Total War: WARHAMMER II

Total War: WARHAMMER II

World Root System 2.0
31 kommentarer
Trino K 15. mar. 2024 kl. 21:33 
SFO compatible?
Bionix 2. okt. 2022 kl. 8:45 
Hello. Any chance this mod and Symbiosis could make their way into WH3?
青眼橘猫•Z 28. apr. 2021 kl. 18:05 
can i play it with sfo?
RLHY007 23. apr. 2021 kl. 17:40 
Thank you for your hard work.
Uncle 21. apr. 2021 kl. 7:42 
Thank you for your quick reply
Take your time Lethani
Lethani  [ophavsmand] 21. apr. 2021 kl. 7:39 
Hi guys,
unfortunately I have little time for modding at the moment and updating this mod would take some time. As soon as I can, I will take care of it.
Uncle 21. apr. 2021 kl. 7:09 
There are a lot of bugs in this mod right now
I hope you fix this mod soon
this is great mod that makes Woodelf so powerful
Saigo 13. apr. 2021 kl. 8:05 
I have a "bug" where half the edicts are hidden for the most part next to the other edicts I can see. There is a few pixels for the hidden edicts that tell me there are here what they do.
Alphaseph 12. apr. 2021 kl. 13:45 
uhmm for some reason I got to pay 475k to upgrade capital buildings to Tier 2
got no other mods enabled that could interfear with it unless building icons could make this problem
hope this helps in the hunt to fix this bug
Menumorut 21. feb. 2021 kl. 6:33 
I am sorry if someone asked this already, but is this SFO compatible? I know that Symbiosis is since i use it and it's amazing, but what about this mod?
FStive 13. feb. 2021 kl. 1:11 
Great mod! :D

But I encountered the same problem that @Lemonz mentioned. It cost 510000 to upgrade the main building to tier 2 in the province capital.
Lethani  [ophavsmand] 6. jan. 2021 kl. 21:57 
@LG7:
yes, only in the capital the outpost is upgraded. In Vanilla there are no upgrades and I wouldn't play the mod here with others that also bring upgrades (running mods that do the same thing at the same time is never a good idea). So don't run this version with the first one either.

@Edin:
You´re welcome!

@Lemonz:
As with LG7 - it's a bad idea to run two pretty much identical mods at the same time. With woodelves enhanced there will surely be some problems or weirdness because we even use the same names of some tables.
LG7 6. jan. 2021 kl. 20:44 
@Lemonz Even I only use this mod , other minor settlement still on level 1. if i use World Root System 1 +2 will crash , but for World Root System2 here is no option for upgraded
Lemonz 6. jan. 2021 kl. 16:45 
It might be a mod conflict with wood elves enhanced v2
Lemonz 6. jan. 2021 kl. 16:42 
Unless it's a mod conflict, the other minor settlement outposts can be upgraded past level 1 so you can get multiple buildings in them. The major settlements can't be though, without the 510000 cost of upgrading to level 2
Edin 6. jan. 2021 kl. 16:26 
@Lethani Ah, nice! I was looking for the info on the geomantic levels in the previous mod but must have missed that stuff about the provincial capital outpost. Thanks for the response!
LG7 6. jan. 2021 kl. 16:05 
Hello , thx for your wonderful mod, just want to ask the secondary tower can not update to tier 4 any more ? i cannot update my town to tier 2 :(
Lethani  [ophavsmand] 6. jan. 2021 kl. 14:34 
@ Lemonz: What do you mean by "equal regular outposts pre-updagade"?

@ Edin: (Most questions are answered with how the previous version works)
1. Yes
2. No
3. Level two of the capital building increases the geomantic network to level 5. However, the actual level is also always dependent on the neighboring provinces.
4. Yes
Edin 6. jan. 2021 kl. 13:34 
Ok, so I find that there is some information missing in describing how this mod works:

1. Is it still an alteration based on the Geomantic Web from the Lizardmen and thus keying from the strength of neighbouring provinces?

2. If the answer to 1 is yes, does that mean that this mod will never let you have an edict higher than lvl 2 outside of the settlements in Athel Loren (given that WE outposts only go up to 2 at most, even if the main province in a magical forest goes up to 5)?

3. If the answer to either 1 or 2 was no, how do you get your edicts to higher levels in the areas outside of Athel Loren, like the magical forests were Drycha and/or Sisters of Twilight start?

4. Does this mod work on Vortex?
Lemonz 6. jan. 2021 kl. 3:04 
Is it possible to make the super expensive building a higher tier so province capitals can at least equal regular outposts pre-updagade?
Lethani  [ophavsmand] 2. jan. 2021 kl. 5:45 
The mod works the same way and I just tested it too. Everything worked - tables are used here, which do not occur in my mod. There must be another mod causing problems.
sverxangel 2. jan. 2021 kl. 5:06 
"Plus 4 slots all capitals,6 Norsca.Unlocked!"
Lethani  [ophavsmand] 2. jan. 2021 kl. 5:00 
Yes, but I like this vanilla style that you have to defend your borders with real armies. I recommend "Hertz Dynamic Supply lines Mod" [http//Hertz+Dynamic+Supply+lines] for that.

Which "more slot mod" do you mean? "More Building Slots (Unlocked)" works for me in the capitals.
sverxangel 2. jan. 2021 kl. 2:57 
I do not know exactly. people can use mod "more slots for construction", it is possible to build more buildings and hold these positions. In the previous version, it was possible to improve the city and thereby give a stronger garrison, but now it is impossible. Mod are not bad, but not for SFO or Radious.
sverxangel 2. jan. 2021 kl. 2:47 
without a garrison it is almost impossible to hold the secondary settlemets,. The previous version is better.
sverxangel 2. jan. 2021 kl. 2:45 
Very tough
Lethani  [ophavsmand] 2. jan. 2021 kl. 2:34 
The upgrade is only available in the provincial capital - not in the secondary settlements
sverxangel 2. jan. 2021 kl. 2:29 
How does it work? I can't see any tier 2 elements.
Lethani  [ophavsmand] 1. jan. 2021 kl. 22:14 
@FullAutoAttack:
Must be a conflict - are you using another mod that uses the geomantic network?
FullAutoAttack 1. jan. 2021 kl. 21:51 
crashes at startup for me, probably mod conflict related
BallsDeep69 1. jan. 2021 kl. 17:35 
Awesome :steamhappy: