Space Engineers

Space Engineers

Dynamic Repulsorlift
25 opmerkingen
Crowbot 17 aug om 18:38 
They look cool but I feel like they need to be stronger. I have 12 small down thrusters on a 12mil mass ship, half of them with upgrades and my ship can't even hover on earth-like.

You might also want to consider adding a mid range block. It's hard to find the room for a 3x3x3 block.

Thank you for your time.
Kreeg  [auteur] 8 jun 2024 om 20:15 
Directional', the glowing tube with the glow matching the Icon is the front
GloBeast 8 jun 2024 om 17:07 
Are these omni-directional or should they face a certain direction?
Yaku 28 dec 2023 om 11:36 
Any news on if/when the missing smol upgrades are going to be implemented, love using this mod btw <3
Kreeg  [auteur] 18 jun 2023 om 23:50 
glowing light port connects to the Repulsors' similar port
VONMON 18 jun 2023 om 21:51 
How do you attach the upgrades? Do they just need to be touching the repulsor?
Kreeg  [auteur] 13 jul 2022 om 14:42 
Not that I am aware of, should be fully functional.
Fenrir Gaming 13 jul 2022 om 14:29 
Any need for this mod to be updated due to the new Warfare II and Most Wanted DLC/Updates?
Kreeg  [auteur] 21 mei 2022 om 19:24 
Is the water mod involved?
As block descriptions keep getting overridden of late by that mod, so that's my assumption on that.

If the server has a different version of the mod, such as changing the subtypeIDs (Which would match that behavior), the blocks with a different ID will despawn.
This is the same with if the server has modified the availability of select block functions.

A server can do this via Script as well' without requiring an reupload, so that is suspected.
CODE7 21 mei 2022 om 15:55 
Curious. Ya so are all the module attachments set up for both small and large grid? In MP there is a comment for large grid only in the tooltip something that doesn't exist in single player. When spawning a ship built in SP intothe server if I have a thrusters with say 3 superchargers attached they vanish. So if the thruster was buried inside I need to cut away to get in there and add them back.

It's not so much the mount points but in MP for instance the Supercharger, efficiency and the big square one all will not work on small grid. They say large grid only.

Thanks for the prompt response, I would like to keep this mod if I can figure out why this is happening.
Kreeg  [auteur] 21 mei 2022 om 14:19 
I have special subtypeIDs, which should prevent any mod conflict due to how long said IDs are.
The script attaches via ID, which should also make it pretty safe.

For the behavior issue: Not aware of how that happens.
In the slightest, since mount points shouldn't change between DS & SP.

Should be perfectly safe to install near Flares' due to the ID differences.
CODE7 21 mei 2022 om 14:06 
I added this to my dedicated server and as a mod in Single Player. Firstly, for some reason these mods display and act differently between the two. All of the upgrades available can be attached to a small grid ship in singleplayer, but only the force booster can be attached in dedicated. Kinda makes working on a ship in one and importing to the other tedious.

I then tried to uninstall the mod as depending on where I am I work on ships in both MP and SP and as it stands I can't really use this mod effectively....and while it's not in the modlist it's still in the server. Does this mod conflict with other repulsor mods? Like Flare's Star Wars Repulsors?
Kreeg  [auteur] 15 mrt 2022 om 14:01 
```All Environments; Work in Space & Atmosphere without difference.```
ThaDaVos 15 mrt 2022 om 11:19 
As you only mention ION thrusters, I guess it only works in space?
Kreeg  [auteur] 5 okt 2021 om 9:11 
No
ceilyurie 5 okt 2021 om 7:50 
does oen thruster apply thrust in all directions?
Kreeg  [auteur] 22 mrt 2021 om 13:12 
No'

You place Repulsor, you place upgrade on that repulsor; That repulsor is upgraded.
It's a thruster, without flames, that has upgrades that you slot onto it, to dramatically increase the thrust output of that repulsor.

Nogrim Stoneson 22 mrt 2021 om 6:20 
okay so the wording in description is a bit strange, but to be clear am i understanding that this gives you a block you can put in the middle of your ship that boost output of all other engines on the grid?

or is each repulsor an engine that works independent of the standard thrusters?

and then once you connect the upgrades to the sides of each one or to just the mother block, they also boost the engines?


are the repulsors multi directional (since they are flameless) or are they also directional, but just heavily upgradable?
DiZ_1989 18 mrt 2021 om 1:56 
Roger, thanks.
Kreeg  [auteur] 17 mrt 2021 om 17:53 
Slots on the Repulsors, they're not proximity or grid-local, but installed onto the repulsor.
DiZ_1989 17 mrt 2021 om 17:43 
Do the upgrades have to be adjacent to the repulsors to work, or can they be put anywhere? And do the upgrades need a specific orientation relative to the thrusters?
Kreeg  [auteur] 5 mrt 2021 om 13:52 
Update launched; New Upgrade Modules;
- Heavy Force Upgrade, 5x, 10x
- Efficiency Upgrade, 2x,4x, 6x

Added Tiers to Existing;
- Force Upgrade, 2x, 4x, 6x
- Supercharger, 6x, 9x, 12x
Kreeg  [auteur] 5 mrt 2021 om 12:48 
More Upgrades coming today.
Allowing from 2x, to 6x on Basic upgrade type 1, with the introduction of 2 additional upgrade types.

Each progressive upgrade, for most types, has an inherent improvement over the latter, usually better Efficiency, reducing the intake cost of the improvement.
4x, for example, reduces energy drain by 50%, making the 4x increase in force less expensive, than having a 2nd 2x module or thruster.
kota 5 mrt 2021 om 12:29 
sick
Skallabjorn 5 mrt 2021 om 5:50 
EPIC, love em !