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Great mod, can't wait to see the final version.
Uneven quality wise, Difficulty is a bit all over the place, Pacing is not as good as vanilla Black Mesa, Entirety of Focal point is just "Why?", Forgoes half life heritage for DOOM on gameplay a lot of the times,way too much focus on DOOM gameplay in Focal Point
It may cause visual skybox bugs with blend textures but there's a possibility it might help with crashes. Let us know!
Roof rack clips through light bar on this Jeep in Duty Calls before you enter the canal.
♥♥♥♥♥♥♥ fantastic work, I'll be sure to return once the mod is finished
My only real problems are that some enemies are too tanky (That red bullsquid in Xen for example, Which eats 10 shotgun shells), And that the jump pads in Xen are very unreliable in some cases.
Funny thing too, This is the only way that I can play Black Mesa, As the game itself crashes on startup. I've literally gotten into a week long conversation and fixing attempt with someone, To no avail <:)
i tried it but it doesn't show anything
I don't always agree with some of the changes ( trainyard level tbh feels overkill, with too much open spaces and fights; there's a bit too much banter and chatting between friendly NPCs in the later stage of the game; most of all, everything is too brightful and colourful, like Black Mesa, and this vibrant world, especillay in Xen, to me does not fit well with the Half Life universe, which always had grim, acid and shallow colours ) but overall everything is consistent and fun to play.
A few performance issues and crashes (2k monitor, RTX4070, Intel i5 12600k, 16GB DDR5 ram, Asus Pro Z690-A WiFi) but I'm sure they will get fixed in next updates.
Solid work, keep it up!
I have to say, this is an absolutely stunning mod
Unfortunately that's just not the case. While it is true that Source Engine is old and well optimized, it is well optimized for older systems. Black Mesa still relies on DirectX 9 which is now 21 years old. Back then developers had no fathomable idea that a game like Black Mesa would still be running on it. Black Mesas deferred rendering engine runs on top of the games existing engine, which essentially means the world has to be rendered twice. And because of this, DirectX 9 gets heavily bottlenecked by the number of mesh drawcalls have have to be sent from CPU to GPU as it lacks optimizations made in newer DirectX versions. And this is just one example too.
Even new CPUs will struggle to pass that much data across, and unfortunately there's very little to be done about it except to downgrade the visuals.