Half-Life: Alyx

Half-Life: Alyx

Compliance Unconfirmed [PART 1]
48 条留言
Matt  [作者] 5 月 14 日 上午 5:22 
Hi all, been a while. but I have since open-sourced both CU1 and CU2 on GitHub!

CU1: https://github.com/probablyok/compliance-unconfirmed
CU2: https://github.com/probablyok/compliance-unconfirmed2

Thank you all for playing <3
Mostly Luck 4 月 14 日 上午 12:01 
Thumbs down. It's really illogical and lots of backtracking. Nothing really makes sense. No story at all. :steamthumbsdown:
λrokh 2024 年 5 月 20 日 上午 2:28 
Played this 3 years ago as one of the first workshop maps I ever played and had another go now.
Still a fantastic map that's really good fun to play.
Made a playthrough this time: https://youtu.be/xvtoJjXqveo
Will re-play the second part soon.
hotmajl7 2023 年 9 月 24 日 上午 4:38 
This is super :steamthumbsup:
vincent_g 2022 年 6 月 23 日 下午 1:30 
Low on health but still made it through.
Even had my Wifi get disconnected near the end.

My playthrough for both Part one and two - https://youtu.be/PGygaBsSqXU
FPS Daisuki 2021 年 10 月 5 日 下午 3:32 
As I climbed the ladder to the right of the elevator, I didn't notice the multi-tool terminal to the right of my face.
Other than that, it's a great map with some fun Combine combat!
Skummeh 2021 年 9 月 24 日 下午 4:07 
Both Parts 1 and 2 work fantastically with Merciless Mod. My playthru here: https://youtu.be/B060ikPbUsg
Matt  [作者] 2021 年 8 月 10 日 下午 10:37 
@Ube I admit, the keycard system is a little flawed. Not to spoil much, but if your unsure as to if you need a card or not, just place it somewhere safely and come back to it if neccessary. The map was playtested to ensure you couldn't softlock by leaving a card in a locked area.
Ube 2021 年 8 月 10 日 下午 8:53 
In the description you advise that we shouldn't "instantly dispose of any keycards". Is there a sign as to when they become useless or do we just have to guess?
Underqualified Gunman 2021 年 8 月 8 日 上午 6:14 
enjoyed most of my time with this except for the part where i got stuck because the wall socket for the wire puzzle was a a bit hidden other wise a fantastic map.
Reino76 2021 年 8 月 8 日 上午 6:03 
A really cool map with solid close quarters action! The only thing I found a bit strange was the complete lack of any ambiance, so be prepared for some quiet times when the action's over.
Matt  [作者] 2021 年 7 月 24 日 上午 2:05 
Glad to see most of you are still enjoying part 1! Thanks for the continued support!
MONTANI12 2021 年 7 月 18 日 下午 11:42 
This was a really cool game, First time I've seen two endings in a mod for alyx, Amazing!
klober 2021 年 6 月 13 日 下午 4:44 
the first enemy killed me because i had no warning and no cover and was softlocked because i had no saves to load
Travelller 2021 年 6 月 7 日 下午 6:06 
I really enjoyed your map & looking forward to the next part :steamhappy: Thanks for your contribution to the community :steamthumbsup::steamthumbsup:
Skaut69 2021 年 6 月 3 日 上午 11:12 
Good map. Hell of a fun. Enemies placement is kind of "unfortunate". You don't have much time to react or hide behind some cover.
λrokh 2021 年 5 月 26 日 下午 12:01 
Great fun to play, well designed.
Skummeh 2021 年 4 月 29 日 下午 12:47 
I created a new playthru/feedback video for the updated version here: https://youtu.be/B26b90X8oI8

Exceptional job! I enjoyed the aesthetics and the running narrative, personally. It fit the notion of being in a facility converted to this purpose. To me, it was extremely polished.
Mr.Pink 2021 年 3 月 18 日 下午 1:20 
amazin job!:steamhappy:
Tachyonic 2021 年 3 月 12 日 上午 5:56 
Very good, man! I really liked this thing! :steamthumbsup:
Actual_Artifacts 2021 年 3 月 5 日 上午 3:29 
@Matt I look forward to part 2!
Matt  [作者] 2021 年 3 月 4 日 下午 9:57 
@Leojrenrek Thanks for the feedback! I have to agree with your criticism regarding the final arena, the hit box of the statue appears to be a little rough and was definitely not intended for peaking behind. I also agree with the shortcomings in aesthetic you mentioned, some things do feel a little out of place.

Part 2, which is currently in develop, will aim to refine some of the things you mentioned, particularly the abundance of steep ramps.

Anyways, cheers!
Actual_Artifacts 2021 年 3 月 4 日 下午 5:14 
I really enjoyed this map. It was well polished, and had a classic HL2 vibe. This felt like a beta valve level. Aesthetically, I really hated the massive quantity of steep ramps throughout the map. I also wasn't sure why there was an angel statue in the pit of some industrial area. Aside from being aesthetically out of place, the angel statue has weird boundaries around it, so even though I had a clear line of sight to my enemies, the invisible statue boundaries prevented me from be able to get a hit in...not good for a combat arena.
GreyGazelle 2021 年 2 月 17 日 下午 10:05 
It was really fun but I kept on running out of pistol ammo but had a crap ton of SMG ammo
collindrennen 2021 年 1 月 10 日 上午 5:40 
An enjoyable level. The intentional 'doubling back' to previous locations throughout the level effectively maximized the use of available real estate. By the time I finished the game, I felt I had gone every inch of the game (not really, but kind of). The puzzles, at times, were placed in unique areas to where I had to watch where I was going (e.g. like 'completing the circuit' while walking on overhead pipes/wiring. The enemies were decently placed, and on normal difficulty, were not hard to overcome (but did I die a couple times, yes).
About the only things I would've enjoyed more were a narrative structure to why I was going through the level, and some rationalization as to how the enemies re-spawned in rooms I had already cleared (it was by no means horrible, just the occasional 'where did they come from?").
Matt  [作者] 2021 年 1 月 6 日 下午 3:11 
A new update has just been released! It addresses several issues mentioned and includes a few other changes.
Matt  [作者] 2020 年 12 月 30 日 上午 12:38 
@ViAnimations Are you referring to the elevator puzzle? If so, I did add a little audio 'ding', but I suppose it wasn't loud enough. Regardless, thanks for playing!
BranchIfNotEqual 2020 年 12 月 29 日 下午 12:44 
Couldn't figure out where to go after the exit door with the "closed today" sign. Some ambient noise and letting the player know what they're supposed to be doing wouldn't hurt.
zenergy 2020 年 12 月 25 日 下午 5:38 
A fun, cool-looking map with good firefights. Look forward to part 2
Crabs Johnson 2020 年 12 月 23 日 下午 3:57 
Great map, very interesting level design, can't wait for part 2
groggo 2020 年 12 月 23 日 上午 5:30 
this was really cool, I very thoroughly enjoyed it. I really liked the creative use of backtracking. Awesome job with this, looking forward to part 2 :)
PrivateHorseLegs 2020 年 12 月 22 日 下午 4:46 
@KryPixeL: Try to recompile the skybox map to see if that fixes the problem. I've learned that you need to do so every time you make changes to it.
Matt  [作者] 2020 年 12 月 22 日 下午 4:33 
What a strange glitch, I'll have to see what could have caused it.

Thanks again @EpicBobman878!
PrivateHorseLegs 2020 年 12 月 22 日 上午 9:05 
@KryPixeL: Oh, and thanks for playing my maps by the way!
PrivateHorseLegs 2020 年 12 月 22 日 上午 7:58 
@KryPixeL: When I played this map yesterday, the citadel looked completely "bright white." Also, I didn't see the Vault as well.
Matt  [作者] 2020 年 12 月 22 日 上午 1:41 
Thanks for the play @EpicBobman878. I really like your maps so hearing this from you means a lot! As you can tell, yeah I went a bit to far with the pipe tile meshes at time, and I'd have to agree with you on the lack of a definitive theme.

However, what's this about a completely white citadel? As far as I'm concerned there should only be a few buildings and the vault.

Regardless, thanks for the feedback ;)
PrivateHorseLegs 2020 年 12 月 22 日 上午 12:24 
Quite an interesting map you got there! It's got some decent level design here and there and the difficulty is on point. My main criticism for this map is that I felt this map needs to have a proper theme to it. That way it can tell me what place it is supposed to be (e.g. a construction site). Another point is the weird skybox, where the citadel appears completely white. Also, this map contains way too many pipes.

Putting that aside, you did a great job nailing down the atmosphere. I love the gimmicks that you put into the scripted sequences and it makes the map feel more alive. More importantly, performance in this map runs quite well, unlike the many maps I have played in this workshop so far. Overall, this was a cool map and I'm surprised that this is one of the few "corridor-interior" maps that managed to nail down the points I mentioned above. Excellent map that you've made and I'm looking forward to Part 2!
Matt  [作者] 2020 年 12 月 21 日 下午 6:44 
tysm guys, glad you liked it
doodle 2020 年 12 月 21 日 下午 3:00 
Sweet map! I had a lot of fun with it. Well done on the level design I quite enjoyed exploring your map. Lots of fighting in this one and it keeps you on your toes which I love! Just the right amount of difficulty too as it felt challenging but rewarding. Good job!
Kolkwitzia 2020 年 12 月 21 日 下午 2:53 
really good!
johnhill 2020 年 12 月 21 日 上午 9:33 
Very nicely done, I enjoyed this a ton!
Skummeh 2020 年 12 月 20 日 下午 7:27 
@KryPixel Happy to help as always. This was a supremely enjoyable experience!
Matt  [作者] 2020 年 12 月 20 日 下午 6:28 
@Skummeh Just watched the video, I'm really glad that you liked it! I'm currently working on fixing the suppressor that runs past as well as the lack of hinting to the toner puzzle. It's also great to see that ammo is holding up on hard difficulty! Your feedback is always fantastic, cheers.
Matt  [作者] 2020 年 12 月 20 日 下午 5:56 
@johnhill fixed
Skummeh 2020 年 12 月 20 日 下午 1:58 
This map is so wonderfully polished, and full of so many things that I think elevate custom maps in general. Beautiful environmental aesthetics, great music, and an actual story line that develops as you play. I had 2 minor bits of criticism in the video I uploaded, but aside from that, I loved it!

https://youtu.be/eNYf-hx6g4Y
johnhill 2020 年 12 月 20 日 上午 11:21 
The discord invite is no longer valid. thanks
Matt  [作者] 2020 年 12 月 20 日 上午 6:09 
done
jonoPorter 2020 年 12 月 20 日 上午 5:41 
Some actual screenshots of the map would be nice...