Source Filmmaker

Source Filmmaker

Watervoid - V2
82 条留言
sgt. james doakes 8 月 3 日 上午 12:36 
could you add a texture to the surface of the water
Chris!!  [作者] 2024 年 7 月 11 日 上午 3:00 
Despaᵀ 2024 年 7 月 10 日 下午 8:55 
Would you be able to make a night version of it?
cfowler7 2024 年 5 月 17 日 下午 12:05 
Ah okay. Thank you. :D
Chris!!  [作者] 2024 年 5 月 17 日 上午 10:20 
@cfowler7
Unfortunately not, you'd likely have to go to your files and replace the underwater overlay texture with a blank texture for that to work. I haven't touched SFM in ages, so you're on your own on that.
cfowler7 2024 年 5 月 17 日 上午 8:53 
is it possible to have the camera under water without the water overlay effect? It blurs my animation badly. I really love this map :(
CINATITSMR 2024 年 2 月 12 日 下午 2:04 
when you start a session in SFM, it starts a TF2 session in the background for game mode... but it's simulated even when not in game-mode. so uh the player just drowns over and over on this map, spawning ragdolls; which show up if you enable the view of 'Other Entites'.
krabsburger 2023 年 11 月 19 日 上午 9:30 
@Wheatley Crab
seriously? is there a dead scout?
Froggy 2023 年 8 月 26 日 上午 5:26 
i load the map and first thing i see is a dead scout in water
Chris!!  [作者] 2023 年 5 月 1 日 下午 5:17 
@Piss Man
For future cases, yes you usually have to restart SFM for new maps to show up.
Piss Man 2023 年 5 月 1 日 下午 5:13 
nvm, I just had to reload the map list. It showed up
Piss Man 2023 年 5 月 1 日 下午 5:12 
It's not showing up in my maps for some reason. Do i need to restart SFM?
2091riveraisrael 2023 年 3 月 24 日 上午 1:29 
@UrLittleDashie I know what you mean I am trying to work on a project myself :/ And the ships are too big for this map. I am working on a Godzilla Team MLP Crossover, idea that I had called Vengeance and Darkness, only problem is the lack of Ocean Maps and the fact that I can't animate for crap on SFM I have to just map pictures and screenshots.
7ruNes5 2023 年 3 月 18 日 下午 1:54 
CreateEvent: event 'player_damaged' not registered.
Phil 2023 年 1 月 22 日 下午 3:33 
i kind of expected to see the water but i just see a blue void.
The Baby Blue Menace 2022 年 11 月 20 日 下午 3:42 
I wish the playable area wasn't that small, it isn't big enough 4 me project
SpoockyNel 2022 年 5 月 8 日 上午 8:19 
Why i can't see it ?
Chris!!  [作者] 2022 年 3 月 6 日 上午 5:17 
@Joose_2005
That would be your in-game character constantly drowning over and over again. You can switch to game view and noclip away from the water to fix it.
J 2022 年 3 月 5 日 下午 8:33 
I'm getting a strange issue. There are blue scout corpses appearing in my session. I don't know how to explain it.
Wheatley 2022 年 2 月 14 日 下午 3:00 
Just gonna say this: The skybox is too short
Indigo Animates 2021 年 10 月 1 日 下午 5:11 
With the underwater issue, couldn't you make a version with a good underwater and a bad surface? I think it would solve the problem, but that's just me lol
Spacecore 2021 年 6 月 29 日 下午 6:56 
Why's the surface of the water not show up? I sorta expected to... see the water. it just looks like a flat blue void, it looks better from underwater.
TheManNextdoor 2021 年 6 月 10 日 上午 6:33 
Had the same problem, just downloaded the first version and when sfm ask for the pop up message click yes. That is how it worked for me.
BOOTMAN.EXE 2021 年 4 月 24 日 上午 6:43 
I dont see that map showing up
Chris!!  [作者] 2021 年 1 月 26 日 下午 3:52 
@DJ Kah
There is, check my workshop collection.
DJ KäH™ 2021 年 1 月 26 日 下午 3:10 
Is there a nolights version?
Chris!!  [作者] 2020 年 10 月 17 日 上午 6:54 
@the cavalry
That's you.
the cavalry 2020 年 10 月 16 日 下午 10:01 
Why did I find a random scout body in the water?
MOSES 2020 年 6 月 12 日 上午 5:35 
+1 Same error here as below.
Felix_D57 2020 年 2 月 24 日 上午 4:56 
i got some error in sfm console... it's say "maps/sfm_watervoid_v2_dark.bsp" is not a valid BSP file...

how?
Hopeless 2019 年 2 月 21 日 上午 10:12 
That's brilliant, thank you!
Chris!!  [作者] 2019 年 2 月 21 日 上午 9:49 
@Matchbox
If you're familiar with fog manipulation you can recolor the fog to match with your custom skybox, otherwise you can just turn it off with fog_override 1 and then fog_enable 0. This will, however, reset everytime you boot up SFM again, but it would only take 10 seconds to redo anyways.
Hopeless 2019 年 2 月 21 日 上午 9:36 
Is there any way to fix the white streak along the top of the water when it gets to the skybox? It looks fine with the original skybox but I'd like to use a different one if possible.
NotYourMary 2018 年 10 月 19 日 下午 4:19 
Thank you i will try it!
Chris!!  [作者] 2018 年 8 月 10 日 上午 9:23 
@IAMPres
Move the camera up.
NotYourMary 2018 年 8 月 10 日 上午 8:35 
Its just black nothing else even if i turn off lighting
Chris!!  [作者] 2018 年 5 月 31 日 上午 3:16 
@NewClarion
Source can't handle having much more water than this, sorry.
FUNNY RAT VIDEOS COMPILATION #6 2018 年 5 月 30 日 下午 6:09 
Can you give us a Water Void XXXXXXL? I could really use it.
Chuck LeChuck 2018 年 5 月 23 日 上午 7:52 
Any chance of a dark version?
rocket1714 2018 年 2 月 27 日 下午 7:44 
You were just what the doctor ordered.
queakie24 2018 年 2 月 18 日 下午 1:49 
Ok so ocean void is perfect for what I am trying to do. Empty with just water, some fog, and the water moves when an object is in it like real life.
MrFlux 2017 年 12 月 1 日 上午 12:05 
http://psteamcommunity.yuanyoumao.com/app/1840/discussions/0/558753804047304829/
don't know if this might help or not with your water problem :p
Chris!!  [作者] 2017 年 11 月 30 日 上午 11:36 
@FluxTehDurp
More like sunlight shining on it, way too bright.
MrFlux 2017 年 11 月 30 日 上午 11:26 
you mean like if there was a moon shining on it?
Chris!!  [作者] 2017 年 11 月 30 日 上午 11:24 
@FluxTehDurp
The water was lit up even without lights.
MrFlux 2017 年 11 月 30 日 上午 10:52 
what made it look bad?
Chris!!  [作者] 2017 年 11 月 30 日 上午 10:33 
@FluxTehDurp
I tried to make a night version but it looked really bad and not something you'd want to use.
MrFlux 2017 年 11 月 30 日 上午 8:33 
is there a night version? or a way to make it night
leendozer 2017 年 9 月 22 日 下午 6:18 
your welcome
Chris!!  [作者] 2017 年 9 月 22 日 下午 1:14 
@leendozer
I can't make the map larger as this is pretty much as much water as Source can handle. I might look into making a dusk/night version of the map at a later time, thanks for the suggestion.