Sid Meier's Civilization V

Sid Meier's Civilization V

__Sapiens__
34 comentarios
DeathNote666 25 SEP a las 8:42 
Ty Dschiss !!! <3
Dschissl 22 SEP a las 8:31 
As I said in the comment section from the CoreMod. I uploaded the latest stable version and made a post in the CivFanatics-Forum where u can find a link to my personal Google Drive, if u want to download it.

It is at Civfanatics.com within the Civ5 downloads. Just search for "Dschissl" and you'll instantly find it or just follow the link below.

https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
DeathNote666 16 SEP a las 12:08 
hi ! thx for the mod , but now old version was better , for exemple with spain , actualy i can't build cortijo and other like before , can't use small icone on map like before and many other thing . wait for a big update , good luck and thx again
Grzyb 10 SEP a las 17:37 
What happened? It was absolutely perfect best mod in the game, but now it's broken beyond playability. Plz fix the UI
Buemler 10 AGO a las 3:30 
Unfortunately, I can confirm problems with city states.
Buemler 10 AGO a las 1:09 
At least in my case, it no longer works with EUI, be it the latest or the legacy version for VP. But it still works without it. To display all UC, I had to go to the civfanatics site to download Unique Bonus Enhancements, as the link here did not get me to a zip file. All worth it.
Tobey 9 AGO a las 17:55 
Having the same issue as @CanadianGamer, game crashes upon initial city founding
CanadianGamer 6 AGO a las 19:14 
[h1] City Build Crash [/h1]

I can't even create the initial city. Tried removing an re-adding, but to not effect.
Gaia alone (with many other mods seems to work just fine
Dschissl 19 JUL a las 4:51 
@AJ.G.: You can change the mod load order for all mods you've installed. Just right click on Civ5 in your steam library --> properties --> workshop and then sort it by load order (i think its default). And then you can change the load order of each mod by drag and drop ;-)
AJ.G. 18 JUL a las 2:31 
@Mr.Dioneo: How can you change the mod load order in civ? I keep running in this issue with sapiens + YnAMP (which should be compatible) crashing. Ill start with instaling YnAMP, then core, the sapiens and it works untl I try to load / get back to menu. Then it crahses and wont ever work again until I delete all mods / clear cache.
Mr.Dioneo 15 JUL a las 11:49 
Most bugs were fixed for me when I read the installation instructions and fixed the mod load order. The massive city state influence drop per turn is still there. I have also run into .dds loading error messages during the game. Units that trigger them that I have seen so far - Portuguese two handed swordsmen, Spanish Armadas and that world wonder ship that lets you sell treasures to city states. I'll add more as I find them.
Xalderin 14 JUL a las 11:36 
Is there any way we could get a List of known compatible Civilization Mods with Sapiens? I've noticed that I crash anytime I want to add a new Civ, and only with Sapiens enabled does this happen.
watrousjay 9 JUL a las 18:35 
So i have a new issue where wonders dont show, values front tiles dont add up they remain the same as the moment u founded the city, and lastly theres no way to use a specialist.
MDMchan 2 JUL a las 17:09 
Alexsan, yeah, I have had to do that every once in awhile as well If things start seeming a little "fishy" or buggy, I'll save the game and re-load it. All of the problems usually go away.
Alexsan 2 JUL a las 11:53 
** I saved and loaded the game and it's working again. (I'm using the Core Mod UI version)
Alexsan 2 JUL a las 11:48 
*actually, there is no action icon at all. I can't even select do nothing/sleep for the worker
Alexsan 2 JUL a las 11:44 
I have the problem, that workers, from begin of the game or also out of a sudden during the game, can't build anything. There is no icon showing (pasture, mine, plantation etc.
MDMchan 2 JUL a las 3:17 
czarna_skrzynka - I actually just did that, I was thinking it may have been a download issue as well. Interesting thing is, I did get it to work after clearing cache and deleting mod files, re-installing them in order, etc. All my previous testing was done with Poland and every time I could not get the pastures to work. Tonight, after re-installing everything, I started a game with Mongolia and the problem is gone! I started another game with Poland and the problem came back, and I also noticed the workers had something like 12 grayed out build actions where Mongolia did not. I started another game with Rome and the problem is gone, and the build actions are two options after researching husbandry - pastures or roads. I hope this makes sense, I'm super tired, been troubleshooting this for quite a bit. Poland is my favorite Civ to play due to the free social policies, I hope they aren't bugged.
czarna_skrzynka 2 JUL a las 2:47 
I had a problem with pastures before. I uninstalled the game and deleted all filles that were left (both in my documents and steam directories). Then, I installed game again, started new game with core mod, then added other and started a new game. Pastures work fine now.
MDMchan 1 JUL a las 18:10 
Interesting note - no matter how many times I validate the Civ 5 game files, it always says 3 files failed to validate and will be re-acquired.
MDMchan 1 JUL a las 17:55 
I also tried something different - set up a game with the core mod only, saved it, and then tried loading that save game with the sapiens mod added. It came up with an error an I suspected it would and crashed to desktop.
MDMchan 1 JUL a las 17:52 
I've cleared cache, loaded mods in the specific order as mentioned in the instructions....I just tried it again and researched husbandry, no pasture option available.
czarna_skrzynka 30 JUN a las 17:26 
After building Shandan Horse Farm, new horse resources does not appear. And there is still problem with city states, mentioned earlier. Besides that, everything seems to work just fine.
Ishtar-Sama 30 JUN a las 3:16 
@MDMchan im guessing you didnt clear cache?

That or you loaded Core Mod and Sapiens instantly.

As a precaution with big mods like core mod, load it only by itself once for the first Cache. THEN load the others
MDMchan 30 JUN a las 0:44 
@Ishtar-Sama - Well shoot, I don't know what to do then. I've started several games and research Husbandry right away and my workers can't build pastures on cows, sheep, horses....
The other bug I'm getting is one of my second largest cites isn't going past the 3 space worker placement after I researched the wheel. Then I found out the hard way that city states will not remain allies for more than one turn after I spent well over 1000 gold as a gift.....ah well, I'll mess with it a little more, I dunno.
Ishtar-Sama 28 JUN a las 17:18 
@MDMchan it works for me? I have a Huge 12 player 24 city with full sapiens modlist.

The UI keeps bugging out but overall, the workers works perfectly fine. No crashes as well for some reason.

The only thing that doesn't work is city states
MDMchan 28 JUN a las 16:59 
I started several games with different civs and different maps and am able to verify that the Sapiens mod is the mod causing the workers to not be able to build pastures. I did the cache clearing steps and loaded in the core mod first and then Sapiens each time.
MDMchan 27 JUN a las 23:55 
I'm all the way into the Medieval Era and still can't build pastures, my workers don't have the option. Is there a trick that I'm not aware of to build pastures?
kca2003 27 JUN a las 14:28 
thanks for the tip on the city states. that worked.
jiradamugonshi 27 JUN a las 9:16 
For those who are unable to make City States allies for more than 1 turn, you can override GD_CITYSTATE_INFLUENCE_DECAY_EXPONENT from 1.6 to 0.001. This field is located within ...\Sid Meier's Civilization 5\MODS\__Gaia's Core Mod__ (v 600)\GAMEPLAY\GameInfos\CityStates.sql .
Save changes/ Disable the mod/ Remove cache ant d then start your saved game again

You will notice that the city state influence decay is too small (1.5 or 1.87)
SHELBEY35 27 JUN a las 8:30 
@Gaia, to clarify, you mean it will work with this sapiens mod as long as the core mod version is used
kca2003 26 JUN a las 17:27 
unable to make City States allies (or friends) for more than 1 turn. what ever is either gifted or done with and envoy, the decrement amount per turn changes to match it. so the next turn you are no longer their ally. I am posting this on the core Gaia mod as well. This occurred after updating to ver 6.
Gaia  [autor] 26 JUN a las 12:21 
EUI isn’t officially supported, but you can try this version: Gaia's Core Mod (No UI) .
I recommend using EUI v1.29i — it generally works better than the legacy version. Some tweaks may be needed.
SHELBEY35 26 JUN a las 7:12 
EUI support?