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CU1: https://github.com/probablyok/compliance-unconfirmed
CU2: https://github.com/probablyok/compliance-unconfirmed2
Thank you all for playing <3
Still a fantastic map that's really good fun to play.
Made a playthrough this time: https://youtu.be/xvtoJjXqveo
Will re-play the second part soon.
Even had my Wifi get disconnected near the end.
My playthrough for both Part one and two - https://youtu.be/PGygaBsSqXU
Other than that, it's a great map with some fun Combine combat!
Exceptional job! I enjoyed the aesthetics and the running narrative, personally. It fit the notion of being in a facility converted to this purpose. To me, it was extremely polished.
Part 2, which is currently in develop, will aim to refine some of the things you mentioned, particularly the abundance of steep ramps.
Anyways, cheers!
About the only things I would've enjoyed more were a narrative structure to why I was going through the level, and some rationalization as to how the enemies re-spawned in rooms I had already cleared (it was by no means horrible, just the occasional 'where did they come from?").
Thanks again @EpicBobman878!
However, what's this about a completely white citadel? As far as I'm concerned there should only be a few buildings and the vault.
Regardless, thanks for the feedback ;)
Putting that aside, you did a great job nailing down the atmosphere. I love the gimmicks that you put into the scripted sequences and it makes the map feel more alive. More importantly, performance in this map runs quite well, unlike the many maps I have played in this workshop so far. Overall, this was a cool map and I'm surprised that this is one of the few "corridor-interior" maps that managed to nail down the points I mentioned above. Excellent map that you've made and I'm looking forward to Part 2!
https://youtu.be/eNYf-hx6g4Y