RimWorld
Vanilla Weapons Expanded - Heavy Weapons
388 comentarii
colecashstamford cu 14 ore în urmă 
I'm just wondering, can war caskets equip heavy weapons? Only seems logical...
darwin 29 aug. la 9:20 
for fixing Exo-Frame MassCarryCapacity

goto >
Program Files (x86)\Steam\steamapps\workshop\content\294100\2329126791\1.6\Defs\ThingDefs_Misc.XML

change

<CarryCapacity>15</CarryCapacity> to
<VEF_MassCarryCapacity>15</VEF_MassCarryCapacity>
Futstub 29 aug. la 3:27 
Does anybody know if either of the mods patched the Exo-Frame from Rimsenal for Heavy Weapons?
LordGreymane 23 aug. la 6:59 
For anyone like me who made this mistake; the exoskeleton suit modifiers will not show up in the "Health" tab, since the suit is not applying a hediff. To check the changes the suit is making to work speed & move speed, check the colonist's information panel (the "i" in the bottom left window).

Also, shoutout to Halfclick for the great Carry Capacity fix using RIMMSqol!
frost.9 21 aug. la 3:53 
Thank you, Halfclick, that solved the issue! Also, if you change the exoskeleton from utility to apparel it will scale with quality.
Halfclick 19 aug. la 9:15 
You can also use RIMMSqol to fix the exoskeleton while in game, Mod options > qol > Apparel > Exoskeleton frame > wearer stats > change carry capacity to Mass carry capacity. Many thanks @Gabthelazy, that change works great!
Gilgamesh 13 aug. la 20:55 
not sure if im missing something or if its a bug but the exoskeleton frame does not increase the carry capacity of my pawns. i submitted a report through the link as well just posting this in-case anyone else has experienced it and know what causes it.
Necirays 13 aug. la 17:43 
Are the Warcaskets from the Pirates faction able to equip them ?
SomethingSimple 27 iul. la 8:37 
were in settings can i change the handheld mortar to not require my pawn to have shells?
吱吱宸 18 iun. la 19:49 
I found that my character can directly equip these heavy weapons. After a long dichotomy investigation, no result was found. Does anyone know why
ignis 24 mai la 22:21 
Why exoskeleton frames have quality? It does nothing except inflating wealth.
MangoCobra 17 mai la 17:32 
Can someone in a Warcasket use these?
the pies belong to me 14 mart. la 15:15 
can you make this like a titan from titanfall and add weapons similar to the weapons from titans from titanfall also i dont care if you dont know any lore about titanfall just look at the weapons for the titans add the weapons and also add titans if you want to
Sir-Apex 13 ian. la 15:49 
@Gabthelazy thank you very much, it works! :cozybethesda:
Crazed Ninja Hillbilly 20 dec. 2024 la 20:51 
@Gabthelazy thanks so much for this simple fix, this mod has had exosuits half working for long time, and this fixed them for me, and the quality determination is no issue since it makes sense, higher quality exo suits would be able to hold more.
blackrave 20 nov. 2024 la 9:13 
Would be great if sufficiently modified cyborgs could wield these weapons too
Say pawns with archotech (or any modded parts with 150% or more) arms, legs and spine should be capable enough to lift and use these weapons
Would be nice bonus for transhumanists who were capable of acquiring full archotech set of limbs and spine.
thehappybub 21 oct. 2024 la 15:43 
Small issue, but for some reason this mod's option menu is the only menu refuses to close when pulling up mod options from the title screen. Requires a hard restart of the game to make the option go away.
Stony Rock 21 oct. 2024 la 13:12 
Swarm Launcher in hands of friendly pawns of allied faction did more harm to my base than 10 Centipedes that they came to fight against....

I've never been more terrified.
[X]оdoK_za_KvAs0m 16 sept. 2024 la 19:24 
What the heck, maybe it's an incompatibility between CE and heavy weapons, but the exoskeleton frame has stopped lifting heavy guns :rq_ko:
Prominous Vale 3 sept. 2024 la 15:48 
@Digit It is
Digit 12 aug. 2024 la 11:53 
ce compatiavble?
Doctor Worm 4 aug. 2024 la 7:56 
everyone keeps asking about making the weapons reloadable but, if you turn off HP loss doesn't that effectively make them 'infinite' ? wouldn't that be the solution people are asking for?
Gabthelazy 19 iul. 2024 la 16:48 
If you have issues with the exoskeleton frame weight capacity increase, try swapping "<CarryingCapacity>15</CarryingCapacity>" with "<VEF_MassCarryCapacity>15</VEF_MassCarryCapacity>" in Apparel_Packs.xml.

Note, doing this will cause the weight capacity increase modifier to be affected by the frame's quality.
kyoujouran 1 iul. 2024 la 5:01 
Does anyone know of any mod conflicts/settings that prevent carry weight bonuses from taking effect? I have a pawn with Marine armor equipping an auto cannon without issues, however because heavy weapons have a mass of 30 he can no longer carry anything else, even food or medicine. I tried adding a VE backpack but from what I can tell it had no impact on what the pawn as his 'Mass Carried' limit was still 35 and he still couldn't carry meals. If this is an intended limitation let me know, I just wanted to check before I began enabling/disabling mods to find the culprit.
Oskar Potocki  [autor] 24 iun. 2024 la 5:57 
50 bucks is 2 working hours...
Cinnamoneko 23 iun. 2024 la 23:38 
I have 50 bucks if you release a reloading version of these weapons.
Starkwood 18 mai 2024 la 2:14 
ok i found it it works .
Starkwood 18 mai 2024 la 2:08 
i wear the exo skelett and still have 100% movementspeed and work speed not +5 and something :>/
Starkwood 18 mai 2024 la 2:04 
can me pls tell me anyone why?^^
Starkwood 18 mai 2024 la 2:04 
hi i have a question i found a exo skelett and wear it but i dont have the bonus from it. why i dont have the bonus. 35kg still max. not faster movement and work speed :(
Morcalvin 26 apr. 2024 la 8:07 
How do I tell if an armour counts as power armour?
joolsdgg 18 apr. 2024 la 7:05 
democratic weapons
Ren 28 mart. 2024 la 18:33 
@Gerewoatle considering I've seen a link to Mr Samuel streamers modlists before, I highly doubt it was just some tweaks. That guy seems to have 350+ mods for every run and he's the most popular rim streamer
Nim 20 mart. 2024 la 4:42 
Has anyone thought about expanding the heavy weapons ammo system to all vanilla ranged weapons? It always seemed strange to me that turrets and traps require resources but guns and bows don't even degrade when used. They're effectively an infinite resource. Would it be easy to add ammo rules to vanilla weapons in XML?
Gerewoatle 7 mart. 2024 la 17:33 
I'm pretty sure most of them are just tweaking the mods.

Remember that they're there for entertainment before anything else. If they have to tweak some stuff to make something more entertaining rather than 100% as-downloaded and unmodified, they typically will.
Ren 7 mart. 2024 la 14:33 
@Hazel O'Hare I don't watch any rimworld stuff but it is. Could be a variety of mods. I know Big and Small Genes mod has a gene that lets giant pawns carry heavy weapons. But I've seen other mods too that just give them a "herculean" gene/trait. Forgot the exact name, but it was some Minotaur xenotype mod. You could look through his modlist (I assume he has it linked in the description) or just ask in the comments and someone might know.
Hazel O'Hare 5 mart. 2024 la 4:39 
I've seen streamers do it. I suppose it's some sort of mod. I just can't seem to find out which or whats it called. x.x I'll keep looking I guess.
Oskar Potocki  [autor] 5 mart. 2024 la 3:06 
It can't.
Hazel O'Hare 5 mart. 2024 la 1:53 
So, i've read just about every comment here. And I guess I'm blind. Can someone please tell me how, or if, the Exoframe can be used to have pawns weild the VFE pirate warcascet weapons, or if there's a simple mod that allows it. Been trying to figure out how Samuel Streamer did it in his pirate series for like a week now.
Tal'Raziid 25 febr. 2024 la 16:56 
What was the update?
Morale -10 27 ian. 2024 la 3:36 
Can I somehow disabole it so they don't spawn on raiders?
Because especially for the empire and on 10'000 raid points, you will get a lot of these, it seems unresoanble in how I am meant to deal with them.
mechatrap134 11 ian. 2024 la 22:12 
Brother get the flamer. The Heavy Flamer. * burning ensues *
Oskar Potocki  [autor] 11 ian. 2024 la 14:36 
No, that would be ticking all the boxes, and part of the fun is having to choose. Consider using a backpack and powered armor instead then, as powered armor also allows you to equip heavy weapons.
Taloon 11 ian. 2024 la 12:11 
Ah got it. It's more for weapon use.
mmh a cross mod variant like an "Backpacked Exoskeleton frame" with an Exoskeleton frame and and a Backpack as material would be nice though :steamhappy:
Oskar Potocki  [autor] 11 ian. 2024 la 9:04 
Exoskeleton frame allows you to equip heavy weapons. The backpack does not.
Taloon 10 ian. 2024 la 13:55 
I just noticed that the Exoskelleten Frame increases carry capacity by +15.
The backpack from Vanilla Apparel Expanded - Accessories increases it by +50.
Also the backpack give this as actual bonus to "mass carried" in the inventory.

Unfortunately they take the same slot.

I don't know, but it feels to me that an Exo Skeleton Frame should be more beneficial then an backpack.
Is it possible to either have it in a different slot or have the same if not better stats then the backpack together with the buff in "mass carried"?
::Maethendias:: 30 nov. 2023 la 4:11 
is it intended that you can wear shields with the exo frame?
CoolBreeze_75 20 nov. 2023 la 11:01 
Is there an unofficial addon to this that disables the consumable state of the weapons, making them infinite?
Oskar Potocki  [autor] 30 oct. 2023 la 6:28 
Report to CE.
thunderval 30 oct. 2023 la 6:13 
Since yesterday and the new CE Patch i have error message on start. So i investigate and find this mod and the one with laser are, for now, incompatible with CE. Maybe i'm wrong but it seems like that to me.