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Rapporter et oversættelsesproblem






As far as automating tools, there's no easy way to do it yet. I will think on it and see if I can come up with the right way to get it done.
That will always happen. I left snap points to try to make it easier for people not to confuse the counts :)
Another thing that I noticed is that sometimes when I drop the good they drop between two "levels" and the amount is added like if they were 2 goods (between the 3 and 4 and the total shows 7 although there's only one good)
Thanks again!
Thanks for bringing those things up -- the initial upload had a bug regarding the start board for green and the blue resource count. You are absolutely correct I forgot those 4 single cubes in the mod, I will fix that super soon.
I have plans to pimp out this set, so there will be many more features coming:
Harvest all button --> moves resources to the left, move any fields down that had goods on them.
Resource click --> remove one of the resource, slide down appropriate resource.
Add other resources above each player.
Automatically count sheep.
Automatically tabulate non-card points.
A more automatic setup script. (need to be better at XML)
Set the resources to show you their numbers in a less janky way.
Etc.
Lots to do, any comments are welcome.
A couple of comments/bugs. You are missing the cube in the 4 quadrants in the first player/get card action.
When I load the table, the Barley/rye/flax counters are set to 1 where I'm sitting, but if I change color the new ones doesn't update, they are all 0.
And I was going to say you get an error in script when you click in the counters (I thought you needed to click them to add, remove the count of each goods), and then I realized the count is updated by moving the goods in the board