Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This usually happen when your PFM changed its game, look at the top options and make sure its set to WH2, instead of any other total war.
If perhaps i could have a suggestion about the dryad ability. Could you per chance rather make it replenish ammo like the orc ror idol does? The skill damages but gives more ammo from their bark and stuff.
It would make them at least a bit on par with the basic archers, as they have got shoot on the move which is awesome to thin out routing enemies.
are you using RPM v2.3.4?
I'm probably going to make this a dependency for my mod.
...Because the main mod isn't theirs?
main_units: I only changed the recruit time for Treemen from 1 turn to 2 (forgot to mention it in description), nothing with portholes.
Land_units: only changed the missile weapon for the three dryads (all use the same one).
ui_unit_groupings: ...I don't know why this table is there, it does nothing
unit_variants_tables: necessary to assign a unit card for High Elf version of dryad
If anyone wants to make a compatibility mod, I think these would be the problems to solve [imgur.com].
Any chance for some of the Chaos dwarf and Tomb Kings: Extended cards?