Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2327785950
You could create a couple starts that reflect the Mercenaries in the middle of a job, kinda like the Cannibal Hunters start
https://kenshi.fandom.com/wiki/United_Cities
of course, go with the actual cities, not the random locations they control. Spawning at Tengu's Vault isn't my idea of a "good or neutral start", nor are Free Settlement or Endin.
Whether or not the Southeastern cities are good is hard to say, although these mercs can probably fight or run from the bandits between those cities.
Less obvious, and I should have mentioned it earlier, is the "inventory" option, as that is what you select to give your characters first aid kits, among other things. Seen quite a few of my custom starts die from their wounds because I forgot about that!
Also fun is "starting health", which lets you set the starting health of all body parts, with limbs set with starting health less than -100 being amputated.
I was inspired to create a mod where the player could actually use their mercenary band, hope you don't mind my posting it here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2324475257