Cities: Skylines

Cities: Skylines

Lexus Buenos Aires
27 kommentarer
Finwickle 7. maj 2024 kl. 11:17 
This is somewhat broken (at least for me). During construction, the scaffolding extends three tiles in front, on the road. Once build it looks fine, but during construction it's like a building is about to spawn on the road itself. Traffic just ignores it and just rides through the scaffolding.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3241708321
Stringer Bell  [ophavsmand] 11. mar. 2023 kl. 12:23 
@trucdouf It's this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1417992167
Most of Geze's other assets are in that style.
trucdouf 11. mar. 2023 kl. 7:54 
Hey, could you tell me where you got the Chien Qui Fum building? I need something like that and others of similar style, if you would be so kind. Thanks!
axelanius 16. feb. 2022 kl. 4:36 
I love you
Bastet69 12. aug. 2021 kl. 5:14 
fantastic work as always! And great to see diversity outside of the usual major shopping cities like Tokyo London Paris or NYC. Sent you a friend request mate, I wanted to suggest you a little something ;)
Stringer Bell  [ophavsmand] 11. juni 2021 kl. 19:43 
@greg2013 hahaha this makes me so happy, thanks for subscribing!
gerg2013 11. juni 2021 kl. 16:33 
I found the hidden portal!
AU-GLN 31. maj 2021 kl. 6:01 
Omg! Finally someone that creates a Lexus dealership!! I've been looking for that kind of asset in a thousand years... Keep up the good work.
Mira.Bovs115 20. apr. 2021 kl. 15:39 
Omg this is amazing, One day I would love to see a Nintendo or Pokemon or toys R us or Food inspired brands , or the 4 of them,:steamthumbsup: this is beautiful definetely adding this on my town!! great job my dude!!!:steamthumbsup:
Kego 9. apr. 2021 kl. 13:01 
@Stringer Bell
It means a lot to hear that! The specular map is all 255 for where the glass is mapped. The "frames" for the glass are separate planes mapped to a lower value. Apparently putting high specular values right next to lower values creates artifacts and the texture looked horrible when I tried to use a normal map for the frames, so I decided to make a mesh for them individually so I could get the appearance I wanted.
I actually left the interior roof out because I didn't think anyone would be able to see it, but apparently I was wrong. I'll add that in and try to reduce tri-count soon. Thanks a lot!
Stringer Bell  [ophavsmand] 8. apr. 2021 kl. 22:50 
@Kego Great work! Liked and subscribed. You did a great job with the facade. Did you use different specular values for each pane? One tiny suggestion, the ceiling of the interior appears to have a flipped normal issue, so you can see through the ceiling and through the building. May be something worth fixing in an update!
Kego 7. apr. 2021 kl. 20:08 
I've released that asset! Let me know what you think.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2449984182
Stringer Bell  [ophavsmand] 31. mar. 2021 kl. 12:30 
@Kego Look forward to seeing your asset! I'm excited : )
Kego 29. mar. 2021 kl. 14:10 
@Stringer Bell
I totally understand. I figured if I wanted to ever get into modeling my own assets, I might as well start with something I really want to see in my city. I had that exact problem you've described -- multiple photographs with different lenses makes the proportions funky, and I had no luck finding building information online so I resorted to using rough estimations from Google Earth for the building size. I'm done modeling and it won't be an exact replica at all, but I'm hoping it'll be in the spirit of the building when it's done. I'm about ready to start texturing to see how it turns out.
Stringer Bell  [ophavsmand] 29. mar. 2021 kl. 11:38 
@Kego Thanks for letting me know about the LV building Ginza! I believe the one I made in my collection is the same building and they revamped it. Looks great, I do however have a long list of buildings I want to make, so hopefully I will get to that one at some point. It does look like the kind of model that is hard to make without proper plans / photographs. It's often a pain when you make a building based on photographs taken from an angle and then everything including dimensions look different depending on which picture you are looking at.
Kego 24. mar. 2021 kl. 15:49 
I love all your buildings! This one especially looks great at night.

Would you be willing to do the new Ginza Namiki Louis Vuitton store in Tokyo? I want it so bad I'm thinking about having a go at it myself, but getting the mesh right feels like it would be really hard. But looking at this store, I'm hoping you might be up for it.

Image: https://images.adsttc.com/media/images/605b/6f84/f91c/8171/5b00/00b7/medium_jpg/Louis_Vuitton_Ginza_Namiki_Facade_by_Daici_Ano_(1).jpg?1616605036
Yangxuzhu 8. mar. 2021 kl. 12:12 
Nice
btv 7. mar. 2021 kl. 22:58 
Wonderful Shop, looks amazing, and thank you for sharing :steamhappy:
BillyShabindigo 5. mar. 2021 kl. 16:20 
Your assets are GREAT, btw. I should've started with that!
BillyShabindigo 5. mar. 2021 kl. 16:19 
Please, please, PLEASE make some more urban car dealerships like these! Something like the Chicago Tesla dealership on the Gold Coast.
valhum 4. mar. 2021 kl. 14:39 
as always, looooove your assets
Stringer Bell  [ophavsmand] 4. mar. 2021 kl. 12:09 
Thank you all for the kind words!
barcasam7 4. mar. 2021 kl. 0:01 
Incredible asset again. Love all your assets. Thank you
Hashtag 3. mar. 2021 kl. 2:40 
Do you have any plans to create more car dealerships assets? This work is so cool!
snakesbrother 2. mar. 2021 kl. 10:55 
Gorgeous
jcanosolarte 2. mar. 2021 kl. 10:10 
Amazing as always. Looks fantastic!
Redstone 2. mar. 2021 kl. 6:39 
This is some impressive stuff. From the interior to the extremely unique architecture, you've pulled this off perfectly.