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Reactive Shimmerworms turns you invisible on hit and was causing problems before 1.6 for me at least (would make the pawn uninteractable or cause a freeze), good to hear its otherwise working okay.
Its been a while since then. And now i could say with slightly more confidence that nothing is outright broken. The organs and the limb system seems to work fine. Not sure about the reactive shimmerworms everyone is talking about specifically. I haven't tried that yet.
I'd recommend making a test mod list with EvolvedOrgansRedux, and just use dev mode to spawn in resources and test the various mechanics and body-parts. See what works, what doesn't, THEN use it in the actual mod list. No need to risk a savegame with progress just to experiment, after all.
But at the very least. I could say for myself that there is no obvious bugs in 1.6. And that's enough for me. This mod is too good to not have.
I tried this mod in my very first mod list in 1.0 (Mutant Drug Lords - Bliss Incorporated).
Did not get very far, but it was a good learning experience.
Looking forward to the update, I'd love to use it in the future.
I can't promise that it's ready at release but I will try.
That said, the root cause of the bug appears to be sharing a workbench with EPOE Forked. If you select this mod's own workbench in the settings, the bug should disappear.
That's what happened for me, anyway - and I saw the same thing mentioned earlier in the comment section. Weird stuff.