfly 8 月 17 日 上午 11:13 
@dizzy - see now, i would be keeping the animals *out* of the fridge permanently to prevent that problem. it is a fridge, not an animal cooling spot for food. just think of the hygiene.
Dizzy 8 月 17 日 上午 10:19 
I was literally thinking last night how it would be nice for my animals to not attack my fridge when there's perfectly good corpses available. Bless.
avil  [作者] 8 月 17 日 上午 4:49 
Welp, I love it when requests fulfill themselves all on their own.
YodaDoge 8 月 16 日 上午 8:41 
That would be lovely! :steamhappy:
avil  [作者] 8 月 16 日 上午 6:17 
Maybe only as a specific option. Because that's actually not a good idea generally, because random corpases appear on the map all the time, but food is genrally stored in the same place.
YodaDoge 8 月 16 日 上午 4:26 
Can you make animals prefer corpses (if allowed) over other food?
I'd like them to eat human corpses before anything else.
But by default they prefer everything else before corpses.
All available options to deal with this would require micromanaging the zoning or food policy.
avil  [作者] 8 月 10 日 上午 5:07 
Yeah, figures.
祂独 8 月 9 日 下午 7:04 
Dear Author,

There is a compatibility issue with the mod "1trickPwnyta's Defaults." It causes the default animal diet function in the bottom-right corner of your mod to disappear—the button is no longer there.
wynnyx 7 月 21 日 下午 12:30 
When you update to 1.6, can there be an option to save the food policy from game to game? So I could load exactly what I want without having to play around with it every time? I would like to be able to save an animal policy. Thank you!
Mad Alkemyst 7 月 20 日 上午 4:14 
@avil, !Jinx~ Thank you so much! Loads of kibble and no tames turned into working flawlessly. :cactuar:
Jinx 7 月 19 日 下午 4:28 
Turns out it was mod order, moving this above Animals logic fixed it. Ty
avil  [作者] 7 月 19 日 下午 4:12 
You must have some other mod doing something with restirctions. One restriction allows him to use food when he picks it up, but another forbids him from using it to train, so he goes to pick up some more, getting stuck in a cycle. May be mod order.
Jinx 7 月 19 日 下午 4:10 
i'm not sure what's causing it (no errors in logs) but whenever I have an animal set up for training the trainer will shove as much food as possible into thier pockets causing them to walk around with 600+ kibble. Removing this stops them from doing it.

Using pick up and haul/animals logic/allow tool
(^0v0^)OriginalOwl 7 月 17 日 上午 11:15 
Okay cool, glad you knew what I meant from my butchered sentence 😅
avil  [作者] 7 月 17 日 上午 10:59 
Yeah. Planning to work on*
(^0v0^)OriginalOwl 7 月 17 日 上午 10:58 
As evoc, I dont have the button on bottom left either - is this the issue you've said below you're working on? (and thanks for your work on the mod)
Pencilias 7 月 16 日 下午 7:54 
fantastic mod 5/5, don't know how many have said this bc obvi user error, only issue is i've just "defaulted" to making a food line for pawns that's not on the default bc i ruined my colony not realizing every new tame and birth was using default and eating my meals despite having 300 kibble lol
avil  [作者] 7 月 16 日 上午 5:37 
I'm planning to handle that issue differenly, sono vanilla windows involved anymore (because this problem keeps coming back because of other mods). But it might take a moment.
evoc 7 月 16 日 上午 5:27 
yes, 1.6. Subscribed after your last update.
avil  [作者] 7 月 16 日 上午 5:25 
I doubt that you use an older version of the mod. Or do you? Are you on 1.6?
avil  [作者] 7 月 16 日 上午 5:24 
Nope.
evoc 7 月 16 日 上午 3:43 
Thanks, that button isn't there for me.
Any idea which mod could override this?
Didn't find anything obvious in my modlist.
avil  [作者] 7 月 16 日 上午 2:24 
You might not be stupid depending on if you use certain mods that may just straight up cover the button or recreate the FOOD POLICIES window. It's a window where you create new food policies. Button is in bottom right part of the window.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527087381
Also egg animals is a complicated business. I don't quite member if they even have a proper parinting system (fertile eggs stack afterall). But even if they do they 100% CAN lose track of their parents if parents die before hatching. Because dead parents aren't saved in the file, and when you reload they don't exist, and chicks get born parentless.
evoc 7 月 15 日 下午 3:28 
This maybe a stupid question, but how to get to the option to apply defaults? I cannot find that screen anywhere.
Inheritance of food policy also doesn't work for my chickens. Possibly the parents died before the egg hatched?
Gafronkis the Boot Maker 7 月 14 日 下午 9:10 
This mod and Realistic Meat Scaling has a soft incompatibility. That mod changes the nutrition amount for meat to .15, which means that you need to adjust the nutrition slider in this mod to tame animals, however doing this leads to the tamer shoving as much meat as possible into their pockets for some reason.
Drakomir 7 月 14 日 下午 12:49 
@Liav Vinil - I know that RimPy is on the older side. Started using RimSort as well since today.
But as @Kyle McTexas mentioned it's showing the same issue.
Thanks for the tip anyway ;)