Crusader Kings III

Crusader Kings III

The Roman Armies
48 opmerkingen
Captainbrad 28 mei om 13:42 
yeah i understand
SkyRipper  [auteur] 27 mei om 3:19 
@Captainbrad doubt it needs update but for now i'm not playing CK3
Captainbrad 26 mei om 19:35 
yo update if you can
Matthew Rodriguéz 21 okt 2024 om 18:10 
update pls
Caloens2k1 12 feb 2024 om 10:55 
Ohh I see. I haven't actually test it. I was only looking on the comments. Will test it now.
SkyRipper  [auteur] 12 feb 2024 om 9:34 
@Caloens2k1 the innovation is for Roman culture only, did you see others having it? that can't be.
Caloens2k1 12 feb 2024 om 7:47 
Is there a way to limit the innovation to roman culture only?
HRE Billygoat 18 jun 2023 om 6:52 
oh yes yes, the roman armies made of legions of 50 centurions
Cleric 13 apr 2022 om 11:10 
No problem! Least I could do after getting such a great blueprint to work with.
SkyRipper  [auteur] 10 apr 2022 om 4:42 
Hi @Cleric, thanks for the info, i did notice they had be broken, sucks house guard doesn't work anymore, also changed to heavy infantry now, as for recruit, mercenary etc.. i have no idea why they no longer work and if you remove them from innovation you can't use them so it has to stay the way it is at least i have no idea how to fix that.
Cleric 9 apr 2022 om 10:44 
simple fix to that @bad at everything, open up the mod, and adjust the values as you like, then save with UTF-8-with-BOM and you are done. Any changes like this get overwritten with updates to the mod.
god of being bad at everything 15 feb 2022 om 0:03 
praetories are too weak, only 50 of em is too weak, their value is essentially halved
Danny Dingo 11 feb 2022 om 6:59 
Awesome! I might give it a go. If I knew how to restrict it to Roman culture (I'm playing a standard Roman culture) in particular, that'd be great. But I know the new culture system probably makes that difficult or impossible. I'll probably boot it up once I conquer Italy. :D
SkyRipper  [auteur] 10 feb 2022 om 13:40 
*Surreal you can try i'm not sure it will but you lose nothing for trying
Danny Dingo 10 feb 2022 om 13:23 
Would this work for an ongoing game? I ended up creating a Roman campaign start and wish I had this for the units.
Astheus 8 feb 2022 om 23:47 
ty for fix and yes i know i am roman culture cuz i always create my own ruler with roman culture
SkyRipper  [auteur] 8 feb 2022 om 17:43 
@Astheus fixed it, should be working now, no idea why it didn't work they must have changed something in culture groups, remember you need to be or convert to Roman to do it, and be head of your culture to select it
SkyRipper  [auteur] 8 feb 2022 om 15:06 
Astheus i will try tomorrow still have to install the game and have no time now.
Astheus 8 feb 2022 om 12:28 
with the new update the innovation Exercitum Romanum dissipiered so its not working pls update
Paluca 5 dec 2021 om 17:30 
Update
Sayori 30 aug 2021 om 5:04 
Byzantine culture = Greek wannabes. Byzantine is just a name we use TODAY to refer to the Greek Roman Empire
SkyRipper  [auteur] 19 mei 2021 om 15:53 
@arbaizacarlo if they become Roman then they can use it, otherwise they can't
arbaizacarlo 19 mei 2021 om 11:08 
what about the byzantine culture group? they call themselves romans, they have a decision to become roman
Emperor Thaloth 14 apr 2021 om 14:43 
Pra*torian G*ard, eugh
Constantin Valdor 5 mrt 2021 om 8:11 
@SkyRipper, there was a mod called "The Roman Empire Restoration Project" that did gave debuff to the levy size, levy replenishment and to vassal levy contribution for the counterpart to give roman culture Men-at-arms regiments and did actually worked out pretty well ! But the mod isn't updated whatsoever now. I also know dat romans were indeed known for their adaptability.
NotFox 3 mrt 2021 om 10:18 
Yeah, the levies are pretty much impossible to remove, the Princes of Darkness folks can't even get around levies without breaking the game and they are a whole team.
captain403 25 feb 2021 om 12:03 
Levies should be left in. No other culture used levies when the Romans were doing there thing, but they still were in use during the medieval era. Society changes, and levies are one of those changes. The Romans were adaptable, so levies would still be in use by them.
SkyRipper  [auteur] 24 feb 2021 om 14:24 
@Alarak i think they used levies during the Republic era, but i can't do anything about them, they are hardcoded to exist in the game, each province gives levies etc.. can't remove them, i could maybe make a -100% levi kinda debuff but that would probably break many things in the game if it's even possible.
Constantin Valdor 24 feb 2021 om 14:20 
@SkyRipper I do understand your point and i learnt from this mistake !
By the way i would suggest that you make something about the levies. Cuz it wasn't in the roman culture to rely on levy system like it was during medieval times. And relied on a standing army of professional & payed soldiers. I do also think that at some point they used levies. But not as drasticly as the medieval societies did during the middle-ages
SkyRipper  [auteur] 21 feb 2021 om 14:10 
@{FTC}Trev95 you know i was thinking about it, but i have 0 clue if Byzantine had their own units the same way Rome did, i was also thinking of making a more bronze age Egypt units but that might be going to much into the past
{FTC}Trev95 21 feb 2021 om 3:50 
Thank you for this mod sir, I love the idea of having my own legions running about. Do you have any plans on making the new units available to the Byzantines?
SkyRipper  [auteur] 20 feb 2021 om 7:45 
@Gornuz already fixed, should't happen now.
SkyRipper  [auteur] 20 feb 2021 om 7:40 
@Gornuz have you seen that? how often? no it should not be possible, i will check and update if i find a problem like that but mercenaries should, if an AI or player has unlocked the innovation, use the army types yes, but not centurions.
Gornuz 20 feb 2021 om 2:50 
is it normal that mercenaries can have up tp 180 centurions?
SkyRipper  [auteur] 16 feb 2021 om 6:46 
@Alarak actually based on Wikipedia "A legion was roughly of brigade size, composed of 4,200 infantry and 300 cavalry in the republican period, expanded to 5,200 infantry and 120 auxilia in the imperial period." so they were definitely more than 100 or 150.
Constantin Valdor 16 feb 2021 om 5:48 
It would be interesting dat all the roman units included in the exercitum romanum have their historical number of men in each regiment. Cuz to have like 100 legionaries for example while historicly the legionary never truly had 100 per regiment if not mistaken.
nicklaslf 14 feb 2021 om 7:15 
BTW - awesome mod! Works with a new game, and I love having roman soldiers in my empire!
GWKYS22 8 feb 2021 om 7:53 
for immersion the praetorians should just kill ur character
SkyRipper  [auteur] 7 feb 2021 om 14:12 
@nicklaslf ok so that was the issue, i was finding it to strange since i didn't write "mottes" requirement anywhere XD, well now we know it's not very savegame compatible.
nicklaslf 7 feb 2021 om 9:51 
Well, apparently, it's not savegame compatible. Works when I start a new game.
nicklaslf 7 feb 2021 om 9:46 
Same as @truelove101992 - It requires my culture to have Mottes, of which there are two, instead of a separate innovation for roman army. And I already have Mottes.
SkyRipper  [auteur] 7 feb 2021 om 7:18 
@truelove101992 what decision? nothing in the mod requires Mottes innovation.
truelove101992 7 feb 2021 om 7:11 
Even though I have Mottes, it says I don't have it and thus can't take the decision.
sawyer26 7 feb 2021 om 5:46 
mod için teşekkürler...
Philemon 7 feb 2021 om 2:50 
Seems good my man
Blood Lightning 6 feb 2021 om 16:11 
awesome
SkyRipper  [auteur] 6 feb 2021 om 16:01 
yes the AI will use this too after unlocking the innovation.
Blood Lightning 6 feb 2021 om 15:54 
does the AI use this?