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Rapporter et oversættelsesproblem
Step 1 : Open ArmA 3 Editor and place a vehicle of your choice
Step 2 : Double-click the vehicle and this open up the vehicle init
Step 3 : Give the vehicle any name you want in "Variable Name" for example "car1"
Step 4 : Place any object you want attached to a vehicle and double click the object, this will open up the object init
Step 5 : copy paste this script inside the init > call{[this, car1] call BIS_fnc_attachToRelative}
and you are good to go, you can replace "car1" in the script with any name you've given to the vehicle.
Now i would like to create my own but i don't know to attach objects to vehicules and all that stuff.
Do you have any tutorial link or something that can help please ?
Why doesn't all of the stuff spawn on the car?
https://i.imgur.com/OMUS4q2.jpg
When I go to blufor to spawn it in it has like 30% of all of the props that are actually supposed to be on it. And if I go to groups and then custom then it has a shirt ton of stuff. This I know you should be able to help me with since this is on the composition side of the mod.