Rusted Warfare - RTS

Rusted Warfare - RTS

Nuclear Submarine
30 kommentarer
Endzio  [skapare] 18 maj, 2024 @ 11:59 
Tiny update:
Decreased visibility of radiation effect
RAGE 2 nov, 2021 @ 15:27 
understandable I look forward to the holy crusader flagship of navy ships lol
Endzio  [skapare] 2 nov, 2021 @ 9:28 
I am also waiting for new update with more new code to play around.
Endzio  [skapare] 2 nov, 2021 @ 9:26 
Unfortunetly, that sub might take me long time to make ( as well as other projects I am thinking on ), because I don't have much free time ( school and doing homework ). I don't say I will not do it, but for now I really don't have time. :steamsad:
RAGE 23 okt, 2021 @ 11:37 
cool the fact your doing it makes me very happy
Endzio  [skapare] 23 okt, 2021 @ 5:56 
Ok, It might take me a bit longer to make this sub, because I don't have much free time, for like 3 weeks. I will work on it, but it will take long time. I also have some other units I want to do, but I will try to finish it.
RAGE 13 okt, 2021 @ 13:22 
I appreciate it
JosephhaywardJr 13 okt, 2021 @ 0:13 
That sounds like fun, I can't wait to see this. :btd6thumbsup:
Endzio  [skapare] 12 okt, 2021 @ 13:34 
I will think about it - it's not bad idea :steamthumbsup:
When I will have some free time I could try to make it
RAGE 12 okt, 2021 @ 12:54 
can you guys make a thermo neuclear submarine with cannons for when it submerges nuke capabilities with anti air flak cannons surrounding the hull 20 in total only way to destroy it is head on with a lot of force and to top it off its cannons can reach from 2000 away and reveals the area of its range when destroyed it goes neuclear if you built nukes if possible
Endzio  [skapare] 14 feb, 2021 @ 5:19 
Relased new unit - Modular Carrier
Endzio  [skapare] 4 feb, 2021 @ 0:32 
Thanks!! I'm glad you like it :steamhappy:
JosephhaywardJr 3 feb, 2021 @ 10:30 
I love this, the Grey goes just perfect.
Endzio  [skapare] 3 feb, 2021 @ 7:38 
Ok mod (again) updated:
- added grey version ( this same stats as normal)
- fixed animation ( I broke it while changing some things in code xd)
JosephhaywardJr 3 feb, 2021 @ 4:02 
two subs in one mod would work well
Endzio  [skapare] 3 feb, 2021 @ 2:13 
Ok, I updated unit.
- Price - 1200000
- Maxhp - 12000
- Smaller range for rockets
- Can build some units
- Is builded faster
- A little bit faster self regeneration
- Now can contain max 3 nukes
- Cooldown mechanic for rockets

And I think thats it.
About gray version i have nearly done texture ( at first ship was gray ). Tell me, what solution is better - changing color for this ship; uploading gray version as other mod; add two submarines in one mod - black and gray.

Tell me if somthing is still bad ;)
JosephhaywardJr 3 feb, 2021 @ 1:54 
also the colour could be changed to a shade of grey like the navy ships. (it makes it blend in more)
JosephhaywardJr 3 feb, 2021 @ 1:53 
The range could be reduced for the SAM but i like the range on the nuke, the effectiveness of this is very good, the price could be increased to 1,000,000 as with one of these the enemy does not stand a chance on the coast.
Endzio  [skapare] 3 feb, 2021 @ 0:58 
Cooldown mechanic is good idea! Lowering range (for ship) and radiation damage its good idea too. Costs and hp I do not know if I will change, because my assumption was to make a strong, experimental water unit, because the game itself adds few of those (carrier). If I understand how to update mods, I will try to balance this unit better. Anyway, thanks for the suggestions and your interest in my mod ;)
Rubyson 3 feb, 2021 @ 0:33 
I think you can start with adding cooldown mechanic for projectiles (Like Nautilus) so it wont launch them in quick succession, lowering its range a bit to maybe 320 (carrier has 290) lowering the damage of surface to maybe 250, lowering radiation damage slightly (Right now it annihilate bases close to coast) Lowering the HP down to 700/900 (Boi its tanky!) And lastly setting cost to something a little above Nuke Launcher (5500 for example) making it possible alternative. Of course do as you please and take my suggestions with grain of salt as Im not good at balancing stuff either.
Endzio  [skapare] 2 feb, 2021 @ 12:58 
Thanks! I know it is not well balanced. If you tell me, what to fix, I will do it ;)
Rubyson 2 feb, 2021 @ 11:41 
Absolutely great! Its stats and cost could use some work however.
JosephhaywardJr 29 jan, 2021 @ 3:15 
No problem, i look forward to using it.
Endzio  [skapare] 29 jan, 2021 @ 2:52 
Really good idea!!! Now I'm trying to make my first mech unit, but after this, I will try to make "modular carrier". Thank you for this idea!
JosephhaywardJr 29 jan, 2021 @ 2:23 
A modular carrier would be a great idea, and will definitely need any of the following, anti-air, artillery, anti-air emp (for destroying shields), lighting (works like emp AA), mini-guns, lazer defence, shield generator. The towers can be upgraded for extra range and damage. This might be something better that what the developers have created.
JosephhaywardJr 29 jan, 2021 @ 0:52 
Some more sea vehicles would be nice like a modified carrier. Rusted really lacks a good navy, you can find inspiration with the AEA mod pack.
Endzio  [skapare] 28 jan, 2021 @ 6:51 
Thank you !!! This is my first thing, that I uploaded to worshop, so I'm very happy you enjoyed it :steamhappy:
Thanks for reward too ;)
JosephhaywardJr 28 jan, 2021 @ 0:56 
I enjoyed playing about with the sub, you earned yourself a reward.
Endzio  [skapare] 27 jan, 2021 @ 7:13 
Thanks!
JosephhaywardJr 27 jan, 2021 @ 5:22 
nice concept