RimWorld

RimWorld

Project RimFactory - Materials
150 kommentarer
sharkcrisp049 28. sep. kl. 7:37 
so 1.6pleaseeeee😭this is one of the most essential mod for my game play
sharkcrisp049 28. sep. kl. 7:29 
hum..does someone got the problem that material refinery machine's lost its recipe menu?and some fabric lost their texture too..
652751704 20. sep. kl. 7:49 
1.6!!!!
AcetheSuperVillain 10. sep. kl. 6:22 
I'm trying this out in 1.6, seems to work fine so far.
Nyarc 17. aug. kl. 14:25 
1.6 , love this mod!
jkjzd66666 12. aug. kl. 3:45 
1.6pls
AcetheSuperVillain 1. aug. kl. 13:01 
I meant research tree
AcetheSuperVillain 29. juli kl. 21:50 
It wasn't as bad as he says, but yeah, a little rework on this one, especially the resource tree, would be appreciated. However, I do think it was one of the better material mods out there.
Lemon caro 25. juni kl. 3:18 
this mod is a tragedy
it has so many good things going for it only to fuck up in completely innocuous ways
like how you need to research Kevlar in order to make polyester and the polyester research only lets you build carpets

then there are the recipe's them selves, sure your pawns can make quick work out of refining steel from coke and earn a good chunk of crafting exp doing so but the actual factory part of rim factory where you use machines to refine the materials is agonizing

using a blast furnace, like anyone doing a low tech start or run would do is actually more time consuming then having your pawns go to a primitive kiln and refine steel with coke
as pawns do it faster then the actual industrial building

it's not that i wouldn't recommenced this mod, i do recommend this mod if your interested

but right now it needs a lot of rebalancing
magicsuperstar 4. maj kl. 15:32 
where is copper in the game? I can't seem to find it on the map or in nearby factions for sale.
Wxine 27. mar. kl. 10:20 
[Def Error] PRF_CarbonFiber:Project RimFactory - Materials\Defs\ThingDefs_Stuff\Items_Resource_Carbon.xml

[Project RimFactory - Materials - Start of stack trace]

Verse.PatchOperationReplace(xpath="/Defs/ThingDef[@Name = "StandingLampBase"]/costList"): Failed to find a node with the given xpath

XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties.


pls update
cllmsteele 19. sep. 2024 kl. 9:40 
so how do we fix the standing lamp base error as i cant do anything with it nor do i know how to fix it
Jingo1010 10. sep. 2024 kl. 3:29 
Defs\ThingDefs_Stuff
\Items_Resource_Carbon&Glasswork&Masonry&Metal&Plastics&Quartz

soundImpactStuff
--> soundImpactBullet


Patches\Patches that Alters Vanilla
\Buildings_Construction.xml

<xpath>/Defs/ThingDef[@Name = “StandingLampBase”]/costList</xpath>
--> <xpath>/Defs/ThingDef[defName = “StandingLamp”]/costList</xpath>
Accelexin 5. sep. 2024 kl. 9:58 
also this mod tries to patch a thing called StandingLampBase, which I didn't find after searching for it in the entire Data folder of the game. here's the error:

Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[@Name = "StandingLampBase"]/costList) failed
Accelexin 5. sep. 2024 kl. 9:48 
this mod sure causes some errors about <soundImpactStuff>. I looked over other material mods, they have <soundImpactBullet>, not <soundImpactStuff>. are these simply typos or outdated because of game updates?
Hogdriver155 23. aug. 2024 kl. 20:57 
This mod causes a whole bunch of errors relating to elixien gas. Remove it and the errors go away. Hmm.
Denneisk 8. juli 2024 kl. 20:24 
Is the texture for the transparent wall supposed to replace the Glass + Lights window? When I build a G+L window, it shows up exactly the same as the transparent wall from this, when it shouldn't.
源之初 23. juni 2024 kl. 22:25 
After I studied the sterile technology, I couldn't find the sterile floor in the floor section
AcetheSuperVillain 27. maj 2024 kl. 20:25 
patch with Fortifications: Industrial?
Pinkamena 20. maj 2024 kl. 2:24 
@Viri That sounds like soundImpact library from base rimworld isn't getting called, an ignorable error but certainly not a desirable one. I'll take a look at the code and see if I can't figure out how to patch it, assuming I can recreate the error in my own game.
Viri 18. maj 2024 kl. 14:45 
XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>carbon fiber</stuffAdjective><categories><li>Fabric</li></categories><commonality>0.3</commonality><constructEffect>ConstructWood</constructEffect>(50,50,50)<soundImpactStuff>BulletImpact_Wood</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Wood</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Wood</soundMeleeHitBlunt><statOffsets><Cleanliness>0.4</Cleanliness></statOffsets><statFactors><Flammability>1.4</Flammability><MaxHitPoints>2.0</MaxHitPoints><Beauty>6.3</Beauty></statFactors></stuffProps>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
I have bunch of those errors when I add this mod.
Torkkar 16. maj 2024 kl. 3:33 
so for anything that has a Helixien power version is it VFE: Power you need or Vanilla Helixien gas Expanded as that adds ALL the Helixien gas stuff not the power unit?
Pinkamena 10. maj 2024 kl. 19:40 
Using this on 1.4 and I'm currently looking at carbon fiber as a material (described as good against blunt impacts, not against sharp). Currently I believe the material modifiers are backwards, as it gives 300% sharp and 14% blunt, making it an extremely bullet resistant material that would be shredded by a neanderthal's club.
第四天灾 17. dec. 2023 kl. 23:17 
Config error in PRF_Fossil: is smeltable but does not give anything for smelting.
Whuh 4. dec. 2023 kl. 20:34 
If I use this mod, I can't build Sterile tile....

I don't know why.
:reimu2::reimu2:
Sato Monster 11. sep. 2023 kl. 3:36 
@nothingtosay They have no control over Helixien deposits as that's from another mod. As to your other issue, I recommend using the mod Better Ground Penetrating Scanner by Kikohi, as it allows you to select the target of the scanner and optionally have it scan at a configurable rate even when unmanned.
NothingToSay 2. sep. 2023 kl. 6:11 
Also, i get there is some realism being aimed for, but this is a game, with real world time being sunk into it. And compute time. so the game slows to a crawl cause the deep drill map is littered with endless junk and the game tyring to scan for a new pocket that might be useful for the player.
NothingToSay 2. sep. 2023 kl. 6:09 
So one thing i don't like and suggest improving on: change ground scanning for these materials. one needs not nor wants so much of these materials like helixien gas or oil or 20 deposits of quartz when one only needs ever a tiny amount of it. or copper... or aluminum... Or diamond. many of these are just useless. and wasting time when one really just needs steel, silver, gold, uranium, plasteel for almost anything in all production chains.
pgames-food 27. juli 2023 kl. 16:25 
ah have you seen this mod? Make Anything Craftable
you might be able to swap in coal from 1 mod into coal of another type, which burns :lunar2019piginablanket:
marcsmin 27. juli 2023 kl. 14:58 
One of the issues i think is the game does not see it as fuel, I used "burn it for fuel" and now i can burn cloth, just not .... coal =P
pgames-food 27. juli 2023 kl. 7:09 
hi there is a mod i saw some months back which lets you config the game to treat 1 item as another, i forgot what it is called, but if you try searching around for it i think it can help you. (i first though it was something related to cherry picker mod, but if i can remember the exact name after a coffee i post back for you) :lunar2019piginablanket:
marcsmin 26. juli 2023 kl. 17:40 
it appears tha the coal added by this mod does not work like normal coal and thus cannot actually be used as fuel in things like the fueled furnace/smelter
Ssovi 22. juni 2023 kl. 10:40 
where is the alloy forge in the build menu?
Rubber Ducky 13. juni 2023 kl. 17:46 
Does this have built in patches for other mods like Expanded materials does?
fluffywesties 2. maj 2023 kl. 23:08 
Just a silly question... how do i smelt once i have researched alloying? i've got the smith and smelter but no new recipies show up.
Nitsah 20. apr. 2023 kl. 20:04 
Honestly I wish there was a toggle for vanilla buildings since with enough mods you can effectively be blocked from getting materials on map for research.
chiwa_uwu 26. mar. 2023 kl. 12:19 
where can I find some quartz? lot of object need it,but I cant find anything
demize 24. mar. 2023 kl. 11:27 
With Helixien gas moved out of VFE Power and into its own mod, the patch for Helixien gas needs to be updated to refer to the right mod, and a bit of other adjusting to match how it does things now. I think this should work: https://gist.github.com/demize/a455b6fa5469540fdec3b6213d1c6913

I also updated PRF_Fossil to be non-smeltable to get rid of another red error. Doesn't make much sense to smelt fossils for nothing when there are other recipes that can actually do things with them (though maybe being smeltable is necessary for some reason? if so, they should probably give something when smelted just to get rid of the red error).
Sasha Pines (no brain) 15. jan. 2023 kl. 7:54 
thank you for killing my 35 hour run with this mod very good
Riffy 8. dec. 2022 kl. 13:25 
Anyone unable to make coke? I am trying to work out what the issue is but no luck so far.
Lustique 7. dec. 2022 kl. 9:34 
As "DocUniversalResources" isn't going to happen anymore (AFAIK), are you guys planning on basing this on "Resource Dictionary" (eventually), instead?
Paul Dexter 2. dec. 2022 kl. 0:53 
SOS2 become playable again if you remove ship beam reference from 2340181629\Patches\Patches that Alters Vanilla\Buildings_Construction.xml
In SOS2 ship hull is expensive enough for my taste
Fenix 31. okt. 2022 kl. 6:30 
I'm probably the last of many ppl to ask this, but can we have the new recipes as optionals? As an option on the menu or as a different material choise in the construction. It will help in my opinion with compatibility. Sorry for asking this, you probably already answered the question, but i cannot find an answer. Thank you for your time and effort
Jigain 28. juli 2022 kl. 23:45 
I don't know if this is still being worked on, but the description for carbon fiber seems to conflict with the actual material stats. The description reads "can dampen blunt strikes, but not that good against cutting and piercing", while the stats say that sharp armor (which is cutting and piercing) is 300%, which is better than hyperweave at 200%, while blunt armor is a mere 14%, equal to low-grade leathers such as lightleather. Most likely either the numbers got switched around, or the description needs a rewrite.
Pass_Me_Your_Human_Rights 13. juni 2022 kl. 9:11 
is this mod compatible with vanilla expanded?
matthewturtleman 11. maj 2022 kl. 14:39 
How do I make iron into steel? Is there a research I do not start out with that I will need?
Wobbly 15. apr. 2022 kl. 7:26 
Hey does this work well with Rimefeller or will i need to use Cherry picker to disable plastics and oil from this mod?
Domine Mortis 15. feb. 2022 kl. 13:30 
Hello! Where can I get quartz?
B r u h 3. feb. 2022 kl. 0:54 
is there side effects of quartz or quartz torch?