Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Children Of Asuryan
237 kommentarer
Lord_Draconis 5. sep. kl. 6:57 
Lord_Draconis 4. sep. kl. 2:27 
Russifier. Please add it to your mod.
{LINK FJERNET}
Lord_Draconis 4. sep. kl. 2:25 
Languages\English\Upgrades.xml
Line 221 Syntax error. This character must be removed.
shredalicious 23. juni kl. 3:55 
Yay, The Emperor Protects
Brother Severus  [ophavsmand] 28. maj kl. 3:04 
New update with the Vypers from the last DLC:

https://imgur.com/a/wRbtEmi
Brother Severus  [ophavsmand] 27. maj kl. 15:09 
This mod is not aimed to be played with the quests,and soon an update will be released to add the new DLC unit for each Craftworld.
Ulferalf 27. maj kl. 10:51 
Am i the only one who has quests not working?
Pouki 28. mar. kl. 12:49 
Hi Brother Serverus,
Thanks a lot for all of your work.:steamhappy:
shredalicious 29. jan. kl. 7:59 
Brotha?
Brother Severus  [ophavsmand] 12. okt. 2024 kl. 0:15 
Thank you for the notification Lord,as I am away from my main computer for the weekend and Monday I’ll take a look at it next week.
Lord_Draconis 10. okt. 2024 kl. 9:56 
I found another bug:

Data\Core\Languages\English\Upgrades.xml - an extra broken line 201 ( its/Ulthwé/WarWalkerFlavor'/>"/>) that needs to be deleted.
Lord_Draconis 10. okt. 2024 kl. 9:13 
You have not added the corrected Biel-Tan.log, which is in my fix. You are not playing audio in the Biel-Tan video.
Brother Severus  [ophavsmand] 9. okt. 2024 kl. 19:09 
I released a new and substantial patch,here is what things are changed and added:



- Added the Wraithlords for each Craftworld.
https://imgur.com/a/wraithlords-MoVezlM

-Significantly reduced the size of the mod from it's previous 1 GB to 769 MB.

- Added several files hotfixes from Lord_Draconis



Special thanks for Lord_Draconis for helping me with fixing some parts of the mod :)
Brother Severus  [ophavsmand] 9. okt. 2024 kl. 15:49 
I am preparing a bigger update that will add the Wraithlords for each Craftworlds and light the mod reducing it’s size.

When it will be done I’ll publish it.
Lord_Draconis 9. okt. 2024 kl. 11:11 
I created a discussion and posted a link there. Steam did not delete it.
Please use the fix to update your mod.
Brother Severus  [ophavsmand] 8. okt. 2024 kl. 20:55 
When I’ll be back in front of my main rig I will check.

I do not know why the link was erased as I didn’t remove your comments.

Maybe you can try to use another share file as google drive.
Lord_Draconis 8. okt. 2024 kl. 20:29 
I do not know why, but the link is being deleted. Maybe you can tell me why or which one can be used.
Lord_Draconis 8. okt. 2024 kl. 12:29 
I also noticed that Data\World\Traits can be completely deleted, because the Traits folder is not used by the mod. Check it out for yourself. If so, then delete it.
Lord_Draconis 8. okt. 2024 kl. 12:27 
Deleted files:
- Deleted Data\Core\Languages\English\GUI.xml because it overlaps other localizations.

You need to delete it:
Data\Audio\Sounds\Streamed\Intros\Blel-Tan.ogg
Lord_Draconis 8. okt. 2024 kl. 12:26 
Fixes:
+ Added Data\Core\Languages\English\Attributes.xml to display the Influence and its description.
+ In Data\Core\Languages\English\Units.xml There is a syntactic error in line 359. The name Dire Avengers was not displayed.
+ In Data\Core\Languages\English\Upgrades.xml there is a line break in line 1000. The name and description of T2 Dire Avengers were not displayed.
+ In return Data\Core\Languages\English\GUI.xml, GUI added.xml with CityPowers strings for each faction, because the name of The Asuryan Path was not displayed.
+ There is a syntactic error in Data\Audio\Sounds\Streamed\Intros. The audio in the Biel-Tan video was not playing. Replaced Blel-Tan.ogg with Biel-Tan.ogg.
+ Fixed various icons that have a black background layer in the game.
+ Fixed Data\Core\Languages\English\Traits.xml. The Return of the Eldar feature was not displayed.
Brother Severus  [ophavsmand] 8. okt. 2024 kl. 0:30 
The increase of scale of the headquarters has nothing to do with Gladius + but it is in pair for Cities + made for the vanilla size units which in my vision represent a better scale for the basic unscaled units.

The mods are intended this way,if someone wants to revert the headquarters back to their vanilla part it can be done manually:

Data/World/Units/Faction Name/

Headquarters.xml

Erase these three lines :

explosionsBone="Portal"
scale="4.0 4.0 6.0"
portraitZoomModifier="0.8">


Replace them with these two:

explosionsBone="Portal"
scale="1.2 1.2 1.2">
Brother Severus  [ophavsmand] 8. okt. 2024 kl. 0:20 
The WraithLord as a unit hasn't been added yet but it will be in the near future for all the Craftworld factions.
shredalicious 5. okt. 2024 kl. 10:53 
WraithLord is still missing in research tree :( Is it intended or a bug?
Lord_Draconis 5. okt. 2024 kl. 7:44 
Not everyone likes Gladius+. It would be better if you made a separate patch for the big city gate.
Brother Severus  [ophavsmand] 4. okt. 2024 kl. 21:16 
No,it is intentional to keep it at the same level of Cities + which I find more immersive.

If you feel that the gates are too big you can mod them to normal in the World/Buildings file.
Lord_Draconis 4. okt. 2024 kl. 11:20 
In the new version of the mod, the gates of the city have become gigantic. You probably confused it with Gladius+. Please fix it.
Nasarog 8. aug. 2024 kl. 8:22 
Oh yea, playing as the last faction (Altioc I think), I've researched the Shrine of Khaine, but it didn't tick-off the quest tab on the first quest.
Nasarog 8. aug. 2024 kl. 7:01 
Nice mod. Time to play some Aeldari again.
Brother Severus  [ophavsmand] 29. juli 2024 kl. 15:09 
Thank you,update will be come after I finished updating Chapters Of The Imperium with the new DLC unit.
Stay tuned!
shredalicious 29. juli 2024 kl. 12:22 
Good mod, waiting for update :)
Bhelliom 2. juni 2024 kl. 16:32 
{Alright then, keep your secrets} :) And thanks, I will just have to explore it to find more details then!
Brother Severus  [ophavsmand] 31. maj 2024 kl. 18:02 
Hello Bhellrom,you’re not presumptuous as all and you have the right to ask.
What basically this mod does is bring each Craftworld in game with the idea to keep them as close as possible to the vanilla faction.
It does bring some extra units though.
Bhelliom 31. maj 2024 kl. 15:51 
Hello, sorry if this sounds presumptious but could you put more information about what your mods actually do/change in the game? Mechanics wise. I love the idea, thought about it as soon as I tried the game and then realized a lot of excellent work had been done on the topic of "theme" which is so essential to that great comfy feel of 40k.
GalaxyCat 11. jan. 2024 kl. 8:25 
Can you help me out if you see it? Thank you.
GalaxyCat 11. jan. 2024 kl. 8:19 
Here's what happened. I created a temporary webway gate that has weapons, but it doesn't teleport units.What can I do to make it work?
GalaxyCat 11. jan. 2024 kl. 0:08 
Hi, I want to add an available WebwayGate to my factions. How do I do that?
konate 30. dec. 2023 kl. 21:23 
I have the same problem. Also, the quest doesn't progress past the intro. The only other mod I have is the one that provides other SM chapters, which I've used for a while. Yours I've used only once.
Brother Severus  [ophavsmand] 14. dec. 2023 kl. 7:25 
I do not have such problem, so it might be either bad luck or some other mods conflict.
TenTech 14. dec. 2023 kl. 4:51 
It seems that, whenever I play as CoA and set the AI enemy to random, it's always one of the other CoAs. Is that just bad luck, or is it A Thing?
Nexus 666 26. nov. 2023 kl. 7:42 
Awesome thanks for the quick reply
Brother Severus  [ophavsmand] 25. nov. 2023 kl. 22:37 
Greetings Nexus and thank you for subscribing to my mod.
To answer at your questions,you can perfectly use Children Of Auryan without overriding the vanilla Eldar faction.
In the option menu you can still choose them and then if you scroll down through the various factions you will also find the various factions that come with the mod.
About your second question I do believe it works because the creator of Starting Hero made a submod that makes it compatible with mine.
Nexus 666 25. nov. 2023 kl. 20:06 
Two questions for Brother Severus Does this replace the original Eldar faction or can I use this mod alongside it as I really want to play this mod but I also want to keep access to the original Eldar faction as I have a lot of mods for them Also does this work with the starting hero mod
Brother Severus  [ophavsmand] 16. nov. 2023 kl. 20:30 
Back modding for Gladius,this update add the Black Reapers for all the five Craftworlds.
The submods + and TMV are also updated with the new unit.
Brother Severus  [ophavsmand] 18. apr. 2023 kl. 3:08 
Hi Soji,glad you enjoy it.
I’m in a very busy period of my real life,I’m going to move flat from next month and even starting a new job,so at the moment I have no time for modding.
But for sure once my situation is stabilized I will keep your request in the to do list 👍🏻
soji 14. apr. 2023 kl. 5:11 
Love the mod, any plans for Saim-Hann?
Brother Severus  [ophavsmand] 11. apr. 2023 kl. 17:22 
Greetings Goblin,I will check it later when I’ll sit in front of my rig.
Goblin 11. apr. 2023 kl. 13:59 
Hello Brother Severus, i noticed on the "select faction" screen there is an extra A every time the factions from your mods name is mentioned, for example when reading the faction features for Biel-Tan it is written as "ABiel'Tan". a minor typo likely there from the base game faction, just wanted to bring it to your attention. thanks for your work.
Alastor 10. apr. 2023 kl. 15:35 
would you be able to edit the shuriken catapults for the dire avengers to shoot the same projectiles as the guardians?