Cities: Skylines

Cities: Skylines

Back-and-Forth Module [PO]
27 kommentarer
LemonsterOG 5. sep. 2023 kl. 4:49 
@DrDark -- You have to either put a 'block service' inside it or place a gathering marker.

Block Services :hintarrow: Click Here

Marker :hintarrow: Use Find It and search for 'Marker' and select one of the gathering markers.
Josh 4. sep. 2023 kl. 19:09 
How do you make the people go vist the uniqe building after using Procedural Objects?
Josh 4. sep. 2023 kl. 19:07 
@steam_hl0 Shift+P
steam_hl0 9. juni 2023 kl. 7:24 
How can I find this in game ?
IronBee 21. mar. 2023 kl. 8:22 
:steamthumbsup: Still runs without any errors, but I don't need it anymore.
Paynteck 5. maj 2022 kl. 13:05 
Is there a limit to how many items can be in a group and be affected by this module? when I press the children follow motion button, the rest of the group stays still, but when I try with a smaller group, it works
Totof947 5. apr. 2022 kl. 5:40 
Hi Simon, already a big thank you for the PO mod which is just awesome!
With the back and forth module, is it possible to animate a water jet that will change height ? I try to create an animation of water jets like those that can be found in Vegas in front of the casinos or "the great musical waters" of Versailles.
Nucity 8. dec. 2021 kl. 15:09 
Hi, @Simon Ryr first I want to thank you for your wonderful mod. My question is: Is there any time limit for the effect transition? Let me explain an example.

I'm putting doors on stores so they open at 6:00 am and close at 8:00 pm. I use Real Time at speed 2 (day) where the minute equals 37.4 seconds and at speed 5 (night) = 4.6 seconds per minute.

I did the calculations, and for the door to open and close at the right time, the reset values for opening would be 21075 and closing 1856.

However, it didn't work, I did some tests during this week, and it seems that the reset threshold is 100. Above that the object doesn't move.

I want to know if there is a value limit or not.

Thank you for your attention.
Eclipsechris 13. sep. 2021 kl. 13:13 
Even add like a timer so it can stop at a certain point for a set amount of time before it moves back. can incorporate with other modules running at the same time to do all sorts
Eclipsechris 27. aug. 2021 kl. 14:19 
There are so many possibilities with these modules. Making a set of instructions for a set of PO, so having a crane fully animate. A simple one that would be awesome is a Pivot Module so we can pivot sofa's in the game, i actually mean having garage doors flip open for example. I cant wait to try out all the future plans! Amazing job.
Simon Ryr  [ophavsmand] 3. aug. 2021 kl. 4:42 
@Future : there is a plan for a more comprehensive Animation module for PO in the future. Potentially baked into the base mod.
Future 3. juli 2021 kl. 8:24 
Can you make it so we can apply the same back-and-fourth module to multiple PO's at once (ex: I'm trying to make a train go forward and backward and it is difficult to set the module to each PO/car) and can you make a feature to allow an object to have multiple back-and-fourth modules that trigger once one module finishes? (i.e. back-and-foruth module 1 goes from point A to point B, and module 2 goes from point B to point C, so you can make that object to go from A->B->C->B-A->)?
raistlin46 12. juni 2021 kl. 23:53 
Is there the possibility of an Italian version? I could be of help with the translation ... Let me know. Bye
BillyShabindigo 3. feb. 2021 kl. 23:07 
Ohhh, ok! Gotcha
Simon Ryr  [ophavsmand] 2. feb. 2021 kl. 4:57 
@BillyShabindigo : no you're not, they haven't been released yet ! they're WIP
BillyShabindigo 31. jan. 2021 kl. 19:59 
I see two more modules in the tutorials that aren't mentioned. Am i missing something?
Londsw 29. jan. 2021 kl. 15:51 
=O yes i just noticed it under the menu when you select an object . =D
Simon Ryr  [ophavsmand] 28. jan. 2021 kl. 23:55 
@Ehd : There's actually a painter included in the default PO. No module required.
Londsw 28. jan. 2021 kl. 7:43 
Very nice ! Also i dont know if it has been discussed at some point to you but I wonder if it would be technically possible to add a module to tint any object.
Simon Ryr  [ophavsmand] 22. jan. 2021 kl. 6:37 
@小橙瓜.c : yes that's known !
小橙瓜.c 22. jan. 2021 kl. 4:58 
This module appears to conflict with the FPS Booster. The FPS Booster patch display does not work
DutchCheese 21. jan. 2021 kl. 4:53 
OMG!!!!! I going to do A a lot of fun stuff with this
김치 슈퍼맨 20. jan. 2021 kl. 4:46 
This is too great
I can't wait to use this mod on the crane in my port
Chamëleon TBN 20. jan. 2021 kl. 2:03 
o.O
SA547PH 20. jan. 2021 kl. 1:13 
This is perfect for allowing port cranes to work.
Redstone 19. jan. 2021 kl. 16:27 
A C:S modding marvel.
DirtyH 19. jan. 2021 kl. 16:11 
Next level S%#T!