Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






For instance: Arizona (Where I am)
Leader: Jack Swilling
Capital: Phoenix
Unique Ability: Cactus Garden: Gain one food per desert tile after discovering pottery (Granary)
Unique Unit: Cowboy: Replaces Cavarly. +20% Combat Strength in desert and plus 2 movement.
Unique Building: Biosphere: Cannot be built next to each other or by a river. Gives +3 food and +1 production. Can be built after discovering dynamite.
This is only a suggestion. Nice work!
Leader: George McGovern (He's popular for having ran against Nixon in 1972)
Capital: Pierre (P.S. Pierre sucks!)
Unique Ability: Great Faces, Great Places: World Wonders containing any human likeness get +40% Production. +1 (maybe +2?) Food from wheat tiles.
Unique Unit: Pheasant Hunter: Replaces Rifleman. +50% Combat Strength in any tile containing any type of animal. +1 movement if starting turn adjacent to another Hunter unit.
Unique Building: Corn Palace (I know it's only in Mitchell but I liked the idea) Replaces Amphitheater. Along with benefits originally from the amphitheater, +25% Tourism output of city.
Change it up however you see fit. Any way you do it, it would be amazing! Thank you for your consideration. :)