全面战争:战锤2

全面战争:战锤2

[BW] Moulder Fleshlab for Lords and Heroes
37 条留言
kevinonetwothree 2023 年 2 月 21 日 下午 10:54 
Are anyone elses augments lost when switching armies?
SkazitelRus 2022 年 10 月 13 日 上午 10:11 
Can this mod be used when playing for other Skaven clans?
kinngrimm 2022 年 9 月 28 日 上午 6:17 
any chance this could get a version upgrade or did the base file keep the same?
HughJanus69 2022 年 7 月 4 日 上午 9:21 
update any time soon?
sHoF4T 2021 年 7 月 8 日 下午 3:47 
could you add option to upgrade other legendary lords when they are in throts faction?
Voodooozo37 2021 年 7 月 3 日 上午 5:32 
It doesnt work for me strangely. I can mutate only throt but no other lord or hero whatsoever. No matter what mount they have.
LimeUser 2021 年 6 月 15 日 下午 1:19 
Reasons to eat warpstone
Reece 2021 年 3 月 18 日 下午 1:21 
"both Infrantry and Monster for mounted" woaw. Could you make a mod that allows all units to choose from both infantry and mounted like this?
Lordranucagucaz 2021 年 2 月 13 日 上午 2:56 
Great Mod! now my Gloritch is indeed a killing machine (please, as someone already asked before, make possible to upgrade also confedarated/normal lords and heroes)
鱼咸 2021 年 1 月 23 日 下午 10:34 
Is this compatible with SFO?
Krakenous 2021 年 1 月 6 日 下午 3:10 
Quick question. Is it hard work to add augments to other units? I was mainly thinking about a possibility of adding augmentations to scorpions from the "lost faction units to vanilla" and even some of the other creatures and possibly world bosses (once caught/killed/captured depending on mods installed...for me, it's about once they are captured/defeated) as I think that would be really cool...even if it meant adding augments to units from other factions, or..."lore friendly" factions at least.
[FS] Kapitan Wolfgang  [作者] 2021 年 1 月 4 日 下午 2:17 
@new0day, unfortunately it has to be reset, because the game counts mounted and unmounted lords/heroes differently.
hi3r0ph4nt 2021 年 1 月 4 日 下午 12:18 
is the tree supposed to reset after mounting throt? all my infantry upgrades disappeared
CoffeeCaat 2020 年 12 月 26 日 上午 4:19 
I having an issue where when i kill throt, it just crashes my game (defeated trait issue maybe). Playing as him so far no issues, very fun :D
Cado913 2020 年 12 月 18 日 下午 3:30 
Great mod. Any chance will be able to augment confederated LLs. I want to turn Sniktch into a mutant one rat army
[FS] Kapitan Wolfgang  [作者] 2020 年 12 月 17 日 上午 4:47 
@coffeegc2 what are you talking about? You can stack multiple upgrades on each hero. If it's just the lab upgrades that might affect them I'd have to look into that later.

@DVDA I'm currently considering giving each hero/lord option clan related upgrades, but I don't have that much time right now, might be able to do so in the weekend.
coffeegc2 2020 年 12 月 16 日 下午 9:05 
It is possible to repeatedly upgrade the heroes that have been upgraded for unknown reasons, and cause the 10% special protection of the 4 upgrade rewards to fail
Blood 2020 年 12 月 15 日 下午 10:20 
Very neat while very unbalanced it is very fun and cool none the less.
WarlockEngineer 2020 年 12 月 14 日 下午 2:06 
There are upgrades related to each clan, Mors-Tosterone, Pestilens-Tial Glands, Skrye Nanobots, Weeping Bone Spines, Stalker Senses, A Second Brain, Warp Lightning Rod all seem like interesting possibilies for upgrading lords and heroes
WarlockEngineer 2020 年 12 月 14 日 下午 1:52 
Would be awesome to get upgrades for Ikit, since he modifies himself with machines already. I do like that you're being deliberate with what can get upgrades though.
[FS] Kapitan Wolfgang  [作者] 2020 年 12 月 14 日 上午 2:10 
@Wolfpwned, I'm considering adding more lords with the upgrade ability, but just specific ones, I don't want all of them to get all upgrades, but Skryre Nanobots for example could be granted to Warplock engineers.
Wolfpwned 2020 年 12 月 13 日 下午 11:23 
Super cool mod, really like the idea of lords and heroes being able to be buffed up by the labs. Have you considered making other skaven legendary lords upgradeable on the chance you confederate them?
Hive Mind 2020 年 12 月 13 日 上午 6:31 
I've tried both above and below and it simply doesn't work with oil's no instability mod.
mwuaha 2020 年 12 月 12 日 下午 3:07 
Nice, thanks so much
[FS] Kapitan Wolfgang  [作者] 2020 年 12 月 12 日 上午 1:16 
@mwuaha yes
mwuaha 2020 年 12 月 11 日 下午 6:34 
Is this save game compatible?
[FS] Kapitan Wolfgang  [作者] 2020 年 12 月 10 日 上午 3:10 
@Hive Mind, did you put my mod above or below?
Hive Mind 2020 年 12 月 9 日 下午 1:08 
The one with oil is incompatible, testing it now and it overrides the one made by oil. Using kurnous mod manager.
Locnar 2020 年 12 月 9 日 上午 11:19 
this might just be me but when I put augments on a lord or hero selecting them during a battle causes a drop in frame rates. Is it possible this is due to another mod I have on?
[FS] Kapitan Wolfgang  [作者] 2020 年 12 月 9 日 上午 10:17 
@waddysjunk. There are 2 on this workshop. The one by oil should work fine, the other one is incompatible.
waddysjunk 2020 年 12 月 9 日 上午 10:14 
which mod is it incomp with im using a instabil one and it ok so far
[FS] Kapitan Wolfgang  [作者] 2020 年 12 月 9 日 上午 9:55 
@Jester Orion unfortunately the no instability mod is hardcoded isn't compatible with anything else that changes the table. My mod, however, should be compatible with all other Flesh Lab mods.
Jester Orion 2020 年 12 月 9 日 上午 8:52 
Would you be willing to release a version of this that applies the no instability to all units as well? It appears your script changes conflict with the mods that apply no instability to all units.
mastress 2020 年 12 月 9 日 上午 1:03 
wow great mod!
Taste of Capitalism 2020 年 12 月 8 日 下午 8:11 
Wonderful...
waddysjunk 2020 年 12 月 8 日 下午 2:06 
might be overpowerd but then its optinal and also ikits did do same thing so makes sense
Erysican 2020 年 12 月 8 日 下午 1:31 
Fantastic idea