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Rapporter et oversættelsesproblem






Dino Health Potion without any problem but other Potions with similar ingredients didnt work. It says they are no rare flower's in the craft bank... i dont know whats the problem.
I still like that Mod and its a great idea. ^^
If anyone else knows of a mod currently working that allows you to get engram points with a time/resource cost instead of more free like I asked about above please let me know. <3
Thanks for your time all.
admincheat GiveItem "Blueprint'/Game/Mods/RRMod_Potions/DinoColor/PrimalItemConsumable_RR_DinoColorPotion.PrimalItemConsumable_RR_DinoColorPotion'" 1 1 0
doesn't work
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RR_GCMPotion_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RR_GMBuffPotion_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RR_AdminStealthPotion_C",EngramHidden=true)
If you don't want the -GCM potion copy this and put in your game.ini settings: OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RR_GCMPotion_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RR_GMBuffPotion_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RR_GMBuffPotion_C",EngramHidden=true)
Vielen danke für den Mod und für die Updates!
Eine Frage / Anregung würde ich gerne einwerfen:
Ein Dino Stamina Potion, ähnlich dem Healing Potion nur für die Ausdauer ;)
Wie stehen die Chancen dass die Potion tatsächlich noch eingefügt wird ? :)
It just less annoying to use one potion over 50 potion to lvl up dino.
Just a question , why the max level potion for dino also have a reset ?
Secondly "craft all" command for Potion of XP doesn't work.
- EngramClassName= EngramEntry_NameOfEngram_C <-- That "_C" has to be there!
- EngramHidden= True or False <--- False to SHOW the Engram; True to HIDE the Engram
- EngramPointsCost= How much does the Engram Cost in Engram Points
- EngramLevelREquirement= What Level do they get the Engram
- RemoveEngramPreReq= True or Fale <--- This removes the requirements an Engram has.
Important-------------->bOnlyAllowSpecifiedEngrams=True
All Engrams of this mod can be found in discussions!