Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
1.504 kommentarer
CancerKid 15. sep. kl. 4:10 
the WH3 version does not exist ?
CaptainKampfkeks 2. juli kl. 7:15 
You can fiddle with the location of the panels through MCT. I have the same issue when running with high slot-count settlements like Reikland, so I shifted the panels upward. You'll have to fiddle with the coordinates a bit to get it looking good, but it's quite doable.
vinterkrigare 2. juli kl. 2:43 
I use an old analogue monitor 4:3 and in provinces with 4 settlements info on the amount of recruits available is hidden behind the regional info. Can I do something abt. it? On other provinces it wworks. BTW, the link to WH3 ver does not work. THX for an excellent mod.
e_e 16. maj kl. 4:37 
why not multiplayer compatible
Gravenwitch 10. maj kl. 15:39 
The best mod on the WH2 workshop!
sarumanthecursed 15. apr. kl. 7:25 
PLEASE BRING BACK WEGH
QBall 15. dec. 2024 kl. 23:35 
Finally, Huntsmen are treated as militia, and Crossbowmen as soldiers. This makes Huntsmen too preferable to Crossbowmen. Per lore, Huntsmen should probably be considered elites; if that makes them too costly, you could consider increasing the gold upkeep for them.
QBall 15. dec. 2024 kl. 23:35 
The "Death Camp" is implausible: those are characteristic of well-organized industrial societies with large propaganda, record-keeping, and internal security apparatuses. When mass slaughter of civilian populations happened in medieval and Renaissance times, it was generally carried out by armies that had broken down into small groups of soldiers killing and thus looting opportunistically. This would be better modeled by allowing large proportions of the populations being exterminated to escape and flee to friendly settlements, with the out-migration proportion set at, perhaps, 70%.

With this mod, Beastman spawns can cause death spirals in early game, particularly for races with slower population increase. This could be fixed by having all settlements start with some soldiers and specialists, and/or stopping Beastman spawns in the first 30 turns.

see next comment
QBall 15. dec. 2024 kl. 23:35 
Though I've come to conclude that trying to make Total War realistic or even consistent with in-universe lore is an exercise in futility, I applaud what you tried to do with this mod, and I was very pleased to see it after a long Eye of the Vortex campaign being annoyed by Malekith's ability to send endless armies against Ulthuan even though I wiped them out over and over.

I have some suggestions to make this mod better. I tried to do these things myself once upon a time, but couldn't figure out how to use your parameters, and most people have moved on to TWWH3 anyway.

See my next comment because of character limits.
Knur_Odleżynator 14. nov. 2024 kl. 11:40 
Merlin Jonson 9. nov. 2024 kl. 11:19 
the like for WH3 is not working
sarumanthecursed 22. aug. 2024 kl. 11:11 
Hey man, what happened to wegh?
Human72 11. aug. 2024 kl. 20:58 
will this be ported to warhammer 3?
tankdasso 14. juli 2024 kl. 6:38 
@Irondrake it says it's not multiplayer compatible in the description.
Irondrake 8. mar. 2024 kl. 2:26 
Hi, on the network is not playable, unsynchronization, is it possible to play how to play online grand comp.
Viscount Danku 17. nov. 2023 kl. 18:00 
I've killed off native population in a settlement, but my race doesn't want to settle into that particular city. Any ideas?

Playing as Kraka Drak in northern wastes.
FailSafe 5. nov. 2023 kl. 14:11 
Works great! Good suggestion :)
mr.napop 4. nov. 2023 kl. 4:20 
Hey man, try "Bordergore Fix" mod which tries to address the provincial full control priority issue.
FailSafe 3. nov. 2023 kl. 5:19 
I will say I play using the 'please stop cheating' mod for AI - AND I modded out player mission rewards and other bonuses the AI don't get, as well as increasing upkeep costs for both. This in previous playthroughs led to a more slow, classic TW experience of careful expansion and planning rather than spamming battles, but with this mod as mentioned, the AI fall apart due to the lack of cheats, and can't afford decent armies.

2/2
FailSafe 3. nov. 2023 kl. 5:18 
This mod has amazing features and potential but I cannot recommend it for one simple reason - the AI cannot handle the population debuffs for not owning full regions.

Without this one 'feature', the mod would be damn near perfect, if it had been designed to run per province only, it would work. But running with this mod gimps the AI and it only gets worse as you snowball, because players will prioritise full regions and housing buildings, and the AI will not.

This is so frustrating, because the mod is AMAZING in every other way - but if the AI cant handle something then the game falls apart.

1/2
Strant 21. okt. 2023 kl. 18:54 
What do the difficulty settings do?
CaptainKampfkeks 18. apr. 2023 kl. 15:08 
There apparently is a spiritual successor / port, but it has some changes I personally don't quite like. I forgot the name, tho you should find it around here somewhere.
Razorteam321 18. apr. 2023 kl. 14:26 
Is there going to be an port to Warhammer 3?
Mafnmarsn92 23. dec. 2022 kl. 1:35 
its too bad there is no direct port for this to wh3....it makes the game so much more realistic its insane.
CaptainKampfkeks 1. dec. 2022 kl. 13:19 
Workers are basically your civilian population. They grow mainly in your main regions when they're not attacked, as population does. In frontier regions, they come mainly from immigration, which comes from harbours or roads or similar buildings.
CaptainKampfkeks 30. nov. 2022 kl. 9:51 
There is a sort of port in game 3... but personally, I prefer this version.
Mafnmarsn92 30. nov. 2022 kl. 9:41 
why is there not a bigger comment section for a warhammer 3 release? this mod makes the game far more realistic and balanced. i dont even wanna play without it anymore. I hope you'll find the time to port it. <3
Angel 20. nov. 2022 kl. 7:12 
Do you get beasts/monsters as the empire? I have mods that add monsters and I noticed they are not gaining health at all
CaptainKampfkeks 13. sep. 2022 kl. 4:36 
Yeah, easy. Just manually play all battles and increase the time spent to progress severalfolds.
I know how to play the game, and ofc it's managable. However, it would still help if normal spearmen would count as militia. That would be one reason to actually use them occasionally, instead of using shielded spearmen.
tankdasso 12. sep. 2022 kl. 16:23 
empire is fine. Just don't do autobattle and actually try to minimize casualties.
Just4fuN 12. sep. 2022 kl. 16:18 
hi,
@Lorghul

are you here?
razvedchiki 17. aug. 2022 kl. 11:37 
for extra pain i have also lorefull recruitment installed, mainly to curb the ordertide a bit.
CaptainKampfkeks 17. aug. 2022 kl. 8:40 
Yeah. Empire is rough, we don't get enough soldiers. It would help if the basic spearmen without shields would count as militia, just like archers.
razvedchiki 17. aug. 2022 kl. 6:49 
damn this mod means business, as reikland after a couple of battles the troop pool was empty ( 1100 thousand strong at the start) and i couldnt recruit nor replenish units. the army was the starting karl gets plus 3 spearmen/2 crossbowmen.
The Baron 9. aug. 2022 kl. 5:40 
@Lorghul Hey man
TheDude44444 4. aug. 2022 kl. 9:48 
can you update for the beastmen herdstone please
Henrique Lique 30. juli 2022 kl. 13:17 
Also, Barracks could also add elites in minor numbers.

For example, you need tier 3 barracks to train elite soldiers, but those barracks don't generate elite soldiers.

Makes 0 sense.
Henrique Lique 30. juli 2022 kl. 12:45 
Hi team, can you make unique buildings linked to military include elites or soldiers?

For example nuln foundry having engineers, reiksguard castle having elites.

Also, Ports and unique ports including soldiers would also be fine. (since navy in warhammer is transformed into soldiers).
TheDude44444 27. juli 2022 kl. 18:03 
can you update for beastmen herdstone?
Happyfunrun 27. juli 2022 kl. 10:06 
Will this mod be ready for IE release?
✠ Apollyon ✠ 20. juli 2022 kl. 9:59 
for some reason the AI can still replenish in my regions and black arks are now complete useless your can not anymore use them to replenish your units .
Agent-KI7KO 16. juli 2022 kl. 23:32 
Does this mod have a configuration file? I wish to go in and increase the caps on some units.
Dean Winchester 10. juli 2022 kl. 19:33 
This mod doesn't seem to work with OvN chaos dwarfs. It says that goblins require militia for replenishment, there doesn't seem to be a way to get militia population. Maybe I'm doing something wrong.

Their growth is really, really bad too. I probably have a few hundred chaos dwarfs in my capital and I'm 30 turns in.

Were it not for casualty replenishment from sacking and battles, I'd have no units at all.
Beta 6. juli 2022 kl. 3:05 
I second Velite's request.
Velite 28. juni 2022 kl. 21:52 
Is it possible to make a submod for supplies only?
Gman9090 22. juni 2022 kl. 5:55 
Mekal I am having the same issue I tried to disable this and start a campaign without population and my game can't even reach the home screen ! Going to uninstall the game and reinstall and see if that fixes it.


BEWARE if you are interested in trying this mod!
Francisco 7. juni 2022 kl. 17:33 
Also what are dissidents and and how can I lower them?

As there isnt a manual or feature overview, would like some more details on the mechanics.

Thanks!
Francisco 7. juni 2022 kl. 17:31 
I am really enjoying this population mechanic.

Can you elaborate what the difficulty settings do? Each one I mean
Ca Bong 5. juni 2022 kl. 11:03 
hey, can u make a sub-mod for The Hafling of Mootland XD?