Arma 3
WW2 Phones
285 kommentarer
Bingo 4. sep. kl. 13:23 
@[ANVIL] KpoT
Thanks for the response, would love to see it, all the best!
[ANVIL] KpoT  [ophavsmand] 4. sep. kl. 13:10 
@UEemperor, Arma does not have good implementation of "live" volume control. Therefore unfortunately I do not have a vision how to realize it in a good way. I did not know that there is some problem with zeus. Normally I do not use zeus. I will check it.
[ANVIL] KpoT  [ophavsmand] 4. sep. kl. 13:01 
@Bingo, I started to make mobile phones mod a while ago, but I gave it up due to lack of time. I might get back to it this winter when I have more free time.
Bingo 4. sep. kl. 12:42 
Hi, I was wondering if there were any plans to add a sort of mobile phone function, like an ace equipment tool that allows you to access an interface that allows for calling/call receiving. It would be so sick to see some old flip phones and bricks. Love the mod, keep up the amazing work. Thanks
UEemperor 24. juli kl. 13:43 
@[ANVIL] KpoT

Dude, reforger doesnt even compare to arma 3. Arma 4 when it comes out, ofc, but reforger? meeeeeeh.


But ofc i understand if you dont want to, thats up to you!!! But again, thank you so much for all of this, it is an incredible mod that has given us so many new awesome mission opportunities.

Also, something irrelevant to this mod:
Would you consider your other mod, retrothings, be updated to be used in zeus and have volume control? (Just a thought)
[ANVIL] KpoT  [ophavsmand] 24. juli kl. 13:40 
@Shiloh, no problem, you can use what you need.
[ANVIL] KpoT  [ophavsmand] 24. juli kl. 13:38 
@UEemperor, I will revise the mod for the points you raised. About new stuff, hm.. there is already Reforger at a good level, if one should spend time for A3 modding is questionable.
Shiloh 24. juli kl. 8:09 
@[ANVIL] KpoT first, thank you so much for making this. Second, I'm developing a new mod pack for my unit and was looking to include this, but also don't need all of the functionality it provides.

If I'm able to cut out everything except for the portion that lets people use long range radios carried by someone else is it ok to upload that mod with full attributions to you?
UEemperor 22. juli kl. 13:08 
Dude, krot. First of all, this mod needs the absolute attention. This is SUCH a kickass mod.

Now, there are a few things that i want to ask, and also some requests.

1. Can we make it so that the morse code thingie SAVES messages (on the text?)
2. Can the morse thing be tuned in to specific frequencies or something?
3. The phones do not work when placed in zeus. Could we have a fix for that?
4. Could there be a better documentation of what everything does?
and lastly
5. Will you be adding new stuff? Im kinda addicted to this mod. If only it was more zeus friendly for on-the-go mission.

Dude, again, THANK YOU for this mod. This is incredible.
RedNeckOffRoad 27. juni kl. 9:57 
im a company RTO with the 502nd PIR could u plz make this work with ACER
Osphex 11. maj kl. 23:17 
@[ANVIL] KpoT Thank you for the clarification!:healthyhearthling::happyhearthling:
[ANVIL] KpoT  [ophavsmand] 11. maj kl. 14:17 
@Osphex, no sync. All units with LR radio at mission start get action menu. If a player takes the LR backpack during mission, the action menu to use LR radio is created for other players.
Osphex 11. maj kl. 13:42 
with the modules placed, do I have to sync the module with the units that are supposed to Operate LR Communications or is it simply to add Radios from the Backbacks slots?

I dont really get that part, so a detailed explanation would be really appreciated:smileduck:
KetchupZombie 29. apr. kl. 10:50 
@[ANVIL] KpoT I've got a possible fix, just needs testing from my group, I can send it to you, just sent a friend request
[ANVIL] KpoT  [ophavsmand] 29. apr. kl. 10:21 
@KetchupZombie, sure, you can provide the fix, it will save me the time. You can use the mod in your pack, no problem.
KetchupZombie 28. apr. kl. 21:38 
Hey made a fix for server side so JIP works. Basically in multiplayer, when a new instance of the LR it will have the actions, lmk if you want the fix. Also may I have permission to pack this in another mod for a private community?
ADRIANO 9. apr. kl. 18:44 
[ANVIL] :(
[ANVIL] KpoT  [ophavsmand] 7. apr. kl. 13:08 
No plans so far.
ADRIANO 7. apr. kl. 7:56 
Hello.. Would it be possible to have a version that works with the acre?
Remy (Nordotor) 15. nov. 2024 kl. 2:12 
There some chance of ACRE radio version?
CmdrLittlez 7. nov. 2024 kl. 14:18 
okay, thanks!
[ANVIL] KpoT  [ophavsmand] 7. nov. 2024 kl. 14:04 
in the search field type "class phone", and you get a list of all available phone objects
CmdrLittlez 7. nov. 2024 kl. 13:11 
wheres the option to place the phones?
JEZwithNODS 29. okt. 2024 kl. 18:24 
Ok cool I’ll copy all of that text and put it into console after next restart and let you know how it goes! Thanks for your help
[ANVIL] KpoT  [ophavsmand] 29. okt. 2024 kl. 11:07 
@JEZwithNODS, yes, just after mission start paste and execute it in console. That will add interaction menu to all units having LR (backpacks) radios.
JEZwithNODS 29. okt. 2024 kl. 1:13 
Ok so I just chuck all of that in the console? Or in the mission pbo? Sorry for all the questions it’s just too good of a mod not to use and would love to get it working for our Vietnam rp unit
[ANVIL] KpoT  [ophavsmand] 28. okt. 2024 kl. 10:34 
@JEZwithNODS, I will consider to add that functionality for missions from workshop.
At the moment one has to do some workaround, in console execute locally the script:
_hp = "Land_HelipadEmpty_F" createVehiclelocal [0,0,0];
_hp setVariable ["OnlySelected",false];
_hp setVariable ["Interaction_Menu_Type", 2];
KIF_Radio_Logic=_hp;
[] call KIF_fnc_RadioInit;
JEZwithNODS 27. okt. 2024 kl. 14:41 
Or can you not put it in already made missions from the workshop?
JEZwithNODS 27. okt. 2024 kl. 14:35 
@kpot how do I put the module in the map at mission start? Or is it preset missions
[ANVIL] KpoT  [ophavsmand] 23. okt. 2024 kl. 13:03 
@JEZwithNODS, the module has to be present on the map at mission start. Zeus is not supported at the moment.
[ANVIL] KpoT  [ophavsmand] 23. okt. 2024 kl. 13:01 
@Jerry, no plans so far.
JEZwithNODS 22. okt. 2024 kl. 0:49 
How do I place the module through Zeus for the radio operator backpack to work as intended? Need more instructions on this
Jerry 21. okt. 2024 kl. 6:44 
Are there any chances you will make this also ACRE compatible?
Yurichenco 3. sep. 2024 kl. 17:59 
It may be outside the scope of your mod, but how about adding a sort of "table with radio" where we could sit as if we were in a vehicle and had access to a long-distance radio (modeled on the table). A stereo resource similar to your landline phones, only that they work like a regular radio, useful for fixed positions or headquarters.
[ANVIL] KpoT  [ophavsmand] 3. sep. 2024 kl. 12:45 
@Yurichenco, it is possible to realize it via script in a mission, where player with a roll unrolls the rope until next phone and connects two field phones, to be able to communicate. It was realized and tested. However test shows that the long rope consumes a lot of server resources, especially when it is long. In MP mission it leads to considerable drop of fps. That is why it was not included in to the mod.
Yurichenco 3. sep. 2024 kl. 11:50 
Hi, as a suggestion, don't you think that mobile phones should be connected to each other with cables to work? I find it a bit pointless to simply leave the roll of wires next to the phone.
[ANVIL] KpoT  [ophavsmand] 1. sep. 2024 kl. 1:39 
@Komodo, I don't have SOG, so can not help.
Komodo 31. aug. 2024 kl. 18:32 
Does it work with SOG, also how to make it work with it?
[ANVIL] KpoT  [ophavsmand] 27. aug. 2024 kl. 12:44 
@Nigel, If you use Zeus Enhanced mod you can execute script in the attributes of the placed object: _this call KIF_fnc_Register_Phone;
It has to be executed on server side (T where the object is local).
Nigel 26. aug. 2024 kl. 17:45 
Hi, any chance of a mention of the functions that can be done from phones places in zeus to get them to work? Either field or regular phones? Thanks.
JohnPixels 14. aug. 2024 kl. 9:47 
Mod only allows toy to pick up phone 3 times then stops working
Newton 2. mar. 2024 kl. 18:57 
Please acre support you would make so many people happy
SgtLobster06 1. mar. 2024 kl. 16:09 
Can you make this work for ACRE?
Berntsen 25. okt. 2023 kl. 13:35 
Hello, is it possible to request having the functionality of using RTO's backpack radios in a separate standalone mod for when I'm using it in a non WW2 setting? Great work!
Kardagan 19. okt. 2023 kl. 14:35 
:steamthumbsup:
Ioun999 19. okt. 2023 kl. 8:04 
@KpoT, yeah seems to be an issue with some other mod. Works when only those are running, will try to see what works. Thanks for the help!
[ANVIL] KpoT  [ophavsmand] 18. okt. 2023 kl. 12:59 
@Ioun999, strange issue, can you check if the problem remains if only the mods CBA, ace, TFAR, and ww2 phones are used? May be the reason is some incompatibility with some other mod.
[ANVIL] KpoT  [ophavsmand] 18. okt. 2023 kl. 12:53 
@Buvkin, the mod requires TFAR mod. The corresponding plugin is used via TFAR functions.
Ioun999 18. okt. 2023 kl. 0:32 
@KpoT, mainly TFAR radios, tfar_anprc155 and similar backpack radios
Buvkin 17. okt. 2023 kl. 16:16 
does it work with the plugin task force arrowhead radio?