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Rapporter et oversættelsesproblem






First and foremost, it couldn't be compiled due to different .NET Framework versions - I fixed that for myself (change from 4.7.2 to 4.8).
Secondly, there was an issue in the code. After analyzing the game code, it seems that the method on line 146 in "EnvironmentPatch.cs" file should now be called "GroundGlowAt" and NOT "GameGlowAt" - seems to be a game change.
After adjusting the method name, I successfully compiled a new assembly file for 1.5 and pathing (and mod) now seems to work as intended on 1.5.
If someone is willing to do this, they can do the adjustments, compile the mod and upload it to Workshop as a "temp" fix. I could probably do this myself, if nobody will be willing to do so.
still waiting update
Like some of the other people are saying, there are clearly bugs that don't trip the error log, as I've had pathfinding like it shows in the example screenshots for the "before", even with the mod, so something changed in the pathfinding between 1.4 and 1.5.
In the past, I was able to get it to nearly always walk on paths I build. Now they actively walk off ~10-25% of their time before getting back on path.
Perhaps a processing issue.
I am seeing this message on main menu load:
Error in Perfect Pathfinding, assembly name: PerfectPathing, method: EnvironmentPatch:TicksPerMove_tile, exception: System.MissingMethodException: single Verse.GlowGrid.GameGlowAt(Verse.IntVec3,bool)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Is this mod compatible with it? Do I need to set the pathfinding algorithm on PUAH+ to vanilla?