RimWorld

RimWorld

Forgotten Realms - Lizardfolk
143 kommentarer
SalmonToastie  [ophavsmand] 6. jan. 2024 kl. 18:16 
Sure. There is a biotech version coming eventually.
Milterator 6. jan. 2024 kl. 14:49 
Would you give your permission for someone like Mlie to update this mod? I don't want to lose my 1.3 save
Lava 5. jan. 2024 kl. 20:15 
I look forward towards the update. When can we expect it to release?
SalmonToastie  [ophavsmand] 2. jan. 2024 kl. 15:02 
They aren't that unique apart from head shape and natural armour.
SalmonToastie  [ophavsmand] 2. jan. 2024 kl. 15:02 
Na i have a biotech gene version, HAR is kinda dead to me atm because of biotech.
Milterator 2. jan. 2024 kl. 9:31 
Hello, may I ask, this won't get updated right? As in bringing the characters to a 1.4 converted save.
Terry the mushroom 21. nov. 2023 kl. 2:10 
Mushroom sees all, and he will slay over all
SalmonToastie  [ophavsmand] 21. nov. 2023 kl. 2:09 
ahahaha how did yoy get the notification
Terry the mushroom 21. nov. 2023 kl. 2:08 
SECONDARY slay
SalmonToastie  [ophavsmand] 21. nov. 2023 kl. 1:33 
All right everyone, i'm in the process of getting all my FR HAR races are basic genes. Won't have xenotypes maybe a basic preset one with like 2 things and the headtype.
Terry the mushroom 22. juli 2023 kl. 18:12 
slay
HIVEMIND 20. nov. 2022 kl. 6:48 
wake up samurai
SalmonToastie  [ophavsmand] 4. nov. 2022 kl. 1:08 
It updates when it updates
SalmonToastie  [ophavsmand] 4. nov. 2022 kl. 1:08 
Theres no deadline
Lucifearus 3. nov. 2022 kl. 0:45 
1.4 coming or not?
Bjark 13. sep. 2022 kl. 12:13 
Just a heads up, you packageID has "_copy" in it which throws a warning on RimPy mod manager, not crucial but would be nice if you could fix.
Doomchibi 4. sep. 2022 kl. 9:58 
My pawns from these races were invisible, I saw a few people mention the minotaur mod and decided to remove it as a test, and coincidentally my crocs are all visible now. Do you know why that might be happening and if there's any way I can still use the minotaur mod and not have pawns go invisible? I had a handful of other races (snow elves, deathkaps, others I can't think of) that were also invisible but I haven't seen any recently to be able to know if they are fixed now or not.
SalmonToastie  [ophavsmand] 2. sep. 2022 kl. 21:58 
@IceMaverick Im also getting it my end, i haven't changed anything so maybe i need to look at alien race framework wikia to see if inherit values have changed. It could be the case that i need to create a new factionbase thingy instead of using the base game ones.
IceMaverick 2. sep. 2022 kl. 20:11 
Yeah, I want to echo Moon and Star's report. I have several mods that are supposed to corral threats to being in the same tech era as me. So I was really surprised when my medieval colony had a bunch of normal people from the Croc faction show up on my doorstep with guns and such despite industrial factions being blocked from spawning in my tech level.
CelestialAllure 2. aug. 2022 kl. 22:49 
Croc faction raids of large enough size (typicall around 1k) ignore the faction pawn list and spawn default humans with guns, power armor, etc.
Stormer 30. maj 2022 kl. 3:19 
For some reason the ideology biosculpting pod wont let crocodillians use age reversal cycle unless their age is above 120
UnboundShadow 16. maj 2022 kl. 19:44 
thanks dawg <3
SalmonToastie  [ophavsmand] 16. maj 2022 kl. 1:37 
reverting the version, i know what i've done not near pc for a while.
90sramen 15. maj 2022 kl. 18:53 
Same issue as everyone else. What's really weird is that if the pawn goes to sleep in a bed, they become visible again? I have no idea if that actually helps pin down where the issues coming from, but it's weird nonetheless.
UnboundShadow 15. maj 2022 kl. 14:51 
my crocs are now invisible .-.
Angery 15. maj 2022 kl. 3:51 
Okay if you have a problem, here's a temporary fix before it gets fixed.
Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2417383578\1.3\Defs\ThingDefs_Races
Then edit Race_Squamata and Race_Crocodillian files by deleting:
<body>Things/Pawn/Xenohumanlike/Dragomorph/Bodies/</body>
Arkaedy_ 14. maj 2022 kl. 19:31 
Reinstalling Minotaurs still gives the "wrong modlist" popup, but it doesn't seem to break anything. Assets are fine.

Lizardfolk is purely an asset thing. To clarify. I tried editing and I can't even change their body type to check if that was the cause.
Arkaedy_ 14. maj 2022 kl. 19:12 
Yeah, the Minotaur mod isn't being recognized properly (keeps telling me to install it when I try to load modlist from save, but it's installed).

Lizardmen are all invisible (squamata/croco), but it *is* still being recognized as a mod.
Angery 14. maj 2022 kl. 12:36 
Same happens to me, completely invisible and massive amount of errors pop out.
Milterator 14. maj 2022 kl. 8:42 
I edited my pawn in character editor and changed its body size. There's no fat croc man anymore, that's why it wasn't rendering for me. Weird change, but at least he's visible again.
Benny 14. maj 2022 kl. 8:12 
Same here, one of my pawns is completely invisible
Milterator 14. maj 2022 kl. 6:52 
What changed in the new updates? My pawns from your mods are not being rendered, so I want to know before I check the log or send any errors
SalmonToastie  [ophavsmand] 13. maj 2022 kl. 19:23 
@Leon Fuck thats why they do that ahaha.
CapitalTeeth 8. maj 2022 kl. 0:05 
Ah yes, space argonians
Leon The Hero 27. feb. 2022 kl. 1:16 
both the squamata and crocodilian factions inherit from the outlander factions, so they can (and frequently do) spawn humans with industrial level tech in raids
ThePhantomIntheTypewriter 26. jan. 2022 kl. 11:24 
Ha, but still I'm mostly just curious. I dig the mod but I'm just curious.
Seriously Unserious 25. jan. 2022 kl. 21:51 
@ThePhantomIntheTypewriter - I guess because the Lizardfold aren't very good storytellers? :steammocking::steamhappy:
ThePhantomIntheTypewriter 25. jan. 2022 kl. 20:33 
Quick question, and I know it's a foolish one, but why were tails not included?
SalmonToastie  [ophavsmand] 1. jan. 2022 kl. 1:43 
i can change that in defs luckily. I'll have a look at all the different age limits
SalmonToastie  [ophavsmand] 29. dec. 2021 kl. 4:27 
cause i want to mess with the life expectancy of the new loxo elephants
SalmonToastie  [ophavsmand] 29. dec. 2021 kl. 4:27 
which mod ahaha
mcsylver 28. dec. 2021 kl. 20:40 
@SalmonToastie there's a mod that fixes it
The default RimWorld assumes the last age group is adult. So elder gets assigned as the required age instead. It works just fine with the mod to adjust it
SalmonToastie  [ophavsmand] 27. dec. 2021 kl. 4:30 
@mcsylver damn i haven't even thought about 1.3 stuff yet, i still play on 1.2 atm so when i eventually move onto 1.3 (literally this month)
Pancakesnake 15. dec. 2021 kl. 7:33 
idk asked the same thing
pinacale 13. dec. 2021 kl. 20:10 
What modifiers do these lizardfolk have?
mcsylver 10. dec. 2021 kl. 5:29 
I'm having an issue with the squamata.
My one colonist is demanding to use the vanilla age reversal pod, but the pod says she needs to be at least 120 to use it, even though their life expectancy is only 70, most people can start age reversing as young as 25.
I don't know how to twiddle with the files or I'd look into it myself
Pancakesnake 9. nov. 2021 kl. 8:18 
pardon my spelling.
Pancakesnake 9. nov. 2021 kl. 8:18 
can you add a discription of the buffs and nerfs that they bot get ? plz